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0.0 uur in de afgelopen twee weken / 1.4 uur in totaal
Geplaatst: 3 sep 2014 om 18:14

Platformer that requires you to die over and over to introduce new mechanics. Makes me think of super meat boy except that dieing feels fair in that game were skill is the main factor. In deadlight getting killed because a platform broke that looks similar to the past 100 platforms that didn't break just feels stupid.
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