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Публикувани: 11 юли 2016 в 18:41

Рецензия от „Ранен достъп“
22 Hours and however many dosens of games later...

Sure it is still early access so this will mostly be for what I'd like to see come prime time.

Weapon Variety will need to increase as well as drop rate. Clearing a building to find only perks and a hammer with *maybe* a crate somewhere meanwhile someone loots a building with armor, spears and tracker. Some weapon ideas: net gun, arrow mods (explosive tipped, poison tipped), flare gun, baseball bat with mods, once you take bleeding damage leave a trail of blood, Hell honestly you could heave over to the PayDay DLC's and just look at all the DLC weapons packs they have - they'd be perfect. Imagine running through the woods in some super loudy clanky super high defense armor with a sword and crossbow but are super prone to from behind assasination attacks? Awesome.

The single map gets old really quick. Since the only thing that changes is the drops/crates/perks the terrain gets old. Would like to see multiple maps, different enviroments, night battles, etc.

Teaming. Oh team play. Get stuck with someone whose never played before? Sorry but you've lost. Get teamed up with someone 900yds away but an enemy team spawns practically next to each other? You'll get picked off before you reach your team mate. A better communication system needs to be made. Something like whistles or shouts rather than typing "35 SE" meanwhile Mr 35SE is now 1SE. Also a rage mode.. because it is infuriating when your team mate gets off'ed 2 minutes in (at 700yds away) so get a speed/damage perk but a screen effect that makes it harder to spot opponents.

All in all it has potential. Luck plays a huge role which could be balanced out but overall as long as the devs go in the right direction things could get better for sure. 7/10
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