RimWorld

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Pharmacist Temporary 1.5 Update
   
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Mod, 1.5
File Size
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1.386 MB
16 Apr @ 9:06am
1 Change Note ( view )

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Pharmacist Temporary 1.5 Update

Description
To subscribe to this mod you need to unsubscribe from original Fluffy Pharmacist mod or there will be ID conflict

With thanks to Latino Cream King Slut-Warrior for making the 1.4 Temporary Update.

Compiled for 1.5 by me, waiting for the original mode(or the 1.4 Temporary update) to be updated
Steps I did:
- download github repository[github.com] and put it like this C:\games\Steam\steamapps\common\RimWorld\Mods\Pharmacist\Source
- Open Source\Pharmacist.csproj in Visual Studio
- update dependencies with nuggets it's automatic in vs
- build the project
- Open rimworld, enable dev mode, find my mod in the mod list, Advanced... > Publish mod or something


Not all injuries are equal; pharmacist prescribes the right medicine for the job.

Important

Does not require a new save game
Can safely be enabled in an ongoing save-game, disabling will cause a one-time error message upon loading the save again for the first time. The error message is mostly harmless.

Features

Pharmacist allows you to set the maximum level of medicine that may be used for certain treatments. Doctors will use the best medicine that is available, and that is at most the level of the targets' medical care setting and the pharmacists' advice. Four levels of injuries are distinguished;

- Minor (bruises, non-lethal diseases, small cuts)
- Major (larger cuts, potentially lethal diseases)
- Life-Threathening (extreme bleeding, heart attacks, etc.)
- Operations (all implants, harvesting, etc.)

The Pharmacists' advice for each of these can be set for Colonists, Guests, Prisoners and Animals separately with the 'Pharmacist' button on the main bar.

Notes

Doctors out on the rim treat wounds in batches, and use the same medicine for each treatment in a batch. I did not want to confuse them too much, so I've left that behaviour intact. That means that the worst injury determines what medicine is used for the whole batch, and doctors may still use Glitterworld medicine for treating a bruise if they were treating a heart attack at the same time.

As far as I know, the mod should be compatible with everything. Mods that directly alter the available number of medical care options may cause issues, and I think I've seen such a mod at one point, but I've been unable to find it again. If you find any incompatibilities, please let me know!

I'm not quite happy with the UI yet, but for now it's functional. If you have suggestions, I'm always willing to listen.

Some injuries might be diagnosed wrong, and receive medicine that is either not good enough or too good. If the treatment is too good, make sure that it wasn't part of a batch treatment (see above). If the treatment is not good enough, that's a bigger problem, and I'd like to know about what injuries are diagnosed badly.

Powered by Harmony

Normally, this is where I ask you to show you appreciation by buying me a coffee.

These are not normal times. Ukraine is being invaded by Russia, at the whim of a ruthless dictator. Innocent people are loosing their lives, and fighting for their continued freedom.

This is not a matter of politics. This is not a debate. Putins' bloody campaign in Ukraine is illegal, and he will stop at nothing to get what he wants, when he wants it, no matter the cost. The Russian army is invading a country without provocation, bombing civilians and murdering innocents.

The prospect of waking up to see my country at war is alien to me, as it must have seemed to most Ukrainians. I can do little to influence the outcome of current affairs, but I will do whatever I can.

I ask you to join me in supporting the people of Ukraine



If you can, donate to the various charities providing humanitarian aid. If you don't know where to donate, Global Citizen maintains a list of charitable organizations active in the region.

https://www.globalcitizen.org/en/content/ways-to-help-ukraine-conflict/



Leaders around the world are deciding on how to respond to Putins' aggression. They are balancing their conscience, and their desire to be re-elected. Many are afraid to impose heavy sanctions because the economic repercussions might loose them votes. The Dutch government, my government, has hinted that they are unwilling to accept Ukranian refugees, and has played a part in allowing Russia to have continued access to international finance. I am ashamed of these actions, taken in my name.

Whereever your live, please let your government know you care more about supporting the people of Ukraine than you do about the price of gas. Join a protest, write letters, call your representatives, and show them that you care about justice!

14 Comments
DomB 28 May @ 6:31am 
Try my version, it's working 100% on my colony with over 150 mods

Unofficial 1.5 (also supports 1.4):
https://node2.projectplanet.cn/@steamcommunity.com/sharedfiles/filedetails/?id=3256204706

Includes Blood Rot & Lung Rot fixes
wesleywyndam 6 May @ 6:09pm 
Yeah my pawns don't use medicine either
Kinzuko 6 May @ 2:43pm 
what ever update you pushed to this mod broke medicine use for pawns. now they wont even use medicine for extreme infections when there is glitter world medicine placed right next to them
TheThiccShaft 24 Apr @ 8:47pm 
no medicine is able to be used, i thought it was a tech level issue but no its this mod sadly
mimpey 21 Apr @ 9:49am 
I thought the no medicine was just my game since I've had a few conflicts I've had to figure out. Good to know it's not just me
Herr Schmidt 21 Apr @ 2:48am 
Same with me, no medicine is used at all.
Kitty Of Pathos 20 Apr @ 5:16am 
For some strange reason it wont let me use literally any medicine at all.
Pablocampy 18 Apr @ 9:37am 
mucho appreciado!
Une ptite Tomate 17 Apr @ 8:56am 
You should add the lung rot patch to it, if not done yet
TorMechia 16 Apr @ 5:21pm 
Temporary update inception