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A guide to Prazon
By fifteen22
A simple guide going over Prazon's moveset and some basic combos
   
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Introduction
Note: Prazon guide 2.0 will be coming soon, with better format, hitboxes and updates to incorrect information. It is still unsure whether or not clips will be added.

Do you want to play as Prazon, the portal placing, jab juggling and bomb bouncing molten man? Then you've come to the right place! Today you will learn the basic moveset and some simple combos to the Elemental Evil!
Grounded
These are prazons basic grounded moves, and some general uses for them.


The Jab
Percent:9
Knockback: none
kills at: doesn't
Prazons jab is two hits followed by a rapid jab. The rapid jab is a set duration, that can not be extended with button mashing. It is a good follow up after a set up for building percent, but it has short range and punishable, so don't spam it.

Dash
Percent: 5
Knockback: medium, set
kills at: doesn't
Prazons dash attack is a multihit that sends prazon forward quickly along the ground. when the enemy stops getting hit they will take a medium amount of knockback. the attack is good for approaches, and is hard to punish.

Ftilt
Percent: 5
Knockback: medium
kills at: around 200
Ftilt pulls you forward a small bit, with a decent hitbox. Has little endlag, so can be used relatively freely.



Utilt
percent: 3
knockback: low
kills at: doesn't
Utilt is a good combo tool as it has low knock back, and puts the enemy in prime position for a uair. it also hits on both sides and above Prazon, making it a good general tool. Can also be thrown out quite quickly with little risk. Great for juggling.

Dtilt
percent: 6
knockback: low, set
kills at: doesn't
One of Prazon's best combo tools. Has set knockback, combos into most of his aerials and hits above, behind and with reach in front, while reducing Prazon's hitbox. Can be punished if whiffed, so watch out.



Fsmash
Percent: 6
Knockback: high
kills at: 80
Its a Fsmash with good reach, not much too it.







Usmash
Percent: sourspot 6, sweetspot 10
Knockback: sourspot low, sweetspot High
kills at: sourspot doesn't, sweetspot 75
Very strong kill off the top. Sourspot can combo into attacks to the side.







Dsmash
Percent: 6
knockback; medium
kills at: 100
Two hits to the side, first the front, then the back. Decent, but Fsmash is generally better.
aerials
Here we will go over all of Prazon'ss aerial attacks, and some uses for them.

Nair
percent:3.
knockback: miniscule.
kills at: doesn't.
The Nair is a 3 hit low risk attack that covers all of prazon. It has barely any landing lag and can easily combo into grounded attacks.



Uair
percent: sourspot 2, sweetspot 6.
knockback: sourspot miniscule, sweetspot massive.
kills at: sourspot doesn't, sweetspot 100.
This move is incredible at killing off the top. it combos out of utilt and dtilit, with a large sweetspot. and a frankly hard to hit sourspot. Landing Uairs wont hit grounded enemies.


Dair
Percent: 6.
Knockback: high.
kills at: offstage.
A standard meteor spike that hits below Prazon. If the enemy is hit into the stage, they will bounce a small bit.



Fair
percent:6.
knockback: medium.
kills at:125.
Decent at hitting grounded enemies, good range, and good anti-air.




Bair
Percent: sourspot 3, sweetspot 10.
Knockback: sourspot miniscule, sweetspot massive.
kills at: sourspot doesn't, sweetspot 80.
extremely powerful kill move, can hit grouned opponents.
specials
Here are the basics to all of Prazons special abilities and some uses for them.

Nspecial: The portal
More in the PORTALS! section
This is one of prazons most unique moves. When he uses it with no portals out, he places the first portal, then another use places a second. After both have been placed you, enemies and projectiles can travel between them. After anything goes through them, there is a short window where others can follow before the portals disappear.

Fspecial: Finger gun
Percent: 6
knockback: high
kills at: 150
Fspecial is prazons best zoning tool. Its a bouncing explosive that explodes on contact with enemies, dealing knockback in whichever direction it made contact with the enemy. easily spammable, good range, and basically always spikes offstage.


Dspecial: Earthen fists
percent: 3
knockback: low, set
kills at: doesn't
This is a both a great combo tool, and good for landing. When used on the ground, three fist come from below in front of you. These fists have slightly varying knockback based on which fist hits. and have good range. When used in the air, one fist appears beneath and in front of you on the ground, good for stopping people from punishing your landing. do note though, the aerial does have a fair bit of ending lag.

Uspecial: Teleportation recovery
percent: 4
knockback: low
kills at: doesn't
A good recovery and movement option, as you can not be hit while in the teleport. not much other use for it.

PORTALS!
Now the portal is an incredible tool for combos, setups and recovery. Here we will go over some general uses for the portal.

Recovery
Now this is a simple use, and self explanatory. Place a portal on stage, and when you get knocked off, place the second portal and walk though it. Usually better than the teleport, as it can recover from any range.

Setups
Here are some basic setups using the portal.

First, using the finger guns. If you have a portal already placed, just fire the projectile through it and attack from an unexpected angle. You can also place a portal off stage near the wall, and then fire a bomb through it to edge guard from a distance.

Second, setting enemies to be thrown through the portal. one extremely simple way to do this is to place a portal above you, then use dspecial to pull enemies into it. this could be used to extend a combo and force the enemy into a bad position, or if you have a portal offstage you could send them near the edge of the map with just a dspecial.

Combos
the use of portals in combos is pretty simple. Hit an enemy into a distant portal, with the second portal near you, so you can combo out of high knockback moves.
combos
Now that you know what you can do, and how to do it, lets look at some combos.

Dtilt

Dtilt, with its set knockback and predictable launch, combos into most of your aerials.

Dtilt. uair: is a good kill, and builds 12.
Dtilit, dair: not the greatest, and builds 12.
Dtilt, fair: good for catching DI, builds 12.
Dtilit, nair: good for continuing combos when landed, builds 9.

Dspecial

Dspecial is a great combo starter due to its range and set knockback. The third fist puts them right behind you, while the first and second put them farther away, making it the combos dependant on which fist you land. Tilts follow up third and sometimes second fist, while dash and aerials are follow ups for the first fist.

Dspecial, dtilt: good for making extended combos, builds 9 percent.
Dspecial, utilt: can set up a uair, catches DI, builds 6
Dspecial, ftilt; a good follow up for more distant enemies, builds 8 percent.
Dspecial, dash: good for more distant enemies, builds 8 percent.
Dspecial, bair: only works for distant enemies,is a decent kill, builds 13 percent with sweetspot.
Dspecial, nair: catches high enemies, can combo, builds 6 percent.
Dspecial, Fsmash: same conditions as ftilt. good kill, builds 13 percent with sweetspot.

miscellaneous

Utilit, Uair: good kill, easy to whiff at high percent, builds 9 percent.
Jab, Ftilt: decent basic combo, builds 10 percent.
outroduction
And now you know the basics to Prazon, the elemental evil. Now get out there and start having fun!