RimWorld

RimWorld

3,468 ratings
Utility Columns
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
13.424 MB
3 Mar, 2020 @ 11:11pm
12 May @ 9:38pm
114 Change Notes ( view )

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Utility Columns

Description
To improve your halls and rooms!
Adds several types of utility column.
All columns hold up the roof, beware of possible roof collapse when moving.

Orbital Trade Column
Acts like an Orbital Trade Beacon, and lights the area, perfect for warehouses.

Sun Column
Acts like a big sun lamp, and keeps the room temperature, perfect for greenhouses.

Frozen Column
Acts like a big cooler, and keeps the room temperature, perfect for fridges.

Sacred Column
An ornamented burial column for the honored dead.
Designed to keep a dead person for many years.

Light column
A simple mobile column, just lights the area.

Crystal light column
A simple mobile column, more beautiful and luxurious than light column.

Cluster Column
An advanced column for base defense.
Upon detecting an enemy in any direction, it will detonate a highly explosive cluster charge into the same direction.

Flame Column
An advanced column for base defense.
Upon detecting an enemy in any direction, it will detonate an incendiary bomb charge into the same direction.

Pulse Column
An advanced column for base defense.
Upon detecting an enemy in any direction, it will emits a strong pulse and flash into the same direction.

Deadlife Column
An anormaly column for base defense.
Upon detecting an enemy in any direction, it will raise nearby human and animal corpses as shamblers.

Archo Column
An ancient archotech platform, repurposed as a column.
Consumes plasteel to repairs all equipable items in nearby stockpile area.

Supports Royalty Column Room Requirements!

Acquired by Research
- Utility Columns
- Defence Columns


Recommanded mods
- Better Explosions


Credits
- Russian Translation by NatsuZirok
- Japanese Translation by Niaeashes
- Ukrainian Translation by Garikuhar


GitHub[github.com]
793 Comments
Flat 15 Nov @ 6:50pm 
I think a heater column would be a nice addition for this mod, currently the closest thing you could do is a sun column but that takes a ton of energy
thewanderingoutsider 18 Oct @ 2:34pm 
@Viruana thank you for the info I was losing my mind trying to find where to build it holy crap.
gh0stashes 11 Oct @ 6:08am 
Update: They can, but it seems that you have to build a secondary column first to trick it into thinking it's stable. Then you can delete the second column and the orbital trade column will hold up the roof as intended.
gh0stashes 11 Oct @ 6:06am 
The orbital trade column doesn't actually appear capable of holding up the roof of the room it's in. Source: The roof just crushed my trade column. 10/10.
王 K T 3 Oct @ 1:49am 
Archo Column Deadlife Column Pulse Column How these three pillars are obtained, the construction list does not
Viruana 26 Sep @ 2:55pm 
ARCHO COLUMNS ARE STILL BUILDABLE.

When you have the archo cube, a colonist will pick it up and carry it around. There will be an option on their action-bar to deploy it like you would for a psycast, foam-pack, portable turret, etc...
Iirly 5 Sep @ 7:39am 
Is there a setting I have to turn on to make the defense columns actually do anything? I've tried using them several times and they just sit there when enemies walk past, sometimes standing right next to them. They just consume power. Do I need to put ammo in them? or an ammo crate next to them? Cause so far they've done nothing but look cool. I haven't tried any of the other types.
c0de 5 Sep @ 5:27am 
i noticed the pillars dont trigger when escaped prisoners walk by them. i was hoping to use the stun ones to keep the prisoners in line! lol
Hatdatsat 2 Sep @ 2:29pm 
I would love to see a firefoam pillar, not sure if its possible but would love it
David 1 Sep @ 2:54pm 
Ah, thanks for the reply, I was confused why it wasn't there.