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Torchlight 2 GUTS Community TL2GUTS
STEAM GROUP
Torchlight 2 GUTS Community TL2GUTS
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Torchlight 2 GUTS Modding Community

Group dedicated to the modding Community of Torchlight 2
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steffire3 18 Dec, 2016 @ 9:08pm 
Also I realize that many things are not named as they are in-game, I know that it helps to save after every change made inside GUTS so the change actually appears, I know that it can be a very frustrating process with many errors and misunderstandings... I'm just more curious about things beyond the obvious.
steffire3 18 Dec, 2016 @ 8:50pm 
In GUTS: If anyone were to develop a custom class then what would you say are the common pitfalls? Things and mistakes worth avoiding? And what about a class pack of 12 classes? Would there be anything to watch out for? Also if a class from one mod is named Monk and another class also named Monk from a second mod is loaded... would they crash? What if skills, spells, and anything else has the same name? also should the "real" name have a prefix and suffix like "4accp_name_03" ?
[TOG] Phanjam 16 Jun, 2013 @ 8:47am 
Just released alpha-version of my Destroyer custom class mod :D
Only on RGF atm, still figuring out how t put it on to the Steam Workshop (can anyone help me wit that?).
Check it out :) ...
http://www.runicgamesfansite.com/vbdownloads.php?do=download&downloadid=484
Levznik 29 Apr, 2013 @ 6:27pm 
In a couple of hours I will be asking help... yeah, and that guy from the Runic Forums.
Drejn 21 Apr, 2013 @ 7:25am 
@Dasein, you can create a new post if you want to promote your mod. Also feel free to come in chat, i'm always there :P
Thoughtcrime 20 Apr, 2013 @ 8:02pm 
Thoughtcrime/thief425/dasein checking in. Thought this might be a good group to join up with.
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