Counter-Strike 2

Counter-Strike 2

Sanatorium
37 Comments
Alexandrovich  [author] 23 May, 2018 @ 2:25pm 
====THIS MAP IS LEFT UNFINISHED DUE TO COMPATIBLITY ISSUES WHEN KEEPING THE ORIGINAL DESIGN INTACT====
azul 22 May, 2018 @ 5:01pm 
ERROR :S
Nebro 25 Dec, 2016 @ 2:47am 
русские, как вам?
Chadarian 12 Oct, 2016 @ 3:59pm 
Giant black box that says trigger on it blocking room that kills me when i touch it... why is that there. Stairs are also poorly made, have to crouch to move up them. Skybox is not there for me. Upon further inspection lol most of the house is covered in this black box saying trigger in dark red. Pls fix could be good map for random shit
Alexandrovich  [author] 14 Jun, 2016 @ 7:00pm 
Known errors. Valve deleted some CS:GO models, making them missing in unofficial maps that were using them. Will fix when I can
no 8 Apr, 2016 @ 3:24am 
Error galore.
pain 21 Mar, 2016 @ 3:40am 
getting texture error called "PROP"
PAPA AGAMEMNON 3 Nov, 2015 @ 7:19am 
errors
paltas 30 Oct, 2015 @ 6:50am 
All I see is Errors Errors Errors Errors
BzK 19 Sep, 2015 @ 12:36pm 
scary
Mr.Cat 14 Sep, 2015 @ 12:21pm 
недодел ебаный
luna. 4 Jul, 2015 @ 1:34pm 
ERRORERRORERRORERRORERRORERROR PLEASE FIX THIS I WANT TO PLAY
Flying Unicorn 30 Apr, 2015 @ 1:15am 
errors
Kassili 26 Apr, 2015 @ 3:07pm 
░░░░░░██▄
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█▄▄▄█░░░██
█░ Valve ░░░░█
█░ Add This ░░█
█░ Please! ░░█
█░ Check ░░█
█░ out my ░░█
█░ work ░░░█
██████████

AWP DUST TARGET

AWP EVER SNOW

AWP-STATUS

ФЛОМЕР 26 Apr, 2015 @ 6:36am 
Alexandrovich  [author] 8 Mar, 2015 @ 7:29pm 
zzzz I obviously abandoned this
DOG 25 Feb, 2015 @ 3:48pm 
bad
Another fine mess 25 Jan, 2015 @ 3:07pm 
good concept, unfortunate follow-through. Did you abandon this and not repond to comments?
Smokey 13 Jan, 2015 @ 2:36am 
ERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRRERROR ERORRR
Smokey 10 Jan, 2015 @ 10:39pm 
ERROR CURROPTION!
pussy juice 10 Jan, 2015 @ 10:39pm 
ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR
pussy juice 10 Jan, 2015 @ 10:39pm 
ERROR ERROR
pussy juice 10 Jan, 2015 @ 10:39pm 
ERROR ERROR
pussy juice 10 Jan, 2015 @ 10:39pm 
ERROR ERROR
ERROR ERROR
pussy juice 10 Jan, 2015 @ 10:38pm 
ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR
pussy juice 10 Jan, 2015 @ 10:38pm 
WTF IS THIS?
FMG Snipe Comanche 4 May, 2014 @ 6:41pm 
ct's can't even move
Cryptic 1 Jul, 2013 @ 2:36pm 
map sucks.....spawns are f'd up and bots dont know what to do....good idea....must be worked
Alexandrovich  [author] 12 May, 2013 @ 12:48pm 
The ambience must be dark and a bit blue, as I mentioned before. To add a more nighty effect I recommend using fog (dark, black fog) so it will make it even darker at a distance.
garthbartin 12 May, 2013 @ 12:45pm 
And the brightness? I'll be in a city so I'll be using some lamps and such to add light.
garthbartin 12 May, 2013 @ 12:44pm 
Thanks a lot! What about the ambient light settings?
Alexandrovich  [author] 12 May, 2013 @ 4:00am 
Some tips:

If you're gonna turn some lamps on, make sure they have a turned-on skin that will change the glass texture to light. Adding an env_sprite and a light_spot won't make it that realistic!
You need to change the skin of the lamp/light model :)

If you're gonna add some fake-windows inside the buildings, make sure they have a light_spot oriented just as the light_environment, with the same colour. That will make the players know it's at night outside.

Good luck with your map buddy! :D

-Alexandrovich
Alexandrovich  [author] 12 May, 2013 @ 4:00am 
I will gladly help you!

The light environment should be very very dark, but keeping a bit of blue-green colour.
For example: For a new night map I would use this color: 5 10 20
But that would be very dark for a night map, so if it was in a house or in a city, I'd add lamps and streetlights on to light up the zone. In the case that there's no such thing (a forest, a mountain, etc...) I would light it up for a bit so players can see properly without auxilliary light, but keeping in mind it's at night. Example: 10 30 45

Always keep the blue value higher than the rest, because this adds a barely observable dark-blue tone to the ambience. In the case of Sanatorium, I decided to add a bit more of green to make it look more scary.

About the skybox, I'm using a mix between green 2d skybox fog and the original HL2 skybox used back in Ravenholm chapter. I just added this skybox to the map with pakrat.
garthbartin 11 May, 2013 @ 12:54pm 
Hey, I'm working on a night map myself and I'm having trouble getting the lighting to come out. If you don't mind helping me out, what skybox are you using and what are the settings on your light_environment? You really got the night lighting down.
kHAN 12 Apr, 2013 @ 3:57am 
There are some issues with the lighting in areas where you added flicker effects, If you do flicker effects you will get errors if the light happens to hit the same surface as a different light.
Alexandrovich  [author] 11 Apr, 2013 @ 7:13am 
In fact, this map is not like every other map. As the map is kind of dark, the players have cover in dark spots. Also, ninja/knife players will love this map due to the amount of hiding spots.
But anyway, I must admit it doesn't feature so much cover zones for battle, but scary moments and shitstorms when you and an enemy encounter suddenly.

Hope you like it by the way! :)
Shakey.yaml 11 Apr, 2013 @ 1:52am 
Whilst it's certainly nice looking and has an amazing atmosphere I can't see it working as a map all that well, due to lack of cover and emptyish rooms