129 people found this review helpful
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Recommended
0.0 hrs last two weeks / 26.6 hrs on record (24.6 hrs at review time)
Posted: 13 Jul, 2022 @ 4:50pm
Updated: 14 Jul, 2022 @ 9:59am

First of all, love the game, think the team did a great job and should be proud of this product.

At the time of writing, I have 24 hours invested and I have completed the campaign and all scenarios. The amount of overall content is light, but I find the combat fun.

To me, I think of this as a successful proof of concept. Now it's time to drive it home and turn this game into a classic. Below is a list of items that I hope to see in a traditional expansion.

•Enhanced music. Music lacked the umph it needs to draw you in. Secure the rights to the movie score if you haven’t already and use that in game.
•Love Fednet. That should be the mechanism you use to deliver narrative. Continue to enhance that presentation.
•Tech tree. one-time specials, enhanced weapons, special units. I would caution against too much mech\tank\armor units (always bugged me in COH and changes the focus of the combat). The focus of this game should always be the mobile infantry and the grunts.
•Experience system is basic. Suggest adding a commander\division experience and leveling up that during your campaign. For example, in the beginning when you enter your division name (Rico’s Roughnecks), that is what you level up during the campaign. Each mission + bonus objectives give you points to put towards division enhancements (ala C&C generals).
•Multiplayer. Division system can lead your multiplayer mechanic. Prebuilt\custom commanders\divisions have different pros and cons that you use to fight each other.
•Co-op hoard mode. use commander system to synergize a defense strategy against the bugs.
•Sandbox map mode. Have a multi planet campaign where you need to take over a sector from the bugs. ALA Warhammer\dawn of war. each planet has unique characteristics that contribute to war effort. farming for troop replenishment, mines for resources, manufacturing for enhanced weapons, and science biomes for enhanced research.
•Planet siege mode. when attempting to take a planet from the bugs, have stages, first is the initial landing you build your base, that base is built up over time, build outposts to extend control, execute air superiority missions to suppress the bugs, and clear out bugs holes on the planet to eliminate the threat, kill brain bug and or queen to achieve victory.
•Line formation controls, ability to advance and drawback under fire, wheel right, wheel left, etc... (See Sid Meier’s civil war for a master class example).
•Formations against different type of bug attacks with +and- (circle formation shoots all directions but can’t move).
•More planetary campaigns. Possibly one for each new DLC, ultimately it should be a full galactic map mode from start to finish to kill the bugs.
•Fleet DLC with space battles???

This is just my 2 cents, take or leave it. I suggest that you kill the bugs left in the base game (hehe), optimize the current game, and release a new expansion. We want to know more!

Thank you for making the game!
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2 Comments
Daisy 9 Oct @ 12:34pm 
Your review is lit! 🔥 It's like reading a mini novel, so much detail and passion. You're a pro at this, seriously!
76561199767604706 3 Sep @ 5:56pm 
Dang, your review tho! It's packed with so much good stuff. I could never write like that. You're incredible! 🤩👌