RimWorld

RimWorld

40 ratings
Stranger Danger Continued
   
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Mod, 1.3, 1.4, 1.5
File Size
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606.439 KB
14 Jun @ 4:19pm
14 Jun @ 8:41pm
2 Change Notes ( view )

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Stranger Danger Continued

Description
Original Mod: https://node2.projectplanet.cn/@steamcommunity.com/sharedfiles/filedetails/?id=2554037708
Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
Ferris Note: Please report incompatibilities with this, I will see about adding patches by mod as requested



Original Description

Is that club wielding pirate a high skilled brawler, or a sickly wimp? Do they enjoy relaxing to a good book, or prefer wandering the muffalo fields? What are their passions, dreams, and aspirations?
How do your colonists know any of this?

This mod hides a pawn's bio information from you until they are added safely in your colony. Pawn identity is remembered, so a colonist arrested or sold into slavery will remain known to you. Safe to add and remove from saves.
25 Comments
Lobanych 13 Oct @ 2:38pm 
Can you please add a notification or message about prisoners whose details have become known? I, for example, often forget about prisoners, and the colony does not need parasites in the cells
Winterwolf 12 Oct @ 2:12am 
G'day Ferris,
Not sure if you had any plans to expand on this but if you do, curious if hiding the prisoner value would be possible.
Roque the Rogue 30 Aug @ 9:50am 
Does this one hide names as well?
UPtownFunk 17 Aug @ 6:53pm 
To piggy back off of what @Rassmond said id also suggest to make it where your interrogator can learn more and more about the imprisoned pawn the more they are interrogated.

Example: First attempt to recruit or reduce resistance - you lean there name and age.
second attempt you learn health defects. third attempt you start leaning there passions one by one with each subsequent interrogation.
Rassmond 7 Aug @ 2:51am 
great concept, suggest to make it absolute it will be neat to hide almost all stats of hostile pawns, like how we even supposed to know their names and relationships?
Arthur GC 6 Aug @ 9:37am 
Also, would it be possible to add a patch for the Moody and/or Numbers mods?

By using this mod together with the ones I mentioned, we can see the prisoner stats on their prisoner tabs.
Arthur GC 4 Aug @ 2:25pm 
+1 to Limfjorden suggestion
CuuLaaaBu 19 Jul @ 3:44am 
more details: only the traits can be hidden. Skills show words like "Shooting (hidden)" when hovering on a skill but the skill level is not hidden at all.
No error log pops up but I upload it anyway.
https://gist.github.com/HugsLibRecordKeeper/68b5f7c9f52af5ff27e1b6a9b8762fea
this error log is of a test save that summon allies and enemy attack.
the video I mentioned on my last comment is hidden since you didnot reply to me for too long. I can reupload it if you want to watch it.
CuuLaaaBu 4 Jul @ 8:03am 
Hi Ferris, the mod seems not working here. I posted a video here to show you: www.bilibili.com/video/BV1U6hWeQEDf
some points: 1. it's not added mid-save, I start this save after every mod is properly set. It's just I just realized the mod is not work. 2. the original mod has been unsub. The original mod works well back in 1.4, just found your version recently, thank you!
FerrisCG  [author] 29 Jun @ 2:27am 
@Kei ♦ will fix this weekend
@Limfjorden ill take a look at doing that later