Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
oooh yesssss thank youuu!
The time to create a granite or even sandstone spike trap is absolutely RIDICULOUS, to the point where it seems almost pointless to give us the option to make it at all!
I would but I can't code so I'm afraid it's not going to happen.
It's not updated for 1.5 yet but Trap Disable is what I used to use. Also Colonist Do not Avoid Trap works well with it so they don't waste time pathing around them.
https://node2.projectplanet.cn/@steamcommunity.com/sharedfiles/filedetails/?id=1542019602
https://node2.projectplanet.cn/@steamcommunity.com/sharedfiles/filedetails/?id=2824833320