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Recommended
9.5 hrs last two weeks / 115.0 hrs on record (67.1 hrs at review time)
Posted: 1 Apr, 2022 @ 7:38am
Updated: 1 Apr, 2022 @ 7:39am

Early Access Review
Before I say anything, this game is still in Early Access and a lot of my points will likely be adressed in the future, but overall the game feels 70 % finished and I would give 7.8/10. The isn't very long but it makes up for that in difficulty.

I would categorize this game as a sort of roguelike basebuilding defense, the enemy variety is there, although some enemies feel really unbalanced, looking at you Exploders.

Okay so this game can be ridiculously difficult but it is just as addictive, it has a bit of grind to it which isn't initially a problem but when I finished what the game has to offer so far I still didnt unlock everything and I dont even intend to try because its so difficult that I dont even find it fun anymore.

It offers huge replayability but there is a few things that I dislike and I have to point them out.

Some perks in the perk tree dont work together like it logically should, while some other perks completeli invalidate others, making you basically waste your perk point when decide to choose it, because the other one synergises better with your hero.

The production music needs to have more soundstracks, because eventually my head started to hurt when listening to it and I had to turn it off completely, the battle music is lit tho.

Building that produce items are hardly useful except for the armorer, since my heroes already have +1 gear at the start and the specific building for each class are most of the time not worth the investment to make them useful, its always better to upgrade the shop, since it has bigger selection, is built at the start of the game and you can reroll your choices.
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1 Comments
K R O N 1 Apr, 2022 @ 2:16pm 
too much texto:steamthumbsdown: