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Reseñas recientes de BlackGhost

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1.9 h registradas
This is the first game that's ever ACTUALLY made me physically ill when playing it because it's so bad...
Publicada el 23 de septiembre de 2022.
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Nadie ha calificado este análisis como útil todavía
19.0 h registradas (19.0 h cuando escribió la reseña)
Here is a link to my full review of this game. [www.wblzmedia.com]

For a short tl;dr, here's the last couple paragraphs:

Raji: An Ancient Epic is a nice, little indie title that I wanted to enjoy, but sadly, can’t really recommend. The setting and aesthetics are great, but the gameplay leaves a lot to be desired. It just seems like everything that mechanically makes a game like this good was an afterthought for the setting. I wouldn’t say the game is strictly bad. It’s just mediocre at best once you know how to play around some of its jankiness. I’m just unsure how many players will actually want to adapt to the jankiness in the first place.

The $25 asking price is also a little steep as well for what you’re ultimately getting. The game is relatively short, which is fine, but the replayability is pretty much nonexistent. A new game plus mode would help with this a lot. It wouldn’t even have to ramp the difficulty up. Just give the player the option to experiment with every weapon in the game more comfortably instead of keeping them locked to designated parts of the story. Once the game ends, it just throws you right back to the beginning again on a new save.

If you’re in any way interested in the unique Indian setting, then maybe give this game a look if you have nothing else to spend $25 on. Or just watch the developers play on Steam. As for someone who’s just looking for a competent, little indie action game, I’d say give this one a pass.
Publicada el 23 de octubre de 2020.
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845.2 h registradas (129.5 h cuando escribió la reseña)
Update after 6 months: There’s little reason to believe that the biomes will become more focused, the combat will become more rewarding or the content will be any more engaging than what’s already here. At this point, it’d probably be too much work to change those things. This isn’t even considering all of the problems it has with polish. Enemies still get stuck in death animations, stuck in level geometry, or just fall through the floor occasionally. The UI still tends to bug out every so often. Mission objectives sometimes bug out, forcing you to reload a checkpoint. Teammate AI starts glitching out. Matchmaking is still a mess, etc.

The funny part about it is that I don’t think the game has necessarily gotten any worse since launch. It just hasn’t gotten substantially better. Honestly, I don’t even know what I was really expecting after six months. All I know is that this game should’ve never launched with all of this forced multiplayer, live-service BS. It should’ve exclusively been single-player. At best, the focus should’ve been mostly on single-player with any multiplayer elements being novel but fun additions/distractions.

Full review here: https://www.wblzmedia.com/2021/03/28/marvels-avengers-6-months-later-an-analysis-of-its-updates/
Publicada el 12 de septiembre de 2020. Última edición: 28 de marzo de 2021.
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