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Recent reviews by Daz

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No one has rated this review as helpful yet
200.3 hrs on record
Wish I could give a 'not sure' recommendation but...

The game is generally good, the story works well and flows okay for the most part, mechanics make sense, though some aspects will require a look at the in-game help as the first descriptions may not give all the information you need...

With 200 hours at the time of writing, I have 'completed' the game and enjoyed my time in Sandrock...

But it's the cosmetic DLCs, available on, or shortly after, release, that total more than one and a half times the price of the base game... Some of the DLCs come in three parts - each one giving a costume for four of the characters (And three addition recolours of the same costume.) Why does it take THREE DLCs just to give the main NPCs a beach outfit each?

It's not enough to turn my opinion negative, but certainly has made it less of a positive one...

Tl;DR - Good base game, don't bother with the DLCs unless you have that money to spare and don't mind considering it a donation to the developers.
Posted November 24, 2023.
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No one has rated this review as helpful yet
196.4 hrs on record (56.3 hrs at review time)
Early Access Review
Some updates have come to the game since I last reviewed this, adding more variety, a beacon system and the start of what I hope to be a decent way-point system as well.

The addition of the 'Log Book' also speaks for a possible story line, or at least some more depth in the game play, (Side quests.)

All in all; certainly going in the right direction, just hope it keeps on going.
As it is, it's certainly has enough to satisfy me; if you're okay just building and farming resources, I'd certainly consider buying it. If that's not enough for you... Perhaps wait a little longer and see where it goes from here.


Previous review below:

The game has lots of potential, but the pieces that are missing are... The basics:

A compass to find your way around.
A map of some form.
Character progression. (No armour available, and a starter weapon and end-game weapons...?)
Some incentive to actually play the game? (Story Line, an end goal?)

I've played for 50+ hours, and enjoyed most of the time. At the point that your ranging further from 'home' to find... Resources (People who've played know what I mean.) It just becomes tedious to find your way back without even a compass: Your character is supposed to be mechanic, surely a compass isn't too advanced for them to make?

I don't regret buying the game, and it is still EA, but I'm not sure I could recommend it like this...
Posted August 6, 2020. Last edited December 28, 2020.
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