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Análises recentes de [Wutangle] Taddy

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The game lacks flavour, mechanics, fun combat and the UI is ♥♥♥♥♥♥♥ ridiculous. Every war you start is basically a Vicky 2 crisis now and yes, I am mad that Russia decided to intervene in my war against a backwater in SEA for no discernible reason. Don't bother buying for a few years until they actually develop the missing half of the game, it's Imperator: Rome all over again.

Maybe yellow Prussia wasn't so bad after all.

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I'm editing this review after having sunk another 25 hours into the game and after having finish a campaign or two, I feel that my opinion on Victoria 3 has changed. It's not BAD, it's worse than bad. It's ♥♥♥♥♥♥♥ TEDIOUS. I'm fine with a game being slow, Victoria 2 was a really slow game too, but it didn't need me to babysit my economy or else nothing happens. Either way i'm going to list a number of things I had problems with.

War has changed for the worse. I can't count the number of times I've had a general advance the front line only to have them bloody run off in another direction and AWAY from the war goal. I've had generals with double the defensive strength compared to the AIs offensive strength and lose. And the lack of direct control over my army means I can't have them retreat and form a defence in the mountains. Maybe you could put them on stand by and THEN send them to the frontline to defend once they reach the mountains, but you probably won't make it in time before they take the mountain, making the whole thing pointless.

And speaking of war, Diplomatic Plays are just garbage flashpoints and crises that just sort of happen with barely any warning. The ♥♥♥♥♥♥♥ migration of some random people into one of my states should NOT be more important than the Austrians breathing down my Papal neck. I only noticed that I was about to slapped when the notification for the fronts popped up, and by then I was pretty much screwed.

The UI, as many others have said too, is a mess. It's tabs within tabs within more tabs. In Victoria 2 I could easily see what my country was producing on a single page, all mostly visible on a single tab. In Victoria 3 I have to scrolled through a lot of nonsense just to find the goods. It's frustrating. And then there's the 3D graphics, namely the graphics for the POPs. It gets a little annoying trying to tell what kind of POP I'm looking at a glance, a problem that Victoria 2 didn't have. A farmer was represent with a very simple illustration of a farmer with a pitchfork and a straw hat. Easy. Simple. Recognisable. And very cost effective. Speaking of costs, let's talk about the Economy.

I don't know why Command Economy isn't active from the start, you ARE the economy. First of all, construction sectors are just civilian factories that need to be paid for. In Victoria 2 you had to pay for the goods to build the factories, assuming the capitalists didn't fund it themselves, and the factory would be built over time. In Victoria 3 however, it's a CONSTANT drain of your funds from start to finish. I don't think the capitalists are even capable of building things themselves, only expanding the factories you built.

On the subject of the factories, I absolutely hate them. I don't enjoy having to go through a dozen or more different industries to micro manage what every factory is using, it's unbelievably tedious and is probably the biggest problem I have with the economics side of the game. It's boring. Why didn't they go just do something similar to what they did with Victoria 2? In Victoria 2, from what I remember at least, the industrial research made the efficiency of your industry better. More throughput meant more goods, and more goods ultimately lead to a better economy. None of this manually importing-exporting crap forcing me to build more ports for convoys.

And finally, I want to talk about the internal politics. I don't like it. There's nothing exactly wrong with it, it just isn't very good and can be very frustrating at times. I've had a few situations where I'd be trying to enact a new policy only to roll a poor and lose support for it, eventually leading me to have such low chances of passing it that I have to abandon the process. Legitimacy is garbage. The parties that win an election with a majority should be in power after the election, it shouldn't need me to manually go in there and reform the government after every election. I know politicians aren't the brightest people, but they don't need a babysitter to tell them that maybe, JUST MAYBE, the Landowners and the Socialists shouldn't be coalition partners in government.

This game has so many issues that I don't understand how it got released in this state. Who were the lunatics that QA tested this and said it was okay? Did they have them at gun point? Were they threatened with Swedish cooking? Victoria 3 is just too tedious to be a good game, let alone a sequel to Victoria 2. But Victoria 2 wasn't exactly a great game on release either, but it didn't need 20+ DLC packs to make it the classic it is now. As it stands Victoria 3 is a tedious, boring, god awful mess of a game. And I genuinely believe it was intentionally made that way as a way to sell DLC and subscriptions that will inevitably come.

Don't buy it. Not now, probably not ever.
Publicada em 31 de outubro de 2022. Última edição em 14 de novembro de 2022.
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1 pessoa achou esta análise útil
22.9 horas registradas (17.9 horas no momento da análise)
In my first 30 minutes of the game I woke up with no memory, failed every attempt to stop the expression, met my partner, questioned the staff and investigated the crime scene. I also punched a child in the face to assert my authority and to gain his respect. After gaining the respect of the local wildlife, I was asked much later to get the tosser some speed. Not only did I get the kid his speed, I kept it for myself.

Later in the game my sense of authority informed me that my honourable conduct made me an "Honour Cop" . It then Immediately tried to convince me to stick my finger up my ass. In public. I decided it was more polite to sing depressing karaoke in the bar. I may not be very good at keeping my composure, but punching kids and karaoke skill checks aren't an issue.

Disco Elysium has no combat from what I can tell. I've fired a gun once, which was for a skill check. There was also a skill check for shooting a child , which I couldn't do because my composure is absolute trash. Honestly, it's a fun point and click adventure kind of game with role playing where failure isn't always bad. Except when punching Cuno. Reload the save if you have to, he deserves it.
Publicada em 29 de janeiro de 2020. Última edição em 29 de janeiro de 2020.
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360.1 horas registradas (102.9 horas no momento da análise)
You get to suplex a demon jet and you can force demons to wear a cowbow hat. It's pretty good.
Publicada em 26 de novembro de 2019.
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10.4 horas registradas (10.3 horas no momento da análise)
It's one of the most bare bones game Paradox has released. Every nation basically plays the same and almost everything is done through their annoying mana system. I can only assume they released it in this awful state so they could release DLC that fixes the problems they created.
Publicada em 2 de julho de 2019.
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