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AWP DUST TARGET
AWP EVER SNOW
AWP-STATUS
ERROR ERROR
If you're gonna turn some lamps on, make sure they have a turned-on skin that will change the glass texture to light. Adding an env_sprite and a light_spot won't make it that realistic!
You need to change the skin of the lamp/light model :)
If you're gonna add some fake-windows inside the buildings, make sure they have a light_spot oriented just as the light_environment, with the same colour. That will make the players know it's at night outside.
Good luck with your map buddy! :D
-Alexandrovich
The light environment should be very very dark, but keeping a bit of blue-green colour.
For example: For a new night map I would use this color: 5 10 20
But that would be very dark for a night map, so if it was in a house or in a city, I'd add lamps and streetlights on to light up the zone. In the case that there's no such thing (a forest, a mountain, etc...) I would light it up for a bit so players can see properly without auxilliary light, but keeping in mind it's at night. Example: 10 30 45
Always keep the blue value higher than the rest, because this adds a barely observable dark-blue tone to the ambience. In the case of Sanatorium, I decided to add a bit more of green to make it look more scary.
About the skybox, I'm using a mix between green 2d skybox fog and the original HL2 skybox used back in Ravenholm chapter. I just added this skybox to the map with pakrat.
But anyway, I must admit it doesn't feature so much cover zones for battle, but scary moments and shitstorms when you and an enemy encounter suddenly.
Hope you like it by the way! :)