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报告翻译问题
Here's the link to the site folks.
http://e-mods.net/modules/mods/about_aor.php
could you add manapots to the stores in coop missions (age of redemption - not the vanilla coop missions)? Human only runs are fun
They sometimes have some in vanilla setting yet barely any exist if they do
Ofc they can be cheated in and thrown out bought blooditems for it to not be fully a cheat.. yet its annoying to open the table all the time for it ^^
No problem starting a new game, but we can just install 2017 over 2015 and start a new game or does it need to be a fresh install?
Is there a link/page to help with setup for the Config window? I tried checking the download readmes and your website, looking for a description of each function.
My bad, I was checking the readmes from the download, not the install.
Edit: Sent your release info to Blue's News, which will probably be posted today 9/25.
After the first mission with Wihelm he takes you to the convent. Once you leave if you go to Unora to sell, she already has Anezka's letter. There needs to be some delay, between leaving Anezka and going to Onora's before she gets the letter. Could you make an adjustment to prevent the letter until you've had your first sleep? Sleeping is when Christof gets his vision Anezka is in danger.
Secondly there's an issue with helmets turned off visually. The Coterie show helmets even when off and when switching between Christof's returns visibly. Then the helment must be removed then returned to disappear again. Seems only the selected member can have their helmet hidden.
Edit: Additionally the helmets do not Cloak Invisible.
As for the second issue, I'll make sure that's fixed in 1.1. Helmets might not show their fade effect, but they will vanish to the observer. So even if you see the helmet, no enemy will while you are obfuscated.
Another issue, with the Cappadocian males who Animate coming out of the grave. When Entranced they seem to get stuck in a loop, rising from the ground. I first noticed this when Wilhelm Entranced 2 and one stood normally (upright male) and the other's idle standing animation seemed replaced by, rising from a grave.