Dead by Daylight

Dead by Daylight

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Chapter 3: Of Flesh and Mud - Complete Info Guide
Por Biscuit
A complete info guide for Chapter 3 / DLC 3 - Of Flesh and Mud. Complete with info on Lisa "The Hag" Sherwood, Backwater Swamp, Ace Visconti and more.
   
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The Hag / Lisa Sherwood
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Bio
Lisa Sherwood grew up in a quiet town. The people of the village were kind, and the elders helped settle their disputes and keep the old traditions alive. Lisa was particularly fond of the charms they taught her to draw for safety and good fortune. One night, as she was walking home through the woods, a terrible storm struck without warning. In the slick wet darkness, she lost her footing and struck her head. Slipping in and out of consciousness, she watched dark shapes approach between the trees. Soon they were close enough for her to make out their evil, hungry grins.

They kept her chained to the wall in a flooded cellar. Through the gloom, she could see others, whose open wounds swarmed with flies. They did not survive long once the cannibals began carving bites from their bodies with their rusted blades, but somehow Lisa persisted. Starved and mutilated, her gaunt arms became loose in their shackles. She pulled, and the metal tore through skin and muscle until she was free. Her flesh oozed viscous yellow pus and bones were visible beneath gangrenous wounds. She could go no further. Delirious, she thought of home; she thought of the elders. She traced the symbols they had taught her. A dark hunger stirred inside her. It yearned for blood. She chose vengeance.

The police search eventually brought them to the old house in the swamp. Its inhabitants had been dismembered and devoured. The elders’ charms were scrawled in blood on the floor. Lisa’s body was never found.
Power (Blackened Catalyst)
Blackened Catalyst
The source of The Hag's power, a blackened finger used as a catalyst for her terrible power. The Hag bends and shapes mud to her will. With simple ritualistic drawings, she creates deceitful duplicates of herself made from mud and decay which she can use for various effects.

* Allows the Hag to place down a Phantasm Trap by holding M2.
* You can have a max of 10 Phantasm Traps up at a time.
* If a survivor walks within range of a Phantasm Trap, the Phantasm Trap is triggered, summoning a duplicate of the Hag for a few seconds.
* If the Hag is within 32 meters of a triggered Phantasm Trap and the duplicate is still up, she can teleport to it and take the duplicate's place by pressing the spacebar.
* Teleportation range can be changed via add-ons.
* Once the Hag's duplicate disappears or the Hag takes the duplicate's place, the Phantasm Trap is removed and added back to the Hag's amount of placable Phantasm Traps.
* Phantasm Traps are not triggered if the survivor within range is crouching.
* Phantasm Traps can be destroyed with a flashlight.
* Phantasm Traps destroyed by a flashlight will be added back to the Hag's amount of placable Phantasm Traps.
Power Add-ons
Rope Necklace
A rigid ornament worn around the next made from dead plants.
* Slightly reduces the setting time of Phantasm Traps.

Powdered Eggshell
Minuscule eggshel fragments shimmering with a pale golden hue.
* Slightly increases the tripped Phantasm Trap duration time.

Dead Fly Mud
A small lump of mud, black with the remains of flies. Devoured to increase stamina.
* Slightly increases the distance from where the Hag can teleport to triggered Phantasm traps.

Bog Water
Murky water contained in a glass pill bottle from another time.
* Slightly increases the effective Phantasm trap range.

P u s s y Willow Catkins
A handful of small, pristine flower clusters covered in a fine greyish fur.
* Reveals the survivor's aura for 2 seconds when they trigger a Phantasm trap.

Half Eggshell
One half of a perfectly round hollow eggshell.
* Moderately increases the triggered Phantasm trap duration time.

Dragonfly Wings
A handful of yellowish wings, dry and crisp. Devoured to increase stamina.
* Moderately increases the distance from where the Hag can teleport to triggered Phantasm traps.

Cypress Necklace
A rigid ornament worn around the neck made from dead palnts adorned with a crudely attached cypress bark and swamp moss.
* Moderately reduces the setting time of Phantasm traps.

Bloodied Water
Tainted water contained in a folded waterlily leaf.
* Moderately increases the effective Phantasm trap range.

Willow Wreath
Three frail willow branches attached to form a triangular wreath.
* Reveals the survivor's aura for 4 seconds when they trigger a Phantasm trap.

Swamp Orchid Necklace
A rigid ornament worn around the neck made from dead plants adorned with withered orchid petals and leaves.
* Considerably reduces the setting time of Phantasm traps.

Dried Cicada
A large swamp cicada covered in a fine layer of ash. Crispy. Devoured to increase stamina.
* Considerably increases the distance from where the Hag can teleport to triggered Phantasm traps.

Cracked Turtle Egg
A pale orange turtle egg, cracked and emptied of its content.
* Considerably increases the triggered Phantasm trap duration time.

Bloodied Mud
A handful of mud with veins of deep crimson. The bloody layers empower the mud.
* Considerably increases the effective Phantasm trap range.

Scarred Hand
The cut up, severed hand of the cannibal village butcher. The trapped life essence within unlocks tremendous potential in the Hag's power.
* Phantasm trap duplicates have collision.
* Removes the Hag's ability to teleport to triggered Phantasm traps.
* Grants 300% more Bloodpoints from actions in the Deviousness category.
* Trumps all other add-ons.
"..." -The Butcher

Rusty Shackles
Shackles once used to hold prisoners and carcasses in the cannibal village cellar. The trapped life essence within unlocks tremendous potential in the Hag's power.
* Triggered Phantasm traps give no indication of being triggered to the survivors.
* Trap does not spawn a Hag Duplicate.

Granma's Heart
The cold heart of the cannibal village elder. The trapped life essence within unlocks tremendous potential in the Hag's power.
* Reduces the Hag's heartbeat range to 0 when a survivor triggers a Phantasm trap.
* Increases Hag Duplicate's heartbeat radius by 16 meters.
"Bring me another slice of the girl." - Granma

Disfigured Ear
The cannibal village deaf boy's ear. Deformed due to several hits to the head. The trapped life essence within unlocks tremendous potential in the Hag's power.
* Survivors who trigger a Phantasm trap are deafened for 6 seconds.
* Considerably decreases the triggered Phantasm trap's duration time.

Waterlogged Shoe
A child's shoe, long lost in the bog's water. The trapped life essence within unlocks tremendous potential in the Hag's power.
* Phantasm Traps slow down any survivors within the effective trap range.
* Removes the ability to teleport to traps.
* Slightly increases the Hag's movement speed.

Mint Rag
A small piece of cotton torn from the dress worn by Lisa Sherwood on the day she disappeared. The trapped life essence within unlocks tremendous potential in the Hag's power.
* The Hag can teleport to any Phantasm trap on the map, regardless of whether they have been triggered or not.
* Phantasm trap teleport has a cooldown of 15 seconds.
Customization
Ashen Claws

A horridly overgrown deformity, clawing its way through flesh and bone.

Muddy Dreadlock

Dense and compact hairlock glued with dried mud.

Lisa

Dried skin and soul, deformed by an insatiable hunger for flesh.

Bloody Claw

Horridly overgrown claws dripping with the blood and gory chunks.
(Unlocked by prestiging Hag to Prestige 1.)

Bloody Dreadlock

Dense and compact hiarlock glued with blood and guts.
(Unlocked by prestiging Hag to Prestige 2.)

Bloody Lisa

Dripping with the blood of countless feasts.
(Unlocked by prestiging Hag to Prestige 3.)
Teachable Perks
Hex: The Third Seal
A hex that hinders one's aura reading ability. Hitting a survivor while the Hex Totem is active reduces the effectiveness of their Aura reading ability by 100%. This effect applies to the last 2/3/4 survivors hit.
The hex effects persist as long as the related hex totem is standing.
"She touched your skin, you bear the witch's mark!"

Teachable version unlocked at Level 30.

Hex: Ruin
A hex that affects the survivors' skills at repairing generators. 2/3/4 survivors are affected by Ruin, which causes the following:
* Good Skill checks result in 5% regression on the generator.
* Great Skill checks grant 0% bonus progression on the generator.
The hex effects persist as long as the related hex totem is standing.
"A curse is upon you. It will cause your ruin."

Teachable version unlocked at Level 35.

Hex: Devour Hope
A hex rooting its power on hope. The false hope of survivors ignites your hunger. When a survivor is rescued from a hook at least 24 meters away, Devour Hope receives a token.

* 2 Tokens: Nothing / Nothing / 10 seconds after hooking a survivor, gain a 5% speed bost for 10 seconds.

* 3 Tokens: Nothing / Attacks put survivors into the dying state automatically. / Attacks put survivors into the dying state automatically.

* 5 Tokens: Grants the ability to kill survivors by your own hand without the use of a Memento Mori offering. / Grants the ability to kill survivors by your own hand without the use of a Memento Mori offering. / Grants the ability to kill survivors by your own hand without the use of a Memento Mori offering.
The hex effects persist as long as the related hex totem is standing.
"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."

Teachable version unlocked at Level 40.
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Backwater Swamp
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Bio (Backwater Swamp)
It wasn’t until the Federal Marshals found the ramshackle collection of huts, when searching for a missing person, that the true history of Backwater Swamp began to unravel. The authorities decided to drain the waters around the village to find out what had happened here. Soon they realized that the poor souls that had drifted on the currents or gotten lost wandering in the swamp had found their way to this place of unspeakable torment. Backwater Swamp, a large wetland area, had always been a place that the people in the village had avoided at all costs, for the risk to become trapped in the dark waters and lost in the thickets of dense reeds and bulrushes that seem to choke the rest of the vegetation. The currents gouging through the mud had created an eerie maze in the wetlands where three great rivers crossed path.

The drainage of the village revealed thirty-seven sets of human remains weighted down in the rotten swamp waters. Bodies that showed traced of being cut in, tormented and their bones carefully scraped free of flesh. It took the pathologists months to piece together what they could find of the remains to identify the victims. As for the family that hunted in these waters, nothing was ever found of them. The buildings where they once lived were burnt and scorched, everything covered in black ashes. No one knows what happened to them, but the rumor is that they burnt it to cover up their deeds, before fleeing into the darkest reaches of the swamp, to one day begin their foul hunt again.
Bio (Pale Rose)
The Pale Rose, an ancient paddle steamer in the middle of the swamp, is held captive by the stagnant mud. It has been long here before the residents began their hunt, a barely visible silhouette from the nearby village.

There are signs of inhabitation, particularly in the upper states room where strange, ritualistic markings in dried blood and dirt cover the floor. From the scale of the bloodletting, something horrid has taken place here.
Bio (Grim Pantry)
One shack stood apart from the rest of the village. Once the water was drained and the area breath the base was revealed, the true horror of the swamp's cage was discovered. It was here that the prisoners, if that's what we should call them, were brought.

Held in the water, their bodies bloating horrendously, they were plucked, one by one for the family's needs. The stilts that kept the building upright acted as the only bars that awful jail needed.
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Ace Visconti
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Bio
Ace Visconti is one charming guy. With his sharp Italian looks, grey-streaked hair and silver tongue, he can pass for an aging 50's movie star. His heart has always belonged to the cards. From his roots as a poor boy in Argentina, he gamed, scammed, seduced and smooth-talked his way to a life of luxury as a high roller in the land of opportunity. Money has always had a way of slipping through his fingers, but Ace figures he can always win more. Eventually he racked up too many debts with the wrong kind of people. But when they finally came to collect, Ace was nowhere to be found. No one knew who tipped him off or where he has gone, but everyone who knows Ace Visconti can agree on one thing: He will survive… against all odds.
Customization
Ace

A charming gambler; sometimes a winner, always broke.

Sharp Ace

Grey-streaked hair and silver tongue.

Damask Shirt & Jacket

A classic jacket wonderfully arranged with a generously open damask print shirt.

Grey Tux Jacket

Under the suit beats a heart that always belonged to the cards.

Lucky Jeans

Sure... they might be a bit too worn and dirty for fancy casinos, but they bring good fortune!

Grey Tux Trousers

The finest trousers scam money can buy.

Bloody Damask Shirt

A classic jacket wonderfully and generously covered in blood.
(Unlocked by prestiging Ace to Prestige 1.)

Bloody and Lucky

Hey, it's just a couple of cuts and gallons of blood, they're still lucky!
(Unlocked by prestiging Ace to Prestige 2.)

Bloody Ace

A charming gambler that apparently won the blood bank jackpot.
(Unlocked by prestiging Ace to Prestige 3.)
Teachable Perks
Open Handed
Strengthens the potential of you and your teams aura reading abilities.
* Increases aura reading ranges by 4/6/8 meters.
"Paying attention is what kept me alive through the years. That, and my good looks of course." -Ace
Teachable version unlocked at Level 30.

Up The Ante
All will be well in the end; you just know it. Your confidence strengthens the feeling of hope for those around you. For each other survivor still alive, grant a 1%/2%/3% bonus to luck to all remaining survivors.
"What can I say? I'm just a very lucky guy... I'm sure some of it will rub off on you." -Ace
Teachable version unlocked at Level 35.

Ace In The Hole
Lady Luck always seems to be throwing something good your way. When retrieving an item from a chest, there is a 50% chance that an add-on of uncommon/rare/very rare rarity or lower will be attached to it.
"Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." -Ace
Teachable version unlocked at Level 40.
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Misc.
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Achievements
Adept Hag
In a public match, achieve a merciless victory as The Hag while having only Hex: The Third Seal, Hex: Ruin and Hex: Devour Hope equipped.

Even Punishment
In a public match, hit every survivor at least once after teleporting to a Phantasm Trap.

Triggered
In public matches, cause survivors to trigger your Phantasm Traps 300 times.


Adept Ace
In a public match, escape as Ace Visconti while having only Open Handed, Up The Ante and Ace in the Hole equipped.

All Aboard
In a public match, escape the match after repairing the generator on the Pale Rose.


Deep Cleansing
In public matches, cleanse a total of 100 Hex totems.
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2 comentarios
Erutobi 27 DIC 2018 a las 21:23 
mud phantasm have collision that means even you crouch on the trap it still activate and the 'trump all other add-ons' means it cannot work on all other add-ons
pinkestcoconut 25 JUL 2018 a las 23:30 
I don't understand what her add-on 'scarred hand' does. Anyone know?