Total War: ATTILA

Total War: ATTILA

401 ratings
Medieval Kingdoms 1212AD Models Pack 9
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Tags: mod, Graphical
File Size
Posted
Updated
2.361 GB
13 Jul, 2023 @ 3:43am
30 Aug @ 4:59am
11 Change Notes ( view )

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Medieval Kingdoms 1212AD Models Pack 9

In 1 collection by The_Yogi
Medieval Kingdoms Total War 1212
13 items
Description
One of 9 models packs you need to have to play this mod. This is model pack 9 of 9

If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod.

Recommended Mod Loading Order
Medieval Kingdoms 1212AD Scripts
Medieval Kingdoms 1212AD - Custom Cities Beta
Medieval Kingdoms 1212AD Base Pack - Campaign Alpha
Medieval Kingdoms 1212AD Models Pack 1.v2
Medieval Kingdoms 1212AD Models Pack 2
Medieval Kingdoms 1212AD Models Pack 3
Medieval Kingdoms 1212AD Models Pack 4
Medieval Kingdoms 1212AD Models Pack 5
Medieval Kingdoms 1212AD Models Pack 6
Medieval Kingdoms 1212AD Models Pack 7
Medieval Kingdoms 1212AD Models Pack 8
Medieval Kingdoms 1212AD Models Pack 9
Medieval Kingdoms 1212AD Music



======== ASSETS USAGE AND PERMISSION POLICY=========
1. This mod contains both original works made by the team, and Open Source Project (OSP) models.
2. All Original assets, including but not limited to models, textures, 2D images, scripts, that are part of any pack uploaded by the MKTW 1212 team are provided for the exclusive use of the MKTW 1212 mod
3.Any other use must require explicit permission from the modding team itself and without any commercial benefit, whether through the resale of such content or through required donations from third parties.
4.Open source project models have all been provided to the MKTW 1212 under specific conditions by their authors.
5.Any use of Open Source Product Models or derivatives is permissible, as long as their use does not come with monetary profit, is not expressly forbidden by the original creator and does not violate the conditions that the MKTW 1212 team is bound to for the use of these OSP models
========================================================
Popular Discussions View All (6)
9
21 Jun @ 6:03pm
Submods don't work for me
db.nicola93
7
5 hours ago
HELP Loading new update!
Fuzzy Nova
3
20 Oct @ 8:32am
new campaign
ManimaL
163 Comments
jkGwalon 22 Oct @ 3:47am 
The game keeps telling me the mods are in the wrong order. Seemes like it doesn't recognise the city beta mod anymore. It keeps crashing.
ti1209 21 Oct @ 10:05am 
In battles horsemen become infantry. In all factions. Is this a bug? All other mods are disabled.
Cee_Jay 20 Oct @ 4:46pm 
I have all mods in the correct order, however when I have pack 9 loaded none of the other 1212AD mods work. Anyone have a fix?
MackDogg1611 15 Oct @ 7:50pm 
Having issues loading into campaign battles. Game freezes and I have to close it through task manager
Zalevva™ 20 Sep @ 12:50pm 
After 121 turns, I've lost ability to have a fall season. Only have 3 cycles out of 4. Kinda shame, because of invested time :/
Zany Jumper 7 Sep @ 11:03pm 
anyone know how to run mods on steam deck, i crash after selecting a faction
a door 4 Sep @ 11:02am 
Is the mod fixed?
twarns1 29 Aug @ 4:48pm 
CAN WE PLEASE HAVE SHIPS
BLOODPRINCEHB 11 Aug @ 9:47am 
for those having issues with the mod crashing as soon as you start the game,i had the same issue until i turned all sub-mods off, hope this helps
RaVe 24 Jul @ 8:34am 
are our coop campaign saves getting corrupted repeatedly because of these frequent tiny updates? kinda painful