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You should be able to mod all of what you asked, just play around with the fire musket ability.
Ideally, the soldier would use the normal bolt attack until he decides to spend a full round to load the heavy bolt. Once done, the normal attack wouldn't be possible anymore until the heavy bolt is discharged (or a full round is spend to unload). This would more realistic and perhaps less balance impacting, but is this moddable?
compare with (in Abilities.xml):
ACTIVE_ABILITY_RANGED SHOOT_LIGHT_CROSSBOW_NAME "Shoot Light Crossbow"
ACTIVE_ABILITY_RANGED SHOOT_HEAVY_CROSSBOW_NAME "Shoot Heavy Crossbow"
ACTIVE_ABILITY_RANGED SHOOT_CROSSBOW_DESCRIPTION "Shoots bolts at target enemy unit."
hence (translating back to English):
DWARVEN_HEAVY_BOLT NAME "Fire Heavy Bolt" -> "Shoot Heavy Crossbow (heavy bolt)" if not too long
DWARVEN_HEAVY_BOLT DESCRIPTION "Fires a Heavy Bolt at short range, dealing {damage}" -> "Shoots a heavy bolt at target enemy unit, dealing devastating damage at short range."