1 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
แนะนำ
37.7 ชม. ในสองสัปดาห์ล่าสุด / 37.7 ชม. ในบันทึก (37.7 ชม. ณ เวลาที่เขียนบทวิจารณ์)
โพสต์: 15 พ.ย. @ 6: 48pm

บทวิจารณ์ระหว่างการพัฒนา
This game was not ready for early access.

I applaud the devs for taking risks and trying to innovate on the click-based grindy formula, but the huge amount of improvements that have been made in these first 10 days of live service paint a clear picture of insufficient and highly skewed internal testing. Don't get me wrong, being able to better the game this quickly while openly communicating intent and feedback analysis is a great thing. However, the game is still too shallow in every aspect to be able to retain the current player count for a long time. I don't know if a team of 8 will be able to produce the amount of content that is needed in a reasonable time. I hope I'm worng, but my guess is the game will have a solid base of 3000 players by the time it has found its true identity. People are quick to turn the page on things, and I fear Brighter Shores might miss its chance to succeed.

Now here goes a more personal appreciation: please rework the whole combat system. Please. I'm not talking about the reset between every episode drama thing. The base system is just terrible. I have played a million things, and I cannot recall a worse combat than this. It is just awful. It feels too RNG based, the potion integration is wonky, special attacks would stand as nothing but a DPS increase as things are right now, the weaknesses and resistances are hardly noticeable, and the equipment scaling is all over the place. The whole idea begs for scrapping. There is no way the people who are enjoying the combat are seasoned players.

I'm still leaving a good review and I wish the project good luck! I'll keep checking the game out for future updates.
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