No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 53.0 hrs on record (52.6 hrs at review time)
Posted: 19 Jul, 2017 @ 5:41am
Updated: 14 Nov, 2020 @ 12:29pm

PREY it!

I was so immersed. Whether floating in space, doing recycling or creating multiple saves after putting together 20 neuromods to explore different skill paths ... this game hooked me up!
  1. Gameplay: smart, inventive and takes us back to the Half-Life era of FPS games, with enough freedom to approach multiple and surprising situations. The characters are relatable, distinct and interesting and I found myself actually feeling some deaths and wanting to know the history of each corpse scattered around Talos I (and there is a story for the vast majority of them). Enemies keep us alert as they behave in a diverse and organic way, which requires creativity and fast thinking. It is very hard until mid game, Then it becomes an "easy that punish you hard for the mistakes you should no longer commit at this point", keeping the game challenging enough. 09/10
  2. Narrative: Keeps you interested in the story, presents you with a number of moral questions about humanity's role in the face of new discoveries, about what it is to be a human being, about the consequences of our choices and what we will do after doing them. 08/10
  3. Art Direction: It's exquisite! So many details in every part of the station, it really looks like a place that was recently inhabited. I really liked how this game referred me to 2001 Space Odyssey, Star Wars and Pandorum in its art style, its environment building and its verisimilitude. The weapons and equipment are aesthetic and logical, with an interesting and clean design. 10/10
I always liked the work of Arkane Studios and with this game they put another gem in their catalog. Thank you so much for this game! Worth every penny.
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