24
Products
reviewed
1227
Products
in account

Recent reviews by Auraknight

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Showing 1-10 of 24 entries
15 people found this review helpful
0.9 hrs on record (0.4 hrs at review time)
Guncho is a fun game, priced good for the content it has. While I'd like to see other bossfights, or levels, the game is concise, with some replayability and polish, as well as a fairly tight scoreboard feature if you care about being the best.

One small buyer beware, however: There is an achievement for beating the boss in the demo. As of release, this achievement can't be obtained anymore, as the Demo has been unlisted. And if you played and enjoyed the demo, the only thing the full game offers is the ability to play worse and still beat it.

Worth supporting a small indie dev for a good product, however, and as such, has my full reccomendation. Just be aware that if you don't want to score hunt, you're probably only going to get a handful of hours of playtime out of this, especially if you're already good at the genre.
Posted 25 June.
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1 person found this review helpful
2
113.7 hrs on record (80.8 hrs at review time)
Edit 2: Review switched to positive. I still say buyer beware, the devs have heart, but not all heart is in the right place. They make promises and take sides that make them look good. Still, they deserve better than Sony, and having the game be downvoted because half my complaints are with what buzzwords Sony feeds them isn't fair. The devs don't have complete innocence, but they're learning.

EDIT: Public action has worked, and Sony has announced they will not be enforcing PSN account issue. While normally this would return my review to a neutral, I am currently waiting for May 6 to come around with it's patch and prove their words true. My review still stands, and the issue is only the grain of sand that broke the camels back. There is nothing legally binding them to their agreement, and they can change their minds whenever they feel like.

In the name of supporting the success of our action, however, I will be changing this review to a tentative positive recommendation after the sixth has passed.

-- Original Review--

I was hesitant about this game for a long time. I had pre-ordered, saw the PSN requirement, and refunded until it came out that you could just skip past linking. The devs still have lied in a lot of their exchanges, 'We don't have FOMO' while having pre-order exclusive content that cannot be obtained anymore. The gameplay is fun, the practices and handling of the companies involved is not. This left my opinion on the game neutral, until recent events are just far too much to stomach. They cannot be trusted to maintain the game in any manner that is palatable to it's playerbase, and have proven on three accounts that we don't matter to them. We'll see if they try to amend this fourth strike.

Quite frankly, I advocate that steam should make an exception in their refund policy for this case, as it is unacceptable.
Posted 3 May. Last edited 7 May.
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5 people found this review helpful
116.5 hrs on record (37.6 hrs at review time)
Early Access Review
Having just hit 100% of the game, I can now feel confident in recommending it- with some caveats.

While the experience is worth the pricetag as it is at launch, and multiplayer is a blast, be aware that the experience does lose some shine and slow down roughly half way in. Depending on your personal views of difficulty, it is easy to change world settings to accelerate progress in all sorts of ways, which can help keep the game moving smoothly. I partook, and I think the game would have taken two more days of grinding if I hadn't- That's not to say it would be unenjoyable, but, wanting to complete the whole game solo before diving into the spoilry realms of multiplayer, that's a lot of time.

The game has some decently in-depth systems, some of which are deterministic, and knowing them will change how you play. I will not go over them, for even if I think this is intentional, it should be your choice to learn such powers- they will alter how you experience the game

Visually: I had no issues running the game with everything on max, but with Anti-Aliasing turned off, as is my standard. Performance had a few hits at very specific vistas while loading, or during very brief moments during 20 v 20 combat, but never during any point where it felt like it affected my experience- I'd nearly say it ran flawlessly with my lower end of high-tier system.

Glitches wise: I occasionally had a strange rendering bugs, namely the tops of far-away trees behaving strangely, and shadows behaving odd in well-lit areas, and scene transitions. The most notable being some pals do not cast 'shadows', but blurs of corrupted colour. This is a _very_ small scope issue, only affecting two pals that I've personally noted. Gameplay issues, the biggest I personally encountered was falling through the terrain. It happens frequently, to everyone else- but as a player, it only happened once in a way that was unresolvable without a respawn, and twice in a way that ended up helping me. There are a great deal of reports about issues- but the development team has been responsive enough in fixing things, and it is a fresh release- five million users will find bugs.

Morally: I have no personal investigation about the dealings of the head of the company creating, nor do I care to dig. You can find a great deal of people disparaging anyone associated with the game, for any reason they see fit- I do not have the energy to do the research myself, but the claims are out there. In regards to 'copying' pokemon- my stance is that there are over 1000 of the things. It is hard to have a full roster of unique designs, especially in this day and age. Things have been done before- things will be done again. Some _are_ pretty blatant copies, or poking fun at other media, but referential material is nothing new, and it all fits the tone of the game.

------ Mild spoiler warning -------
The biggest complaint I think I could level at the game is a period in the mid-point where everywhere you look seems to be of either too-high, or too-low of level. Once you finish the tutorial, which in and of itself doesn't hand-hold you enough to be easily completed without proper prep, the game offers no guidance for direction at all for which of the four identifiable 'forwards' it wants you to go for, and the last three are basically back-to-back end game content- the last two being at the last two levels of the game especially. 'Show, don't tell' and 'Explore it for yourself' are both valid, so perhaps this complaint is misplaced.
------ Mild Spoilers over ----

All in all, I feel like I've gotten my money's worth. However, I would be disappointed if the Devs did not improve upon what has been a three year passion project for them, with many wild tales and good marketing. The game services as a good experience, but they've promised more, and I expect more. Five million sales and counting is going to inspire a new age of gameplay. Stardew Valley did it, Vampire Survivors did it, and this is going to do it too- only time will tell if they manage to maintain this into a legacy, or it will fade away as simply the instigating spark of a tide of copy-cats
Posted 22 January.
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8 people found this review helpful
1 person found this review funny
7.8 hrs on record (2.8 hrs at review time)
Putting aside the content warnings one must give for this kind of game, it is a very good sandbox. Given the developer's expansions of previous games, I have high hopes for what it will become.

But a review should focus on what is here _right now_

And what we have, besides an indulgence of a fetish, is a surprisingly solid stealth game, healthy speedrunning mechanics, and decent replay-ability if you care about improving, or just having a run at it with new RNG.

It's a solid game now, and it's only going to get better - especially at the reasonable price point for a furry game, and the generous launch sale on top of that. I'd pay full price, easily, and possibly a quarter more on top.
Posted 13 January.
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No one has rated this review as helpful yet
22.3 hrs on record (8.2 hrs at review time)
The game is a fairly faithful glow-up of the original game, bringing in the team's modern knowledge of the game design, new items and characters, and more. The difficulty is still as one would expect from a game of it's era, though perhaps a little more fair.

Some of the balance changes they've made over the years don't feel nice- but it's a work in progress. We'll get there.
Posted 21 November, 2023.
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2 people found this review helpful
20.8 hrs on record (0.7 hrs at review time)
As a game that came from a time-limited gamejam, Dome Romantik has come a long way. Shedding it's old name, it's old art style, and some of it's old promises of content (or at least not updating them in the menu as 'to be made') it could almost not even be called the same game.

Almost, but not quite. At it's core, the loop is the same. The charm, different, but distinct. and that indie quality that you just can't find in AAA titles these days is as strong as ever. This game is a product of passion, and you can feel it while playing, and with how the devs interact with their community. I recommended this game to my friends when it was part of the game-jam, I recommended this game when it was but a demo on steam, I recommended this game for the steam awards, and I recommend this game to you.
Posted 22 November, 2022.
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No one has rated this review as helpful yet
2.6 hrs on record (0.4 hrs at review time)
As a free game, I absolutely suggest this. It has clear signs of a passion project, and the one run I did of the current curated content ((lasting about 20 minutes)) was enjoyable and took a bit of thinking, though I never really felt 'at risk'. The current quantity of content at the time of this review ((very early in the game's life cycle)) would perhaps make me bitter if I had to pay 10$ for it, but the quality and passion is clear. I have high hopes for where this game will go in the future, and would advocate anyone who's interested in the genre to have a short sit-down and give it an honest try.
Posted 12 May, 2022.
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No one has rated this review as helpful yet
814.4 hrs on record (628.6 hrs at review time)
I've long held off on writing a review for rimworld. It's long been a regret of mine that I could never seem to scrape together the money for the Warlord version of the game back when it was available. I definately have gotten my money's worth out of it- and more importantly, the excellent modding community surrounding.

I can't reccomend this game enough. The DLC, likewise, is decent, though in all honesty the content it provides pales in comparison to what mods have added- I always look forward to what's coming next.
Posted 26 December, 2021.
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No one has rated this review as helpful yet
5.8 hrs on record (2.6 hrs at review time)
I knew I'd like this game from the moment I laid eyes on it, ages ago.
I knew that I'd love it, after I got my hands on the demo, not quite as long ago
Having stayed up late it catch it's midnight release, I can safely say that it lives up to what the demo promised and more.

As an arachniphobe, this game only mildly bothers me, mostly during one optional quest. if you're REALLY skittish about it, there's a mode that might help, turning spiders into cute, kirby-like blobs.

They honestly freak me out more, but, hey. Each to one's own.


Honestly, the only thing I could wish for after all this time is a more... precise tool for removing single webs. The laser is great at range, Great in bulk. But sometimes I just want to trim a single, errant web, and it can become a whole process.

even hours of gametime later, i still like to open this, from time to time, to relax my mind and build some webs.
Posted 9 September, 2021. Last edited 24 November, 2021.
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No one has rated this review as helpful yet
4.2 hrs on record (3.8 hrs at review time)
The game was fun, but I found it too easy, too reliable. Sure, occasionally there was single fights that had one difficult mechanic, or perhaps even an unfair one, but even then, I never found myself lacking the tools to deal with them. There is additional difficulties you can add, scaling them as you wish with oaths, but no baseline additional difficulty. Further, I never really felt like any of the rewards where improving my gameplay from run to run. I suppose dilution is another method of difficulty, in games like these, but in this case it's a one-way street. you can't re-lock things to trim down the pool. I also feel like the Will mechanic is sorely underused- I never felt the need to rank it up, only found a tiny quantity of cards worth using it, and some of the racial abilities to use will are difficult to decide if they're worthwhile. More often then not, I didn't use them at all on half my party, and only really used a single card that took it in cost, out of the three I saw total.

It still was fun, the art was good, I didn't encounter any bugs, and the 'unfair' bits are few and far between, and swallowable when they happen. I wouldn't expect much in replayability from it if I was you- unless perhaps you want something relaxing to play to unwind.
Posted 20 August, 2021.
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Showing 1-10 of 24 entries