XCOM 2
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LAByrinth
   
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46.620 MB
17 Jul, 2016 @ 5:47pm
14 May, 2017 @ 6:44pm
8 Change Notes ( view )
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LAByrinth

Description
MOD-ID TAG = #726644031
DESCRIPTION = Dynamic Tech-Tree
SUMMARY = Gameplay facts and various details summarized by a "Tech-Tree" device available as an Index from the "XCom-Archives" while serving as direct reference to many other Pedia articles.

** LONG WAR-2 Infos are now integrated in a specific section that includes its own custom Tech-Tree.

Frankly, it took me awhile longer than expected (at first, from waaayyy back in early March) to bring this whole project into a reasonably good shape to justify a public release.

That day has now finally come.. but not without precious (a'hem.. essential) help from a great UC script coder -- Grimy Bunyip!

"LAByrinth" certainly is as much his work than it was mine for nearly four months, alone.

Two more people i'd have to mention here to acknowledge that they truly inspired me;
-- Jarcionek created an excellent Tech diagram on... XCom2 WIKIA[xcom.wikia.com].
-- AlexF already released his own solid Flowchart Image in a Mod context... Tech Tree

Sooo, many thanks to both of you too.


Okay.. straight to the point, what is it all about? In terms of Gameplay tricks & Voice packs & custom Weapons (or whatever else that somehow alters the Vanilla game), nothing -- don't even try!

BUT, if you really just want XCom2 facts & details & informations (along with a few tiny colorful Tags as simple Artsy bonuses from my "creative" mind) in a relatively cohesive device... you got it!!

Don't be fooled by the apparent "Archives/Encyclopedia" style.. the logic involved to develop these patterns (and how they flow) was flooded with brainy thoughts that went on for hours if not days of extra care for clarity & smooth operations. It's a structure of direct truths combined with the occasional cool comprehensive graphics.

KNOWN ISSUES

1)+2)+3)+4) ... Fixed in the past!

5) Newest "RESISTANCE Cycle(s)" Geoscape sample images would be much more readable if displayed at full-scale 1024x512 (instead of the current 512x256 inserts) & ideally shown by three special popups called by HUD buttons.

TO DO

1) "DLC/MOD ADDONS" articles -- that's just about what really remains only.
2) Enhancing the LW2 section with further Infos.

UPDATE NOTES

#1+2+3+4+5+6) Refer to Change Notes above.


#7) 14/05PM...
-- XC2-Pedia "Details & Stats" are hook_ED by 21 unique articles in three dedicated section (ADVENT + ALIENS + RULERS).
-- LW2 section has been developped a bit more. Still some articles to do..


*** Please consult this Nexus Post[forums.nexusmods.com] to learn about manually editing the default "XComGame.INT" file for extra features.

** Comments, Requests, Kudos?? Please join the discussion threads below.

Enjoy!

-- Zyxpsilon & Grimy .. & BTernaryTau!.
Popular Discussions View All (2)
5
23 Jan, 2017 @ 8:01am
Requests...
Zyxpsilon
0
9 Oct, 2016 @ 9:36pm
PINNED: Development (reserved!)
Zyxpsilon
138 Comments
Zyxpsilon  [author] 6 Sep, 2017 @ 10:43am 
@pintocat.. actually this is implemented but in a slightly different way. When you're about to select your next research project -- the description box has a few supplemental lines underneath cost that includes two sampling hints about unlocked elements.

After that.. the completed researchs (as listed in the LAB Archive) are detailed into the green "Report" button which also has these extra lines.

Secondly, hovering the tiny-hexa-symbols in the interactive tech-tree invoques the same "descriptive" details. Thus unlocks are presented there too.
pintocat 6 Sep, 2017 @ 9:23am 
The encyclopedia entry things aren't as important but it'd be cool to have the research unlocks etc listed in research descriptions, and that stuff.
Zyxpsilon  [author] 3 Sep, 2017 @ 9:20pm 
@pintocat.. YES!!
@Crypt.. it was my pleasure to provide support. Part of the "job", AFAIC.
Deep Friar 3 Sep, 2017 @ 6:36pm 
Thank you! :)
Zyxpsilon  [author] 2 Sep, 2017 @ 5:23pm 
And.. of course the tagged versions for LW2.
Zyxpsilon  [author] 2 Sep, 2017 @ 5:21pm 
@Crypt.. Probably most of these... https://node2.projectplanet.cn/@steamcommunity.com/profiles/76561198033406473/myworkshopfiles/?appid=268500

But you'll also need to get picky on what you really want. I just contributed graphics to CX squadmates, for example.

My own list is quite small; qUIck(s) + GeoscApps + LAByrinth +SwappIMG (that one is a Toolset for Modders) + GameOfTheWeek. For XC2.

i've only updated GeoscApps so far for WotC.
pintocat 2 Sep, 2017 @ 5:19pm 
Is this the one that adds little markers to research and stuff indicating quest lines and such?
Deep Friar 2 Sep, 2017 @ 4:47pm 
@Zyxpsilon Which of your mods do I absolutely need for a complete experience?
Zyxpsilon  [author] 2 Sep, 2017 @ 2:01pm 
Please take note that i will now "move" some basic features away to other --....Apps-- mods which should become part of a modular library; namely, the mini-tags (corpses), numerical colored techs, etc.

(Soonish...)
Zyxpsilon  [author] 30 Aug, 2017 @ 4:17am 
@fox.. Nein -- Danke! (Two of the very limited german words i know ;)