Vampire: The Masquerade - Redemption

Vampire: The Masquerade - Redemption

Age of Redemption 2017 Has Launched! (v1.1 BUILD 8)
Age of Redemption 2017 has launched.

Version 1.1 2017 BUILD 8

Fixes

-Fixed a crash issue in multiplayer when assuming the role of Christof during the nightmare sequence in Prague. (Build 8 Hotfix)
-Firearm sounds now use only one sound stream rather than two to reduce sound issues from the game's limited channels.
-Rebalanced the Quietus ability of Scorpion's Touch to no longer stack on attackers. It limits one per attacker with 3 second cool-down.
*This is also to hopefully address a stack-crash issue that might be occurring due to enemies auto-firing at close range.
*Duration of Scorpion's Torch extended to 1 minute to make up for the nerf.
-Buried Cappadocian are now stunt doubles that get replaced with a normal fledgeling model after using their awaken animation.
*This is to address a long term animation issue that occurs when enthralling buried Cappadocians.
-Fixed some logic issues in the vanilla region trap script. Now utilizes the unused [scatter] variable along with other fixes.
-Fixed more scene data bugs found in several modern day levels.
*Some region data bugs were referencing non-existent scripts in Setite Haven.
*All non-cutscene related AI pause regions were removed. No more free target practice!
-Fixed Hank's Gun Haven shop to sell grenade launcher as well as ammo.
-Adjusted the weapon ammo float texts so they wont overlap effect icons.
-Turning off helmets in the config app should now work properly for all players.
-Polished up more of the ammo overhaul scripts related to secondary ammo types.
-Moved the Ammo: #amount float text out of the description box. Now appears above the item name in the console box.

Features

-Enhanced the traps at the Monastery levels to be deadlier. Exploding barrels are very dangerous.
-Rockets are now faster projectiles with additional flame trail effects and sound.
-Fireballs are now faster projectiles with additional visual smoke added.
-You can now stack certain stackable [non-magazine based] ammo using the toggle stack ammo icon that appears when correct ammo is detected.
-M4M209 Automatic Rifle with grenade launcher attachment added to AoR from the Firearms mod. Includes ammo overhaul rules.
* Can be found on enemies and in Gun Haven during modern times.
-Greater variations in modern firearm loadouts for npcs. Much deadlier loadouts.
-Updated all ammo descriptions to include better information about how it works with the ammo overhaul system.
-Updated several firearms to describe modifications or secondary functions. Be sure to read the weapon descriptions for details.
-Ammo type now included with firearm names to help users associate the correct ammo types to each firearm.

Application Fixes

-Addressed an issue with non-english systems formatting numbers in a way that the mod cannot recognize.
*This issue was what caused decimal values to return 0 and not antiviruses.
(ex: non-english was formatting numbers like 0.2 as 0,2 - this threw off the mod and the config app's reader)
*More fixes done to the app's reader to address even more language compatibility issues (BUILD 7)


Version 1.0 2017

Fixes

-Feed rats are now included into the blood quality rules.
-Polished up the AI to be more consistent about logical behavior. Still somewhat quirky, but getting better.
-Fixed an issue that can cause players to be unable to talk to Fred Varney to purchase Orsi's Penthouse in NYC.
-Fixed a bug with the setite who catches Lucretia's heart during the setite mission in London.
-Fixed bad scene data at the Club Tenebrae location.
-Fixed major lag issues in the Teutonic Knight Base lvl 4.
-The First Gun item in Society of Leopold should now process a cutscene.
-Fixed an issue where Serena wont commit an action in cutscene during the Society of Leopold chapter.
-Fixed issue with certain npcs not showing blood attributes when they have them.
-AoR shops cannot be exploited by manipulation (buying low and selling high). AoR shopkeeps are now greedier.
-Vampire AI shouldn't consider feeding on vampires unless they are frenzied or a diablerist
-Several fixes done to the combat system script to assure proper damage distribution.
-Fixed an issue where Feral Whispers can be used on Erik during the Haus De Hexe conclusion.
-Fixed a crash issue with the Haus De Hexe lab and library caused by bad scene data.
-Fixed a bug with the copies of the Nod Fragments that caused a loop conversation to permanently shut off the AI.
-Fixed an issue with the respawn system randomly failing due to AI protocols.
-Fixed an issue with firearms that caused sound and muzzle flash effects to not show or be heard properly.
-Fixed a bug that causes ammo to be lost if a player uses the ammo while a viable weapon is in inventory, but not equipped.
-Combat stats will be hidden during cutscenes.
-Bosses can no longer be bloodbound.
-Eyes of the Beast illumination now fixed for AoR 5 minute duration.
-Fixed potential issue where the show combat messages might still show even when turned off in the config app.
-Weapons now give more accurate info as to their damage potential

Features

-Most vampires now have blood quality effects applied to them. Could be of use to diablerists...
-Diablerist are now permanently addicted to kindred vitae. Might want to read up on FOLLOWERS, HAVENS AND BLOOD DOLLS in the readme.
-Aura Perception given new description to reflect its hidden armor piercing function.
-Helmets now show on the head when worn.
-Daggers can now apply critical bonuses if target is unaware[distracted], under negative mental effects, or attacker is using obfuscate powers.
-New console command added - stcmd sethumanity # [where # is the desired stat; typical range 0 - 100]. Built to work in the single player mode.
-All scrolls now cast at level 5. Originally set to 2.
*Several quick use weapons like daggers, grenades, and rare artifacts [e.g. Waxen Poetica] have been altered for enhanced damage and effect.
*Modifications done to several unique holy artifacts that were hidden content in the single player campaign.

*[Note: additional items may be regularly available at shops if [Vanilla] Shop Inventory is turned OFF]

Config App Additions

-Helmets Show on Player [SP/MP] option added to config app for those who want an option to shut off the helmets [in case clipping is a bother].
-Door Collision Fix can finally be toggled in the config app. Check readme for details.
-Additional Loot Drops feature can be toggled in the config app. Check readme for details.
-Under the Enemy tab a new feature called AI Pets Summon Pets has been added and is off by default on all difficulty presets. Check readme for details.
-[Vanilla] Shop Inventory feature has been enabled in the config app to allow purist restoration of vanilla shops. Check readme for details.
-The [Vanilla] Discipline Functions option in the AoR config app now restores many more disciplines back to their vanilla functions & visuals.
[Some discipline descriptions have been updated - also fixed typoes]
-Christof no longer starts with 1000 gold with [Vanilla] Quests Format enabled. Also achieved using Vanilla difficulty preset in config app.
-NPC item drop chance can now be set in the config app [under enemy tab]. Check readme for details.
-NPC XP Bonuses can be adjusted in the config app under enemy tab.
-You now have the option to keep your coterie from using alternate ammo types with the ability to toggle AI Switches Ammo option in the config app.
-You have the option to turn off the helmets appearing on player's heads for multiplayer in the config app.
[This was originally a stability feature, but most likely will be removed in later releases of aor]

SAVE STABILITY NOTE

Age of Redemption v1.1 BUILD 6 should be compatible with v1.0 BUILD 9 saves. Some firearms might not update correctly if in inventory at the time of updating.
To solve this problem, go to a shop to purchase the new firearms or find the updated firearms off of respawned enemies.
Fixes to scenes wont update if you already been to those locations on your saved game.


DOWNLOAD

You can download the mod here:

http://e-mods.net/
Автор останньої редакції: Javokis; 24 січ. 2018 о 19:43
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Показані коментарі 115 із 208
You know people are lazy. I'll help you out a bit.
Here's the link to the site folks.

http://e-mods.net/modules/mods/about_aor.php
Автор останньої редакції: whit; 30 лип. 2017 о 8:40
Thanks though the Age of Redemption 2017 isn't available for download yet. Currently in pre-testing. Haven't even launched a private beta to my team yet.
If i could make another request:

could you add manapots to the stores in coop missions (age of redemption - not the vanilla coop missions)? Human only runs are fun
They sometimes have some in vanilla setting yet barely any exist if they do
Ofc they can be cheated in and thrown out bought blooditems for it to not be fully a cheat.. yet its annoying to open the table all the time for it ^^
Автор останньої редакції: Flying Fox; 6 верес. 2017 о 2:57
Quite a bit of changes have been done to make humans more powerful in Age of Redemption 2017. Humans who speak to magic shop keepers will now get the human specific inventory when playing non-vanilla shops. This inventory consist of much more than just mana potions, several unlocked hidden human artifacts will now be on the shop inventory. Many of these artifacts have whole new effects that are always helpful for prospective vampire hunters.
Had to update the link after a website crash. Basically rebuilt my website so links have changed. We have a whole new look. Since the mod is now up on the home page, should be hard to miss.
Автор останньої редакції: Javokis; 24 верес. 2017 о 22:38
Gratz and thanks for all your hard work, downloading now.

No problem starting a new game, but we can just install 2017 over 2015 and start a new game or does it need to be a fresh install?
It's recommended to be a fresh install. Some files have been altered, and installing over the 2015 could leave you with some dormant files.
Thanks for the reply.

Is there a link/page to help with setup for the Config window? I tried checking the download readmes and your website, looking for a description of each function.
Description for each function is in readme.txt. There should be shortcuts to everything needed in your shortcuts menu after installation.
Thanks for the reply. :HappyVampire:

My bad, I was checking the readmes from the download, not the install.
In the past when I've tried Multiplayer Storymode, the AI team like Wilhelm just stood there after the dialog scene. Is this because I didn't activate 'AI Controlled Coterie'? After reading the installed Readme, I'm thinking it was the problem.

Edit: Sent your release info to Blue's News, which will probably be posted today 9/25. :whiskeybottle:
Автор останньої редакції: Augmenti; 25 верес. 2017 о 3:00
Great job getting the new commands working, in Single Player!
Found a couple of issues, in Single Player mode.

After the first mission with Wihelm he takes you to the convent. Once you leave if you go to Unora to sell, she already has Anezka's letter. There needs to be some delay, between leaving Anezka and going to Onora's before she gets the letter. Could you make an adjustment to prevent the letter until you've had your first sleep? Sleeping is when Christof gets his vision Anezka is in danger.

Secondly there's an issue with helmets turned off visually. The Coterie show helmets even when off and when switching between Christof's returns visibly. Then the helment must be removed then returned to disappear again. Seems only the selected member can have their helmet hidden.

Edit: Additionally the helmets do not Cloak Invisible.
Автор останньої редакції: Augmenti; 26 верес. 2017 о 8:43
Not sure about that first one. Aor made no changes to it. That was nihilistic's decision and there may be some debate whether it needs to proc after hearing she was taken. I don't think I'll be touching that since it's likely she was still roaming around town asking questions BEFORE she was taken - not after.

As for the second issue, I'll make sure that's fixed in 1.1. Helmets might not show their fade effect, but they will vanish to the observer. So even if you see the helmet, no enemy will while you are obfuscated.
Ok, it's bad timing from vanilla. It's litterly the same night, as long as it takes for you walk across town. Then, if your Christof wants to help the Cabalists, you leave, still that same night. Once done there, you go to meet Garinol, still the same night. Then you sleep. When you wake, you get the news from Ecaterina that Anezka let a letter with the Brujah.

Another issue, with the Cappadocian males who Animate coming out of the grave. When Entranced they seem to get stuck in a loop, rising from the ground. I first noticed this when Wilhelm Entranced 2 and one stood normally (upright male) and the other's idle standing animation seemed replaced by, rising from a grave.
Автор останньої редакції: Augmenti; 26 верес. 2017 о 16:30
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