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Recent reviews by TravistyOJ

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5 people found this review helpful
3.6 hrs on record
Somehow we accepted that rhythm games could only use geometric abstractions to inform the timing of actions, but KickBeat replaces these with goons to pummel and the results are refreshingly fun. You play as Lee or Mei, two cardboard cutout characters in a fight to protect… something. The story is not really important and doesn’t get in the way or improve anything. No matter your motivation, what’s clear is that you need to beat up hundreds of goons, and you need to beat them up with impeccable timing.

At first, the fighting/rhythm mashup mechanics can feel a little overwhelming. Your enemies encircle you, and in a specific sequence step into one of four quadrants represented by your action buttons. There are color-coded baddies, which inform how closely they can group, and if more than one can attack simultaneously. After a few songs, these rules seamlessly meld into your subconscious, and you can effectively groove into a Zen-like state that only good rhythm games afford. The note charts and timings of each track feel dynamic and fine-tuned. Each time a song drops a deep hook or a heavy beat, the corresponding skull bashing feels great. The difficulty scales well, and you feel yourself improving to the same tune as your opposition. Boss encounters provide slight variances to the core gameplay, and actually provide a decent change of pace.

In KickBeat, gamepads are not only supported they are strongly recommended. Because of the difference in spacing between WASD and the intended cross pattern of the action buttons, one can’t effectively get into the groove on a keyboard as well as with a controller.

As for the actual soundtrack, it’s difficult to comment on given how subjective musical taste can be, but I found the quality of songs varied wildly. You get a fair share of clumsy nu metal and rap rock, but you also have some well-crafted electronic, and some competent dub-step. What’s surprisingly missing is “Kung Fu Fighting” by Carl Stevens. Zen Studios, how did you miss this? Altogether, I’d say the soundtrack manages to have more good than bad, but some of the lower quality tracks have a tendency to bring you back down to earth.

Luckily, the bundled soundtrack is just the start, and you can import any song from your MP3 collection. However, don’t expect a fancy automated import tool. You will be required to tap a button to the beat of each song in order to calculate the BPM of that track. Additionally, the note chart created for each song will only be based on the timing of the beats - no fancy progressions based on the actual notes or melodies, just timed commands. It’s a feature that breathes a little more life into the original game, but not enough to keep you coming back for more.

As a devotee to rhythm games, I was excited to see if KickBeat could manage to deliver a new experience to a genre that has recently felt flat. It’s concept of using hoards of thugs as beat-fodder is more than a gimmick and provides satisfying play, but an inconsistent soundtrack, hackneyed presentation, and a weak track importer unfortunately keep KickBeat from being a true contender.
Posted 20 January, 2014.
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226 people found this review helpful
14.0 hrs on record (2.8 hrs at review time)
Nidhogg provides some of the fastest and most enjoyable monochromatic bloodletting one could hope to experience. The premise is simple. You are a pixelated swordsman in a territorial conflict with your opponent, most often your best friend sitting right beside you. Each standoff is lightning fast, and invariably ends in a gratuitous splattering of blood. Kill your opponent with a well-timed and well-placed lunge, hurl your épée at his head, or just knock him down and rip his heart out. Savagery is encouraged, and provides a hilarious counterpoint to the civilized image of fencing. Once you have managed to kill your opponent, you can progress to your goal until just seconds later, he respawns and you must again defeat him to progress. Lose, and he gains ground on you. This ebb and flow continues until one of you reaches the final screen where the winner is given a true hero’s sendup: He is eaten by a flying worm.

Nidhogg is not just a circus of inanity and violence, but is some of the best fun you can have with your friends. Controls are responsive, animations are fast and smooth, and landing consecutive killing blows provides a jolt of dopamine that keeps you coming back for more. There are multiple arenas to choose from, each one visually unique and designed to make you rethink your strategy. Some corridors are too tight for jumping or sword throwing, so both your opponent and the landscape will make you think on your toes.

Visually, Nidhogg exhibits a unique combination of minimalism through pixilation and solid colors. It highlights the expression of characters through animation rather than textures. It is aesthetically arresting and securely has its own style. These visuals are elevated even further when coupled with an exceptional soundtrack by Daedelus.

Nidhogg could have provided only the core one-on-one experience, but if you look deeper there are a lot of extras. There is a tournament mode supporting up to 8 players. There is a multitude of variants in gameplay to explore. There is a single player experience pitting you against an increasingly difficult array of AI personalities. Additionally, there is an online multiplayer component, but at the time of this review, I experienced some unfortunate glitches. In several matches I experienced moments where I killed my opponent, but immediately the game changed states, and my character unexplainably died. It wasn’t often, but it was often enough to sour the experience. I’m told that the online component is still a work in progress, so if you don’t have a friend handy to play local multiplayer check the forums for progress.

Nidhogg was first shown in 2010, and since then Messhoff, comprised of Mark Essen and Kristy Norindr, have worked to shine the core game into a full-fledged release. Nidhogg is available today on Steam for $11.99, and if you have friends, it is well worth your dollars.
Posted 13 January, 2014.
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