RimWorld
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Vanilla Apparel Expanded
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Giải thưởng
Yêu thích
Đã yêu thích
Bỏ thích
Mod, 1.3, 1.4, 1.5
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6.615 MB
25 Thg07, 2019 @ 10:30am
20 Thg05 @ 5:06am
41 ghi chú thay đổi ( xem )

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Vanilla Apparel Expanded

Trong 2 bộ sưu tập tạo bởi Oskar Potocki
Vanilla Expanded
103 vật phẩm
Vanilla Expanded - Empire playthrough
148 vật phẩm
Mô tả


[www.patreon.com]







1.2.1 (25/02/2020): Formal wear now counts as royal apparel.
1.2.0 (19/02/2020): This mod is now 1.1 compatible.



After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and various as I would like it to be, hence me and Trunken have decided to provide you, our audience, with 40 new pieces of apparel!

Vanilla Apparel Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Weapons Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.





Apparel is distributed into several new technologies that need to be researched, expanding the life of the game and possibly leading to some interesting choices - research a way to get off this planet? Or maybe learn how to craft jeans and workwear?

This mod adds a wide selection of apparel with useful effects, including but not limited to:
Gas masks protecting from toxicity;
Jumpsuits and aprons for work speed boost;
Doctor scrubs and Chef’s uniforms.



Pawns go bald when wearing a scarf/glasses/gasmask - this is currently hard coded into the game and I have no way around it. I recommend using [KV] Show Hair with Hats mod to get rid of this problem:
https://node2.projectplanet.cn/@steamcommunity.com/sharedfiles/filedetails/?id=1180826364

No other issues are currently being tracked.

[forms.gle]


















































Q: Headgear is clipping through another headgear / Balaclava renders over the helmet
A: The way the game code is written, there are no separate layers for headgear, which means I can't tell the game to render balaclava under the helmet. The game renders the latest worn apparel higher, so wear balaclava first and then the helmet and it should work fine. Nothing I can do about it until the game code is updated to allow for layers on headgear.

Q: Do these clothes spawn on enemies?
A: Yes, these pieces of apparel have necessary tags to spawn on all the pawns in the game.

Q: Can I request a feature?
A: Yes, please use “Requests” discussion board.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these clothes to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like. Bear in mind that if you add it to an existing save, you need to update all the stockpile settings to include these items.

Q: Do you accept commissions?
A: Yes, I do. Please find me on RimWorld discord which I will link in the Links section below. Name is OskarPotocki.

Q: Will you keep updating this mod?
A: Yes, but not often. I have worked hard and for a long time to make a list of apparel that I’d like to see added and I have added them. If some feature request catches my attention, I will add it. I plan to release several add-ons to this mod, most notably “Raiders” add-on and “Spacer Apparel” add-on.



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML and C# created by Trunken.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me and Trunken to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]

Ludeon forums link: https://ludeon.com/forums/index.php?topic=49259.0

[discord.gg]










Thảo luận nổi bật Xem tất cả (12)
224
13 Thg11 @ 7:26am
Requests
Oskar Potocki
4
11 Thg02 @ 6:27pm
Confirmed list of items removed in 1.4?
Key WiteWolf
4
21 Thg02, 2023 @ 8:42am
Anyone got a listing of what clothing occupies which layers?
generallyoverwhelmed
621 bình luận
drshahramanvariazar 17 Thg11 @ 10:40am 
also WHY THERE ISNT GAS MASK ITEM (in character editor mod menu)

you better not tell me gas masks need biotech DLC for it to exist
SKEETER 15 Thg11 @ 11:35pm 
Love the mod! However I found I'm unable to sell a lot (if not all? didn't test fully) of the VE Apparel items to traders who should be willing to buy since they buy vanilla clothing items (e.g., Bulk Traders). I know nothing about modding Rimworld but did some digging and was able to see that item defs in Core had "tradeTags". Tried adding tradeTags to most VEA items and that seemed to fix.

Not sure if that's intentional, a bug on my end, a miss with the mod, or something that changed recently with Rimworld; just posting here for posterity!
BreakUrSelf 9 Thg11 @ 6:07am 
Awesome mod, but like some reported there are some items missing/can't wear, glasses, beret etc
Launch-Box 2 Thg11 @ 8:23pm 
I am at my wit's end, my game has a bug where pawns will wear multiple shoes and pawns will spawn with huge lists of shoes in their inventory. No idea how to stop it, and I seem to be the only one with this bug. Help.
AOE2.GG | MattWithAHat 27 Thg10 @ 12:09pm 
Really great mod. I would love it, if you would add some traditional clothes. To give you some ideas: Kaftan, Djellaba, Thawb, Sarong, Turban for hot biomes. Uschanka, Poncho, Anorak, Kuhlyanka, Telogreika for cold biomes.
wardogg 27 Thg10 @ 2:04am 
Can't store any of the apparel in the washing machine from Dubs Bad Hygiene mod
Realm Imp 19 Thg10 @ 10:56am 
Heres the list of missing items as i know of: Trapper Hat, Summer Hat, Cape, Gas Mask and Hood
YobarIsushcatel 17 Thg10 @ 10:43pm 
cape is missing, its in the description but not in the game past 1.3
galesdeloscien 14 Thg10 @ 10:07am 
its lost media
LuckyCaius 30 Thg09 @ 4:23pm 
I don't know if some of the items just don't show up in the character editor for the prepare carefully mod but I swear I don't see things like the gas mask or the baseball cap anywhere in the list of clothes for colonists.