8
Products
reviewed
500
Products
in account

Recent reviews by onFyre

Showing 1-8 of 8 entries
1 person found this review helpful
8.0 hrs on record
I'm a sick dork, I like a thicc orc
Posted 26 April, 2022.
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9.1 hrs on record (3.0 hrs at review time)
Sugoi! Very stylish, incredibly satisfying to play. Challenging enough to encourage you to get good but doesn't rub your face in your defeats. Perfect for dipping in for a couple of runs every now and then!
Posted 30 November, 2020.
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146.5 hrs on record (131.5 hrs at review time)
Supergiant turns their Midas touch to the rogue-like genre. You've heard how wild this is driving people on the internet and it deserves every bit of the praise. 10/10
Posted 6 November, 2020.
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1.3 hrs on record
Tried it on a free weekend, crashed twice in about an hour and it was janky while it was running, with textures not updating to higher detail, weapons not being visible on the ground until you'd been in the room for a while and the controls being awkward and unresponsive. It might have been important to the BR genre but that doesn't excuse being miserable to play.
Posted 6 June, 2020.
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76.6 hrs on record (41.2 hrs at review time)
Get in the robot, Isaac.
Posted 29 June, 2019.
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520.5 hrs on record (312.2 hrs at review time)
This game throws you in at the deep end. You have so many more options than in other first person shooters, and as a result every time you die you're immediately thinking about what else you could have done, what other angles you could have taken and what mistakes your opponents were making that you could have capitalised on. It really rewards putting the time in to learning the maps and the interactions between characters' abilites, but they all make enough sense that you're not completely lost without that.

The community is a little better than most, which helps. The developers have done a great job fixing bugs and listening to the player base, but they do make a lot of work for themselves by not testing enough, so things do go wrong at times. Overall though, it's different enough from other shooters that you'll want to keep coming back to it, even if you don't have a squad to play with regularly.

Oh, and don't get the starter edition, you'll have enough trouble unlocking everything on the regular one.
Posted 23 November, 2017.
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12.3 hrs on record (9.5 hrs at review time)
This game is the best kind of hard.

Every miss, counterattack or fall could have been avoided, and was telegraphed to you. The colours might just look like they wanted a synthwave aesthetic, but everything has a meaning and you can tell the properties of every bullet and beam, while still looking really sweet. This means every fight is fair. Some of them could be more fair, like some ranged-focussed bosses probably needed their patterns spread over one more health bar so you didn't have to do so many at once, but it's still possible, no, feasible to beat them without taking a hit. Barring a few rare glitches and slowdown, or camera weirdness, (it's still a Unity game) you always know what you could have done to avoid that hit.

This game is just bosses. The devs clearly noticed how the best parts of Metal Gear Rising and No More Heroes and the like were when you were duelling someone with similar powers, so they left out almost everything but that. It's not as relenless as that sounds though, there's a breather between each fight to give you some sorely needed explanation as to what's going on. More importantly, each boss is contrasted with the next in fighting style or attitude to you, usually both. If you talk to someone about this, you'll probably have a different bosses that you loved more than anything, could barely touch and walked all over.

Get this game if you love those duel bosses, a surprising subtle story, and the sweet cyber sounds of Carpenter Brut and the like.
Posted 4 June, 2017.
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431.9 hrs on record (297.4 hrs at review time)
This game's had its ups and downs. The developers really want to look good in front of the community, but they've done some really dumb things in the past. I won't go into them, because they're pretty much all fixed now.

There's a huge amount of customisation here, that's the main draw. You're going to be replaying heists over and over if you want to gain levels, but there's a lot of variance in them to keep things from getting boring, and you can really change up how you play with different weapons and skills. Stealth is an option in several heists, and is really satisfying, but lag is as much of a problem as you'd expect.

I definitely recommend this game now that all the DLC is cheaper. It was kind of a mess before but now it's a lot easier to get into and there's still somehow players for it, at least for the time being.
Posted 17 October, 2015. Last edited 24 June, 2017.
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Showing 1-8 of 8 entries