Arma 3
Iron Front ArmA 3 : ACE 3 Compatibility patch
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Aggiornamento: 9 set, 10:42

V41.1

~ Fixed : Medical Engine

Aggiornamento: 5 set, 15:39

V41.0.0

~ Added: Reserve parachutes to US Parachutes.
~ Added: C-47 Jumpmaster can now deploy cargo.
~ Fixed: ACE mine detectors not detecting placed mines.
~ Fixed: mortar shell mass.
~ Fixed: missing 60mm mortar fragmentation class.
~ Fixed: BM37 mortar deploys correct tripod now.
~ Removed: Medical engine code (temporary, please provide info if this breaks anything)

Notes:
Describe issues through GitHubs issue report system. All other reports will be ignored.

Known issues:
None as of yet.

Aggiornamento: 29 ago 2020, 2:24

~ Added: ACE CSW support for mortars thanks to Acid!
~ Fixed: mortars elevation bug.
~ Fixed: mortars could not be used (ammo spam on the ground).
~ Changed: mortars now use ACE's CSW system entirely and the IFA3 system is disabled.
~ Changed: mortars magazine groups and magazines to use default classes rather than special ace ones.
~ Disabled: mortars no longer needed eventhandlers.
~ Improved: mortars code cleanup. ACE mortars to use actual IFA3 classes. No more ACE compat specific class (backward compatible).

Notes:
It uses ACE CSW entirely for assembly/disassembly so don't do it like vanilla IFA3, you need to use self-interact to deploy the tripod, and interact with it to assemble.

Known issues:
If you place a mortar down in the editor you wont be able to disassemble it unless 'advanced assembly' is enabled.
Use : mortar setvariable ['ACE_CSW_assemblyMode',1]

Aggiornamento: 8 gen 2020, 12:18

~ Fixed: ACE 3.13.0 compatibility (Red Army units hitpoints).
~ Fixed: dragging and carrying of mortar ammo boxes.

Note: if you don't use ACE 3 Medical, you will have to manually remove ifa3_comp_ace_medical.pbo

Aggiornamento: 27 giu 2019, 8:40

~ Fixed: Mortars ammoboxes could not be dragged nor carried.
~ Fixed: WP Grenades compatibility with advanced throwing. Previously the gas script would not execute.

Aggiornamento: 5 giu 2019, 12:25

~ Fixed: various inheritance issues.

Aggiornamento: 23 mag 2019, 5:52

~ Added: ACE Cook-off compatibility, turrets will now randomly and nicely blow off the tanks.
~ Improved: SdKfz 234 Puma is now compatible with turret blow off.
~ Improved: Crusader mk.III is compatible with turret blow off.
~ Improved: Cromwell tank is compatible with turret blow off.
~ Improved: Lee-Enfield advanced ballistic values thanks to Laid3acK.
~ Fixed: StuG and SU85 wont have a duplicate of roof flying on cookoff anymore.
~ Fixed: bren carrier wont cookoff anymore, Sd.Kfz 124 and FlakPanzer IV changed to 10% change cookoff instead of 50% as other tanks.
~ Removed: destroyed tanks turrets are now declared in IFA3.
~ Removed: ACE disposable Panzerfaust as they are by default in vanilla IFA3.

Aggiornamento: 31 mar 2019, 7:10

~ Added: Desert rats compatibility (weapons, vehicles, ammunitions).
~ Changed: landed parachute has no reserve anymore.
~ Fixed: inheritance.
~ Fixed: missing dependencies.
~ Removed: obsolete code.

Aggiornamento: 30 ago 2018, 3:02

~ Added: Sd.Kfz 7 ammo carrier compatibility.
~ Fixed: Ammo trucks should be able to rearm correctly.
~ Fixed: when fired, Panzerfaust 60 would turn into a Panzerfaust 30.
~ Fixed: v31 inheritances.

Aggiornamento: 24 apr 2018, 15:45

~ Added: G41 & FG42 advanced ballistics parameters.
~ Added: ACE3 Cargo compatibility for planes and ammocrates by JGarmr.
~ Updated: Fallschirmjäger compatibility by kju.
~ Fixed: wrong paths by Catsy.