RimWorld

RimWorld

139 ratings
Toggleable Shields Continued
   
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Mod, 1.3, 1.4, 1.5
File Size
Posted
117.100 KB
4 Jun @ 2:44pm
1 Change Note ( view )

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Toggleable Shields Continued

Description
Original Mod: https://node2.projectplanet.cn/@steamcommunity.com/sharedfiles/filedetails/?id=2690413766
Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!



Original Description

A mini-mod which allows shield belts to be turned off, thereby allowing ranged weapons to work. When turned back on, the delay before the shield begins to charge is the same as if the shield was broken.

This mod was especially made to be used with Simple Sidearms. It would allow your melee pawns to use shields, as normal, yet able to switch to a sidearm without the micro management of unequipping their belt first.

Compatibility
  • This mod does not add any new data to your save file and may be added or removed at any time.
  • Should be compatible with any shield-belt adding mods that are derived from the standard shield belt class. I'll list out any exceptions as the reports come in. Of note:
    • ✓ Vanilla Factions Expanded - Insectoids
    • X Eccentric Tech - Advanced Shield (their shields are custom coded, however given how they work, there's little reason you'd want to toggle them off anyway)
  • Hard incompatibility with Cybernetic Organism and Neural Network
8 Comments
Numuhukumakiaki'aialunamor 20 Sep @ 5:02pm 
adds some pretty heft lag for me at least. Went from a steady 360 tps on 3x speed to 200-250 when i installed it. uninstalling fixed it though. Im running about 70 other mods so it may be a conflict with them 🤷‍♂️.
なかむら 7 Aug @ 7:33pm 
Nice Work
ShielÐ 6 Jun @ 3:37am 
https://node2.projectplanet.cn/@steamcommunity.com/sharedfiles/filedetails/?id=2594383552

Please, if you could, update this one. My couch is clipping into the wall and its makes me sadge.
Thank you.
Iceobeasty 5 Jun @ 5:37am 
hey brother, we all appreciate this. could you add a link to comment sections of the corresponding mods? it really helps
Hoki 5 Jun @ 4:31am 
@yutoe: paths was an WIP that didnt even work correctly. very fickle one that mod hence it wasnt even set to public.
we're not talking about "just" updating bit actually fixing the mod.
神说万岁 5 Jun @ 2:14am 
Can you update Owl's Colonial Bar (dev)?
Yutoe 5 Jun @ 1:02am 
Would you be willing to update Perspective: Paths
Reel 4 Jun @ 5:58pm 
owlchemist maintenance jumpscare