Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm begging please just fuck wit us on a retexture, just for now
The final two errors on the log are now showing when the bug occurs (on hovering over the rustic style icon).
Most of the errors seem to be just from mods that I have downloaded, but this is the only mod activated, launched with rimpy and loaded after all the dlc if that makes any difference.
Thanks again for these tastier clothes <3
The sides of the armor are usually quite open and spacious on the side. They don't look like the little arm holes that are present in the current graphics.
It would look better if the arm holes were either removed or the open space made much larger so that the side looks exposed like with most armor vests. This draws away the attention of there being arms that don't exist.
Hey it's your mod man, I'm just making an observation that it kinda looks silly when none of the other graphics, vanilla or tastier have this mechanic in place.
Error:
Could not resolve cross-reference: No Verse.ThingDef named CE_Apparel_TacVest found to give to Verse.ThingDefStyle Verse.ThingDefStyle
this is because the loadfolders.xml is incorrectly written. It loads the CE folder if Ideology is loaded instead of loading the CE folder if CE is installed.
It should instead check if CE is loaded and then load the ideology folder if that one is also installed.
I'm a little long on words most of the time. I hope it was bearable.
So just apply what the basic shirt did to the flak vest and tribal wear and the holes disappear magically.
The reverse works too for flak vests and tribal wear. Instead of putting holes there, you just fill it up so there are no actual holes indicating any kind of 'arm' action or 'sleeves' needing to be there. Just close your eyes and imagine it all away
The moment you do put holes there, that's the moment the illusion breaks. Oh there are holes there? What are they for? Oh for arms? Oh but where are the arms? There are no arms. *shocked pikachu face*
None of the other versions have holes in the clothing which show where the arms are 'supposed' to be. This creates a jarring experience if you have other clothing or items that go over it.
Flak vests look kind of goofy with holes in them when looked from the side, the same effect applies for tribal wear. This is honestly the only critique I can give of these textures.
Imma might make some custom textures to fix this for myself
remove the "CE" folder from the mod directory
Apparently i forgot to dependency-check that.
Won't be able to update it probably until next game version.
Could not resolve cross-reference: No Verse.ThingDef named CE_Apparel_TacVest found to give to Verse.ThingDefStyle Verse.ThingDefStyle