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"Quests" are 100% just walking up to a guy, and choosing one of 2-3 options. Some require nothing, others require a bit of a resource. And the person speaks gibberish with whatever words you know sprinkled in, with a writeup of what he's doing on the right.
So if you know "rare" and "isotope" and he says those two words together, he probably wants whatever option is rare isotope. Unless he's saying "DON'T GIVE ME THE..." in front.
Each planet is "random" - yet you're guaranteed to be able to find pretty much anything you need. Worst-case scenario, you go find a crashed ship, switch to it, recycle all the mods, then switch back and take what you need.
So you have random landmass, loading in too close, but you can't see anything anyway, because a dumb autopilot won't let you steer. You land, and use scanners to find anything, or just fly around randomly. Animals are put together randomly, a wolf thing is a herbivore, something harmless looking charges you and dinks your shield.
And once you max all your stuff... you're done. Unless you LIKE just wandering and getting new fuel.