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Đánh giá gần đây bởi disp

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533.1 giờ được ghi nhận (165.8 giờ vào lúc đánh giá)
Noita is not just a hidden gem, it's a gem that keeps shining with different colours while you slowly uncover it and each time manages to surprise you with the depth that developers put into game mechanics. You finally finish the game and think "ok, that's it" but you've actually seen less than 10% of what Noita offers. Next you learn about alchemy, then about quests, crazy achievements, rare random encounters and secrets, and many more things you didn't even know existed.
The graphics and physics are great, it is extremely satisfying to blow up/burn/freeze/dissolve/etc... everything in your sight. The wand building is genius. The crazy spell combinations you can build are limited only by your imagination, but be careful not to kill yourself with the 1st cast.
Few issues I encouneterd were related to FPS dropping after playing for a long time(fixed by restarting the game) and maybe 1 crash. But overall game stability is good.
Đăng ngày 25 Tháng 06, 2021.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
586 người thấy bài đánh giá này hữu ích
22 người thấy bài đánh giá này hài hước
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32.6 giờ được ghi nhận
This game had high potential but stopped in the middle of getting good.
Every time I play it I try to compare it with Remnant: From the Ashes, and evey time this game loses.

Interesting bosses with complex mechanics? Nope, most bosses in Outriders are simple and uninteresting. Except for mandatory spider boss maybe.
Elite monsters for hunting sub-quests are a joke: "Let's kill blue version of elite mob. Now let's kill green version of the same elite mob".

Different guns with interesting abilities? Nope. You have same weapon types just with different upgrade slots. Yes, upgrades spice up things a bit but in the end it's still the same shotguns and SMGs.

World looks empty. It seems to have a lot of things but you can't interact with them - it's all decorations which you can't even break. What you actually have is a long static decorated corridor with maybe 1 or 2 side locations and you just run straight through it. This makes you feel disconnected from the world and everything that happens in it.

Quests are boring. Side missions are divided in 3 types: kill elite monster, kill elite human, help someone. First 2 types are practically the same for all different targets and have almost 0 value. And the "help" quests are actually replayable making them negative value. What's the point of fulfilling a dying man's wish if he's resurrected to give you same side quest again?

And finally the gameplay issues: matchmaking and network code needs to be rewritten from the scratch. Devs, you can ask creators of Deep Rock Galactic for tips, they have done it right. As of now, when lobby is closed game crashes to desktop. Not only that, you have no control over anything regarding the matchmaking: classes you wand to play with, ping to game host, picking missions, nothing. You just click "find a team" and join who knows who to do whatever matchmaking decides, possiby when mission is 80% over already. This will kill teamplay if not already killed it. And without co-op this game gets boring really fast.

I'll put a litle bit of sugar at the end: the story is OK, classes are pretty good and the graphics are beautiful. Unfrortunately that's most of the pros.
Đăng ngày 5 Tháng 04, 2021. Sửa lần cuối vào 5 Tháng 04, 2021.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
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