The Talos Principle 2

The Talos Principle 2

457 ratings
Comprehensive maps of each area - All puzzles, collectibles, lore, and more! [DLC UPDATE]
By Mesolimbic

The 12 spacious biomes in Talos 2 are no doubt the main focus of the game, each featuring a variety of winding paths, secret areas, hidden collectibles, and more. So why not map it out? For some of the more intricate areas, it can be easy to miss some important items and lore, so the goal was to make these maps as complete as possible. Each of these top-down maps cover:
  • Spawn pod & Bridge ring
  • Main paths
  • Normal / Lost / Gold puzzles
  • Lost lab
  • Both monuments
  • Both sparks
  • Prometheus' sprite (if applicable)
  • Terminals
  • Human artifacts
  • Remnants & Straton
  • Anomalies
  • Switches (if applicable)
  • Easter eggs
If anyone notices something missing or incorrect on any of the maps, please let me know!



Latest Updates:

9/1/24 - Minor fixes and additions to the DLC maps
7/6/24 - Into the Abyss DLC added
7/5/24 - All 3 Isle of the Blessed DLC areas added
6/29/24 - Orpheus Ascending DLC added
3/10/24 - Added 28 easter egg locations & made a few adjustments
1/20/24 - Added the new anomaly holograms (from 1.1.0 update) & misc. aesthetic adjustments
12/28/23 - Added New Jerusalem map
12/3/23 - Made an improved West 2 map
11/28/23 - Added newly discovered artifacts, labeled artifact names, labeled which terminals are Trevor/Lifthrasir, a few other fixes and adjustments

At some point I plan to go back and add the puzzle names to the original 12 maps like I did for the DLC.



A few notes:
  • Human artifacts will not appear in their alternate locations if you already interacted with them in previous locations
  • The zoom-out level of each map varies due to their variations in size and how much I could reasonably squeeze in. In some cases I had to crop a few items off screen to keep it at a reasonable zoom (these are noted with arrows and a description)
  • The maps are oriented based off the player's starting direction (usually facing the tower) for better navigation. Compasses have been added to show true cardinal directions
  • There are a few additional easter eggs that are not added due to being really minor and/or awkward to label. For a more exhaustive list and additional information about easter eggs, this YouTube playlist and this Steam guide are great resources.


Shoutout to everyone who has helped provide additional artifact locations as they're still discovered.
And a huge thanks to Croteam for being awesome devs & supporting this project by providing the raw icon files and suggesting the console command which helped me cull out towers that were obstructing the view.

Higher resolution versions of maps can also be found on The Talos Principle Wiki[talosprinciple.wiki] which actively has hard-working community members compiling everything there is in the game. Go and check it out!

I am starting an endeavor of creating visual guides such as these for various games. If these helped you out, consider leaving a tip on Ko-Fi.[ko-fi.com] I also have higher quality versions of these maps as free downloads on there (Steam limits file size for images).

If you can, please consider a quick rate + favorite to help support content like this!
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East 1 - Grasslands Ring Map
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East 2 - Wooded Plateau Map
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East 3 - Eastern Wetlands Map
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North 1 - Desolate Island Map
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North 2 - Flooded Valley Map
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North 3 - Lost Marshes Map
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South 1 - Southern Coast Map
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South 2 - Verdant Canyon Map
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South 3 - Circular Oasis Map
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West 1 - Western Delta Map
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West 2 - Anthropic Hills Map
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West 3 - High Plain Map
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The City - New Jerusalem Map
This map compiles the key locations within the city along with each location of the main interactable NPCs between all 3 visits. Relevant achievements have been listed as well.

Shoutout to Berrytron for the help with compiling NPC locations!

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DLC - Orpheus Ascending Map
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DLC - Isle of the Blessed Maps
GREEN AREA
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RED AREA
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BLUE AREA
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DLC - Into the Abyss Map
I had to take a slightly different approach to this one due to the sheer size of it.
Shoutout to Berrytron for the help with compiling QR Code locations.

(Click to expand)
97 Comments
Mesolimbic  [author] 24 Oct @ 10:33am 
@balabushka The golden puzzles will unlock after you’ve completed all puzzles in all areas (including lost puzzles) and progressed to the 4th trip to the megastructure. The game will inform you when they all open up.
balabushka 24 Oct @ 6:34am 
do golden puzzles open in the eand of the game? after all the lost puzzles will me found?
valkeera 24 Oct @ 1:12am 
Just a comment to New Jerusalem map, Atal can be found at the Milton's Rest spot during visit 3 if Byron is not elected mayor (similar to Damien). But I think he will talk to you only if you decide to keep the Megastructure running.
Cobalt 1 Sep @ 2:29pm 
That makes a significant amount more sense, thanks!
Mesolimbic  [author] 1 Sep @ 1:43pm 
Hey everyone,

Sorry for the extended delay, but I made some small additions and fixes to the DLC maps based on some help from the comments. Thanks for the contributions!

I'll be going back and making minor adjustments to the vanilla maps as well in the near future.

@Cobalt I believe that easter egg is based off the movie "Six-String Samurai"
Cobalt 28 Aug @ 11:06am 
Anyone know what the guitar and katana are a reference to in Into the Abyss? I came across it on my own and haven't a clue what it's referring to.

My only guess is a really flimsy connection to Hi-Fi Rush which I'm assuming is not even close
Mioda Ibuki 25 Aug @ 7:31pm 
Confirmed about what Nahor and Pastuh said about QR behind puzzle 11, it should be on the left wall of puzzle 12 instead (when you are facing the entrance of puzzle 12 from outside)
Nahor 13 Aug @ 4:12pm 
Confirming what Pastuh said, in Orpheus, there is no QR behind puzzle 11, it's on the west wall of puzzle 12 instead.
Rim013 2 Aug @ 1:26pm 
West 1 - Western Delta Map
outside right corner of golden puzzle have easter egg "Smiling banana"