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Сообщить о проблеме с переводом
I haven't played the game nor updated the guide in a long time, so I can't say if anything has changed and weather raw damage or crit is better (though I would assume raw damage is more reliable up until the late game when you can get decently high crit numbers going, so there is a case to be made for either)
Anyway, you can get crit from a multitude of sources like food, paths, oils, skills, traits and ofc through skill points. (if memory serves even armour layers can give crit)
Just use any variation of those to get to whatever number(s) you desire.
Your guide suggests getting high crit on things like the archer and swordman but says to dump everything into str/dex - which don't increase crit, so it's a bit confusing.
Particularly for the archer as you say it's all about crit.
If you have a group of 5 units and you get 1000 xp after fight. (Each unit will get 200xp).
if you have 10 units party you get 1000xp - and every unit get only 100xp or?
Switching makes levelling professions harder, no doubt there, but it can be done with some planning.
I’am planning to expand the guide at some point with bonuses and such but keeping prisoners, especially with bears, once you get cooking going is, likely, the easier way to go as you want to have 2-3 high-level meals per rest anyway, which is 40 - 80 food going to waste otherwise so prisoners dont do you any harm.