Steam Deck

Steam Deck

Dreambox 2 May, 2022 @ 9:59am
So the Deck framelimiter add a LOT of input latency
See this thread for more info https://www.reddit.com/r/SteamDeck/comments/ug9kc2/psa_enabling_the_framerate_limiter_adds/?sort=new

~145.9ms of input lag with the 30 FPS cap from the deck framelimiter, this is HUGE, you get more latency than some cloud solution

There's also this video with the same issue which is one month old, meaning this issue was present before the ability to change the refresh rate the way we want. https://www.youtube.com/watch?v=Nb7Ss8BWut0

That's crazy how's no one noticing that?
Last edited by Dreambox; 2 May, 2022 @ 10:04am
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Showing 1-10 of 10 comments
Marlock 2 May, 2022 @ 3:29pm 
People who care about input lag are noticing that... this isn't the first thread about it, there is a dozen of them already...

Other people don't notice or don't care probably due to it not being such a dealbreaker depending on the game

that and Valve is trying to set the builtin screen refresh rate to match the fps limit, so it doesn't have to do dual- or triple-buffering to avoid tearing at low FPS limit settings... (deployed in beta but currently causing issues in some games)... so they are aware too and working on it
Last edited by Marlock; 2 May, 2022 @ 3:41pm
Bel 2 May, 2022 @ 4:51pm 
The people that don't notice it are lucky.
Prezidentas 2 May, 2022 @ 9:46pm 
Originally posted by Dreambox:
See this thread for more info https://www.reddit.com/r/SteamDeck/comments/ug9kc2/psa_enabling_the_framerate_limiter_adds/?sort=new

~145.9ms of input lag with the 30 FPS cap from the deck framelimiter, this is HUGE, you get more latency than some cloud solution

There's also this video with the same issue which is one month old, meaning this issue was present before the ability to change the refresh rate the way we want. https://www.youtube.com/watch?v=Nb7Ss8BWut0

That's crazy how's no one noticing that?
I made a thread on it 1.5 months ago lmao
Prezidentas 2 May, 2022 @ 9:48pm 
Originally posted by Bel:
The people that don't notice it are lucky.
not all games suffer from it. I don't believe you can not notice it. My own measurement was over a fifth of a second, the gyro becomes useless and trakpads/joysticks feel like you are streaming from stadia
Ryunam 4 May, 2022 @ 4:33am 
Thank you for opening this! I second what others have said on the matter. Right now, even with the beta firmware, the increase in input latency caused by setting the internal FPS limiter to any of the given values is *very* noticeable, leading to very sluggish movement and input reaction in general.

Unfortunately this makes the OS-level FPS limiter borderline unusable for any of the “twitchier” games, where you want the inputs to be as reactive, fast and immediate as possible. I definitely hope something can be done about this.
dermonarch9000 24 Jun, 2022 @ 10:27pm 
Just wanted to confirm this.
Any fast paced / rythm based games become borderline unplayable even at the fastest setting 60 fps/ 60 Hz.
dndhm 11 Aug, 2022 @ 12:56am 
I'm still not seeing any mention of this being prioritised. Is a fix in the works? I am having to run anything which requires timing / reaction speed uncapped, which is a shame.
Dreambox 11 Aug, 2022 @ 8:56am 
Originally posted by dndhm:
I'm still not seeing any mention of this being prioritised. Is a fix in the works? I am having to run anything which requires timing / reaction speed uncapped, which is a shame.

I think they just don't care at this point, shame, and also I can't believe all those youtuber doing some 40HZ / 40FPS benchmark can't feel how unpleasant the experience is.

Only "fix" is to use the in game fps limiter (when available) instead of the deck one, sadly not everygame have a FPS cap slider built in. The deck one is only good when limiting at 60, everything below is unpleasant input lag wise.

Also always disable vsync in game because the deck has Vsync already built in system level
Last edited by Dreambox; 11 Aug, 2022 @ 8:58am
Bel 12 Aug, 2022 @ 3:32am 
Originally posted by Dreambox:
Originally posted by dndhm:
I'm still not seeing any mention of this being prioritised. Is a fix in the works? I am having to run anything which requires timing / reaction speed uncapped, which is a shame.

I think they just don't care at this point, shame, and also I can't believe all those youtuber doing some 40HZ / 40FPS benchmark can't feel how unpleasant the experience is.

Only "fix" is to use the in game fps limiter (when available) instead of the deck one, sadly not everygame have a FPS cap slider built in. The deck one is only good when limiting at 60, everything below is unpleasant input lag wise.

Also always disable vsync in game because the deck has Vsync already built in system level

I've heard some people say that there is less input lag if you set the frame limiter to "Off", then set the refresh rate to 40 Hz and use in-game V-sync.
Wizzard 17 Jan @ 2:32am 
YEAR 2025 Valve still can't fix it
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