Project Zomboid

Project Zomboid

811 ratings
Decoholic
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357.158 KB
23 Mar @ 11:55am
14 Sep @ 6:57am
21 Change Notes ( view )

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Decoholic

Description
Overview :
There may be multiple patterns of furniture overlay graphics, but the patterns are defined per coordinate, not per item. Therefore, when you bring furniture back to your base and place it there, you may see a different graphic than the first time you picked it up. This mod solves that problem and allows free selection of overlay graphics for furniture. And for world-placed items other than Moveable, the placement position can be adjusted.
Confirmed to work with Build 41.78.

Features - 1.Change Furniture Display :
You can change the overlay graphic freely by following the steps below.


(1) Execute "Change furniture display" from the item or world context menu.


(2) You can select the graphics to display from the configuration window.
  • Press the "Select" button below the graphic you want to display.
  • The currently selected graphic will be marked with a red circle icon in the upper right corner.
  • "Default" will return to the original display mode. In this setting, the graphics displayed will change depending on the coordinates of the placement.

Features - 2.Adjust Item Position :
You can adjust the placed item position by following the steps below.


(1) Execute "Adjust item position" from the world item context menu.


(2) You can change the item positions and rotations from the adjust position window.
  • "--" button : Decrease value a lot.
  • "-" button : Decrease value a little.
  • "C" button : Clear value to zero.
  • "+" button : Increase value a little.
  • "++" button : Increase value a lot.

Options :
These options are available in Sandbox Options.
  • Meta > Enable Adjust Item Position : Enables Adjust Item Position. This option is intended for cases where you want to limit this features to users in MP.

Q&A :
  • Which furniture can I select graphics?
    This includes container-type furniture such as shelves and furniture with overlay graphics such as chairs covered with sheets.

  • Can furniture from other mods be made to work?
    It's possible, although it needs to be handled individually. Please request the mod name.

  • How do I do a piece of large furniture that has been divided?
    You can select graphics in each divided part.

  • What happens if I rotate the furniture?
    If the furniture is rotated, it will be processed as a different item. Therefore, please select the graphics for each direction. However, if the same direction is made again, the previous selection is kept.

  • Already I have been selected, but before I know it, it's back to the default display..?
    It may have reverted to the default display for an unknown reason. Try moving items in and out or re-placing furniture.

Supported Mods :
This mod supports overlay images added by the following mods.

Known Issues :
  • If the overlay graphic of the oven has been changed, there is a problem with the overlay graphics disappearing when the device is turned on or off. In this case, the graphics will not be restored unless it is manually changed again.
  • The menu of sinks does not appear in the world context menu. However, this is due to the vanilla implementation and cannot be resolved at this time. If you wish to change the display of a sink, please pick it up once and then execute the change process from the item context menu.
  • If an item is removed from a square that contains an item whose height (Z) has been changed by the Item Adjust Position feature, the height of other items in the same square will be restored. This is a vanilla specification, but I'm considering how to handle this on the mod side.

Future plans :
  • Bug fix (if it exists)

Remarks :
  • This mod requires that "DISPLAY > Textures > Double-sized Textures" in GAME OPTIONS is ON. If this option is OFF, the correct size will not be displayed. I don't plan to support this option now, but I will consider it if there are enough requests.

Release Notes :
  • v1.12 - Added Sandbox Options.
  • v1.11 - Added ContextSubMenu, Added translation (RU), Supported Pineville Mod.
  • v1.10 - Supported Functional Clothesline Mod.
  • v1.9 - Supported Tile Fixes Mod.
  • v1.8 - Fixed several bugs.
    Please refer to "Change Notes" for the older history.


[ko-fi.com]

Workshop ID: 3197857648
Mod ID: P4Decoholic
Popular Discussions View All (1)
4
4 Aug @ 12:30am
PINNED: Translation file here
PePePePePeil
98 Comments
+48 661 715 047 5 Oct @ 9:25pm 
adjust item position undoes itself once the square updates (u take items from the same square where the adjusted item is laying)
PePePePePeil  [author] 14 Sep @ 7:07am 
@Captain, @Deathstar
Sorry for the inconvenience. It is a specification (this was the only way to solve another problem) that the items are re-placed internally when using the "Adjust Item Position" feature. Therefore, I have added an option in the sandbox options to limit the use of this feature. Although you will not be able to use this function, please consider turning this option off in order to prioritize server processing.
Deathstar 1 Sep @ 1:06pm 
Sorry for the delayed response:
"By the way, how has this affected you? (I understand that items are targeted for deletion, but how is this different from normal placement?)"
Larger servers make use of the world item deletion feature to ensure it stays healthy, but placed items are specifically excluded from this (vanilla feature). This way, people can still decorate their bases, they just need to make sure they PLACE the item instead of dropping it. Using decoholic adjustments clears this flag, thus defeating the purpose of this (otherwise very good!) mod.
Captain 1 Sep @ 12:47pm 
The issue Deathstar is having is also happening on the server I play on, it is really annoying to have items despawn and having to contact admins to spawn them back...
PePePePePeil  [author] 23 Aug @ 9:17pm 
@DiorSavage💴
The context menu of the item (right-click on the item) is the target. The item must also be placed on the floor. If the menu still does not appear, please contact us for more information.

@Suicopatious
There is no mod functionality for this at this time. Also, there are no plans to support it at this time, as it would be a major departure from the vanilla implementation and settings, sorry.

@Klaarturo
Yes, no problem for Mid-save!

@Deathstar
Yes, there is a vanilla specification that if there are multiple items on the same tile, adjusting the position (height) of one item will reset the height of all other items as well. The solution to this problem is to take measures to reposition items other than the one that has been adjusted, which is the current specification. By the way, how has this affected you? (I understand that items are targeted for deletion, but how is this different from normal placement?)
Deathstar 16 Aug @ 1:24am 
Update - Just tested this myself and can confirm that it indeed causes items to count as dropped rather than placed
Deathstar 15 Aug @ 12:37pm 
Potential issue for servers:
Some players reported that using the Adjust Item Position feature clears the "placed" flag on world items. My server removes most dropped items regularly (as do most larger servers) and only placed items are safe - But it seems that using this mod's precision tools makes those items count as "dropped" again, thus making them subject to item removal.
Klaarturo 10 Aug @ 1:56am 
The mod is great! Just one question, does it work on saved games?
Suicopatious 6 Aug @ 7:00pm 
Are there any options to put shelves looked empty even though theres item inside?
DiorSavage💴 4 Aug @ 3:08pm 
Im not seeing the adjust item position on the context menu?