Kenshi
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Reworked Building&Placement Plus
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27 Feb, 2021 @ 12:05pm
31 Jul, 2021 @ 6:44am
8 Change Notes ( view )

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Reworked Building&Placement Plus

In 1 collection by Muggins
Muggins Kenshi Collection
6 items
Description
Tired of having storage everywhere occupying precious space in your home ?
Want to easily stack storage on top of eachother ?!!

You're in luck, because I'm here to realize your hoarding needs


Summary :
  • Adds storages that can be stacked, giving you more freedom to place them where you want them and a better management of the limited space.

  • Reduces and rearranges the User Nodes on Workbenches, allowing for a tighter fit and forces the AI to work inside their bench areas, instead of working on isolated corners of the Benches.

On the Nexus : Reworked Buildings and Placement Plus[www.nexusmods.com]

TRANSLATIONS // 翻译 // 翻訳
Chinese / 中国人 by 2911232431
Japanese / 日本語 by ゆう / Yuu


Detailed Explanation

-- Storages --
All the New Storages are available in the z [NODELESS] z Build Category at the bottom of the Build Menu ,all the new Buildings there will have the [NL] in their name, these can be placed on top of some existing buildings and are fully stackable with other [NL] buildings.

( they're unlockable though Research and are part of the vanilla Research Tech Tree )
( as you unlock new storages their [NL] version will be added to the z [NODELESS] z Category )

+ The AI is capable of walking over these buildings and operate them as usual.
+ As repeatedly said about the storages, they're stackable .... but ALSO upgradable to their vanilla version, at no extra cost, so to allow the AI to behave normally OR in case you unsubscribe or disable the mod, those Upgraded buildings will stay put.


I ADVISE you to upgrade the storages
but if the [NL] buildings don't cause you any trouble, then keep them.
( All these buildings are from the game, nothing was changed to their appearance or size )

+ Added [NL] versions of the Sitting Furniture (stool, sit. box/pillow, bench), these can be also built on top of existing [NL] buildings and *others (be creative where you place them)



-- Work Benches --
+ Reduced the amount of user nodes on ALL Vanilla Work Benches (to 1-3 nodes)

( these user nodes pin point where your characters can access/use your buildings )

+ User Nodes were changed to be closer to their "work area", which fixes the AI positioning when using these buildings and allows for better/compact placement of these crafting buildings.



*General Changes*
* Deleted User Nodes from all Storages that use the General Storage function, the AI "cant use them", they can only pick up items from these buildings.
* Made storages and others to be buildable on both outside and inside houses.
* Iron ore and Copper NL storages don't create towns, allowing you to place them "close" to NPC Towns and have a Raid'less mining start. *NPC towns ussually have large radius so don't think you can slap them close to their walls or something close to that.*
* Overall reduced and improved the number of Use Nodes on some buildings.
*** Deleted one side of the Refineries User Nodes, forcing the AI to use only one side, so you don't have to build lights all around them -- ( if these buildings are unreachable to you and your crew - hit Shift+F12, click on the Refinery, click on the Move Button and now rotate it using the RED Outline or just Dismantle it and re-build them )


!!! CHAR'S MIGHT GET STUCK IN AND BETWEEN STORAGES !!!
Don't blame me if you build a 5 story high storage dump that brakes your AI Outpost/House path.
If anyone gets stuck, YOU can use other members of your group to PICK THEM UP.



" OK . . . YOU SAID ALOT, SO WHERE/HOW DO I BUILD THESE NEW TOYS YOU'RE TALKING ABOUT ??!! "

Go to your Build Menu, press B.
Scroll to the very bottom of the list.
Click on the z [NODELESS] z Category and select what you want to build.
Build your storages in layers ,place your storage and hit confirm, Rinse and Repeat ,the bigger the storage the more of the smaller ones you can place, so you don't need to hit Confirm every time.
Then when you satisfied with your storage dump, hit the upgrade button on every single one of them OR ... don't.
You're Done kid, now go beat a Nobleman duchbag or something.


Damn, dats alot of words, I should write the bibble or something...



All your women are belong to Beep
... wait, you are also female ?! ....... Beep confused now
...



53 Comments
Muggins  [author] 31 Jul, 2023 @ 2:51pm 
@JackiJack
Try the mod Slopeless
JackiJack 31 Jul, 2023 @ 6:21am 
hey can you make also same for building i would like to place them where i want
thx for your work
Muggins  [author] 25 Nov, 2022 @ 9:06am 
@Kwikwilyaqa
all objects have a use_range, but in case of doors/gates I think its somewhat hardcoded
anyways npc's clipping its another common problem but I doubt editing nodes will fix it
Kwikwilyaqa 23 Nov, 2022 @ 3:27pm 
@Muggins How exactly do you edit the nodes? Bruh, I need to make a mod today to change interaction with gates to be at least 5-10m away from the gate itself. I'm so tired of npc's clipping thought when attacking and my dummies clipping out when repairing...
Muggins  [author] 15 May, 2022 @ 4:09am 
@Captain Raptor
buildings such as storage and work benchs, yes
Captain Raptor 14 May, 2022 @ 4:51pm 
Does this help you place buildings closer to each other?
Muggins  [author] 24 Jan, 2022 @ 11:54am 
@nunalto
it creates new "buildings" so it should be compatible with any mod and I'm active so if any problems just comment
nunalto 24 Jan, 2022 @ 3:38am 
Hello! Is this perhaps compatible with Genesis?
Muggins  [author] 31 Jul, 2021 @ 3:38pm 
It's all good :steamthumbsup:
any problem I'm here to fix it, even if I'm the one that caused it in the first place :claugh:
CBJim 31 Jul, 2021 @ 3:11pm 
It seems that the old version saved in the local mod was loaded for verification.

The bug seems to have been in my head.
very sorry.