Wayfinder

Wayfinder

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Max graphics
By IchigoMait
How to Install
Find Engine.ini
"windows drive"\Users\"username"\AppData\Local\Wayfinder\Saved\Config\WindowsNoEditor
and put somewhere in the file separately the systemsettings in brackets and the command text below
no need to make the file "read only", unless you want to keep the flavor text between commands.

Two options how to add sharpness, FSR maxes out at 1, tonemapper works without fsr, also has no real limit, but the best part is the lumabias, gives you basically native image quality, considering in this game turning off AA with 100% resolution scaling everything is super jaggy
2nd all the blue sparkly light you see near the gate in the town, that you can see properly only when AA is disabled, well now you can see it while using max aa and fsr enabled.
Increased view distance, increased foliage shadow distance so shadows don't pop in on foliage.
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engine.ini modification
[ConsoleVariables]
foliage.LODDistanceScale=4 ; (1 default)(0 to whatever you want, can be demanding with enough foliage and too great of a distance, besides just showing us the foliage it also adjusts the shadow range on foliage)
r.ContactShadows.NonShadowCastingIntensity=0.7 ; (0 default)
r.DefaultFeature.AntiAliasing=2 ; (0 off, 1 fxaa, 2 taa, 3 msaa)
r.FidelityFX.FSR2.ReactiveHistoryTranslucencyLumaBias=1.3 ; (0 default)(0 to whatever you want)
r.FidelityFX.FSR2.Sharpness=1 ; (0 default)(0 to 1)
r.PostProcessAAQuality=6 ; (4 default)(0 to 6)
r.ReflectionCaptureResolution=8 ; (64 default)(ue4 default 128)
r.ScreenPercentage=120 ; (100 default)(this is used when fsr is disabled)
r.Shadow.MaxCSMResolution=6144 ; (2048)(If too low, shadows will be culled that don't fit the budget)
r.SSR.MaxRoughness=1 ; (-1 default)(-1, 0 to 1)
r.SSR.Temporal=1 ; (0 default)(Defines if we use the temporal smoothing for the screen space reflection, 0 is off (for debugging), 1 is on (default))
r.Tonemapper.Sharpen=1 ; (0 default)(0 to whatever you want)
r.ViewDistanceScale=3 ; (1.2 default)(0 to 10)

https://node2.projectplanet.cn/@steamcommunity.com/sharedfiles/filedetails/?id=3291929932
https://node2.projectplanet.cn/@steamcommunity.com/sharedfiles/filedetails/?id=3291930045
https://imgsli.com/MjgwMTI2
6 Comments
Shedar 5 Dec, 2024 @ 2:02am 
Thanks but in that game it seems impossible to remove that blurry and foggy effects completely. Anyway your settings are good for other unreal engine games
IchigoMait  [author] 4 Dec, 2024 @ 7:33am 
You can also try these, that I use in Lords of the Fallen to reduce the fog somewhat, but keep volumetric fog.

r.VolumetricFog.GridPixelSize=4 ; (8 scalability)(smaller higher quality)
r.VolumetricFog.GridSizeZ=64 ; (128 scalability)(64 little bit more dynamic volumetricfog)
r.VolumetricFog.InjectShadowedLightsSeparately=0 ; (1 scalability)(Whether to allow the volumetric fog feature)
r.VolumetricFog.Jitter=0 ; (1 scalability)(Whether to apply jitter to each frame's volumetric fog computation, achieving temporal super sampling)
r.VolumetricFog.LightFunction.DirectionalLightSupersampleScale=0 ; (2 constructor)(0 makes volumetric fog outside more transparent, dunno what 2 even does differently from 1)
IchigoMait  [author] 4 Dec, 2024 @ 7:24am 
Sadly you can only disable it, also it will disable volumetric fog.
Also it can mess up the lighting.

anyway you can try
r.Fog=0
Shedar 4 Dec, 2024 @ 7:19am 
Is there a way to reduce fog at distance?
IchigoMait  [author] 2 Nov, 2024 @ 5:58am 
Are you using fsr? Without fsr I don't suggest to use the 120% native resolution, if you have potato pc.
You can also try lowering r.Shadow.MaxCSMResolution to 4096 or just use the default value.
This can be demanding too foliage.LODDistanceScale.

If your fps dropped by half, you weren't cpu bottlenecked, and prolly aren't.
None of these should impact your cpu, maybe some of the distance ones, but how many objects are visible is the most demanding thing for the cpu.
But you prolly meant your gpu.

CPU = processor (central processing unit)
GPU = graphics processing unit
Tupenis 2 Nov, 2024 @ 5:44am 
excellent, huge difference
except I have a potato pc and it tanks my fps almost in half
which of these do not affect CPU? (my bottleneck)