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Αναφορά προβλήματος μετάφρασης
Other people don't notice or don't care probably due to it not being such a dealbreaker depending on the game
that and Valve is trying to set the builtin screen refresh rate to match the fps limit, so it doesn't have to do dual- or triple-buffering to avoid tearing at low FPS limit settings... (deployed in beta but currently causing issues in some games)... so they are aware too and working on it
Unfortunately this makes the OS-level FPS limiter borderline unusable for any of the “twitchier” games, where you want the inputs to be as reactive, fast and immediate as possible. I definitely hope something can be done about this.
Any fast paced / rythm based games become borderline unplayable even at the fastest setting 60 fps/ 60 Hz.
I think they just don't care at this point, shame, and also I can't believe all those youtuber doing some 40HZ / 40FPS benchmark can't feel how unpleasant the experience is.
Only "fix" is to use the in game fps limiter (when available) instead of the deck one, sadly not everygame have a FPS cap slider built in. The deck one is only good when limiting at 60, everything below is unpleasant input lag wise.
Also always disable vsync in game because the deck has Vsync already built in system level
I've heard some people say that there is less input lag if you set the frame limiter to "Off", then set the refresh rate to 40 Hz and use in-game V-sync.