23
Products
reviewed
161
Products
in account

Recent reviews by Jett

< 1  2  3 >
Showing 1-10 of 23 entries
9 people found this review helpful
74.0 hrs on record (48.4 hrs at review time)
Clearly players would rather a buff of existing underpowered/pointless items, vs nerfing the only tools viable on higher difficulties.

This achieves very little if you have already hit the end game. The game is harder, sure, but still the end game content is non existent and you cant chase further buffs or upgrades, rather you just have to grind and kite a little more on higher difficulties; nobody finds this fun.

Feels like a knee jerk response to a lack of content and poor balancing. Does anyone like the Blizzard style of nerfing?

Tuning the difficulty would have proven more effective, though simply nerfing some weapons to artificially pad the end game is just lazy and rushed and ultimately creates more reasons to wait for content rather than extend the time people around 50 hours are going to continue to invest.

Unfortunately the game is plagued with regression issues, even reading the patch notes, for every minor issue resolved, they introduced additional unrelated problems and increased stability issues.

The off colour DRM is a reason in itself not to recommend. This is 50h game, maximum, pending new content, which leaves it a low value position, resulting in the best option which would to be to wait for a lower price, more content, bug fixes and balance changes.

Player base will likely fade in the coming weeks, as there really isn't a reason even to push 100h on the game.
Posted 6 March.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
11.3 hrs on record (5.5 hrs at review time)
Early Access Review
This is an excellent translation of Deep Rock Galactic in early access form.

Clearly the game needs more levels, more bosses and boss mechanics, more enemy types, weapons etc.

Takes about 5h to unlock all the characters and complete each of the levels, probably 10h - 20h to fully complete the content available on all difficulties, though its a little light on content and game mechanics its going to get repetitive and a bit boring at around the 10h mark.

Ghost Ship has done a great job constantly adding content to Deep Rock over time, so I would expect this will be a proper Early Access title with proper developer support moving into release 1.0, especially as this game essentially cross promotes Deep Rock core game quite effectively.

The core mechanics are fun, the visual style, audio, controls and performance are all excellent, just a little light on content, which feels like a true representation of an Early Access title vs feeling like you are Beta testing a buggy mess.
Posted 19 February.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
11.9 hrs on record (10.3 hrs at review time)
- Difficult with oddly compelling gameplay fundamentals and tight controls.
- Some boss mechanics are a little unreasonable/cheese.
- Takes about 10h to complete single player.
- You can complete the game using face button "easy mode" striking, so all in all, not wildly difficult once you pattern the bosses.
- Co-op is quite interesting with skilled players, would be nice to see online multiplayer mode through updates.
- Message to the developer: Tweak UI and UI controls, resolve some very limited crashing, balance tweak bosses eg "???", add (online) multiplayer eg online championships. Really compelling first effort, keep it up!
Posted 29 January, 2023.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
128.9 hrs on record (21.7 hrs at review time)
The gameplay is tight, however everything else is Early Access at best.

There are no Space Marines, Terminators, Tyranid hordes, Tau, Orks etc; confusing application 40K license.

This game is in Early Access:

- Performance is really bad
- Stability is bad
- There is a cash shop, all the cosmetics are lame and expensive
- Item crafting, is coming soon
- Endgame is non existent
- Lack of classes
- Lack of maps
- Lack of weapons

The good:
- Gameplay is fun
- Difficulty is high
- Controls are tight
- Hit registration is clean

TLDR; its Vermantide 3, with guns, in Early Access, with way less content, wasting the 40K license.

Max level a single character is 30 hours.
Max gear level a single character and complete all levels on max difficulty is 100 hours.

Would be good get in a year with patches, content updates and for half the price.
Posted 21 November, 2022. Last edited 17 January, 2023.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1 person found this review funny
0.0 hrs on record
These guys let me play as VIn Deisel and stab guys in the ear with a screwdriver, they deserve a shot at Payday 3.


Posted 7 November, 2019.
Was this review helpful? Yes No Funny Award
6 people found this review helpful
1 person found this review funny
43.2 hrs on record (23.9 hrs at review time)
Definately more Hitman Season 2 than anything resembling a proper sequel to the 2016's Hitman.

All the cutscenes have been reduced to partially animated story boards which, along with various other omissions and lack of improvements, reflects the shoestring budget of this release and absurd nature of the asking price. Simple but small details like "Hitman 2" weapons having a special little sticker to denote the difference from the first game's items feels extremely contrived and arguably lazy. Essentailly any complaints or potential omissions series fans have had from the 2016 Hitman are still absent here, essentially all you have here is some additional levels. It's Hitman Season 2.

There are marginal improvements to the scope of the some of the levels, however the core designs are no more complex than before, they simply take longer. Improvements to graphics are itterative improvements at best and really add nothing of substantial value to the core gameplay and performance tapers off more or less in line with any visual improvements, so not much of a technical achivement IMO.

Definately not worth the full asking price and the shifty presentation of the demo when other games don't make this mistake feel intentionally deceptive from the publisher. This all becomes painfully clear once you read the privacy policy. The privacy policy and EULA for this game are essentially hidden behind external account activation, which is required to unlock most of the games functionality (even in the demo), as others have noted this is something that should violate Steam's own store policy.

I love Hitman and I enjoyed playing additional levels of Hitman here in Hitman 2, however the publisher has taken many steps to deceptively represent the product, collect and sell your personal data and is simply charging full price for what would amount to DLC content for any other title.

They have chosen to include a "legacy" bundle which includes "remastered" levels from Hitman, however given the laughably similar nature of both games, even this seemingly value oritented inclusion comes off as a misrepresentatation after further consideration.

Overall the game is actaully quite a bit easier than the previous game, even on Master difficulty. Anyone well versed in the first title will find this immediate and apparent on even the first play through, moreso once you break down the levels.

Overall I would recommend this at a much, much, near zero dollar price point and it's a shame that anyone with privacy concerns can't rely on Steam to ensure the publisher is upfront about that. Warner Bros is probably the largest publisher of media (not specifically games) on the platform, so don't expect Valve to do anything about it.

Much like the first game, the publishing strategy has near ruined the product and the privacy situation is deceptive and unreasonable for any game, let alone at this price point. Grubby, greedy stuff from IOI, Warner Bros and Valve.


Posted 2 January, 2019.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
11.3 hrs on record (11.0 hrs at review time)
The game has significant technical problems and the inclusion of loot boxes and microtransactions very early in the game's development didn't leave me feeling much love for the developer.

The game adds very little to the core mechnics from the first title so really this feels like a half baked cash grab from the studio, rather than an honest effort to produce a worthly sequel.

Checking this out now that is in full release, I was suprised to experience more technical issues than when the game was in early access, which leads me to suspect either; this project has very little ongoing technical resources allocated to it, or they are at the end of the road with whatever technology they are using here.

A tough game to recommend based on the number of other high quality PVE games available at the moment, especially with the questionable inclusion of loot boxes and multitude of technical problems.
Posted 2 January, 2019. Last edited 2 January, 2019.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
35.6 hrs on record (29.0 hrs at review time)
Early Access Review
Very early access, lots of bugs, performance problems, horrible netcode and small player base. The game design is however quite compelling with exceptional sound design and plenty of interesting mechanics for a seasoned FPS player to appreciate.

The performance however is extremely bad considering; the amount of time this game has been in development with the same single level and game design, the extremely poor visual appearance and performance of the game on lowest settings, the amount of regression issues introduced between updates, the high technical pedegree of the developer and despite regular "performance" updates, still awful performance.

I apprecaite the game is early access, but this has been in development for a very, very long time and based on the other applications of the engine in recent years, I suspect Crytek's technology simply doesn't stack up to Unreal Engine 4 or iD Tech 6 for this particular type of game. So, just because it is early access does not mean you should expect the performance to be orders of magnitude better when it ships, which honestly is where it needs to get to for most players even with 7700K/1070 class hardware to have a reasonably good experience. Either you are picking potato graphics, with still middling performance or good (not great) quality graphics with crippling performance.

I have been playing this on both an 8700K/1080Ti system and a 2700X/Vega 64 system at 1440p and the performance across both systems is very unimpressive and the rate of improvement since the day one release has been very, very slow. Really any resolution above 1080p seems to brutalize the render pipeline in a way that reminds me of Dishonored 2, in a bad way.

If you have a 4770K and a 980Ti that is probably the minium configuration I would recommend you try this on and expect to drop the render resolution down at anywhere above 1080p and most of the quality settings too. The fact that the recommended hardware configuration is an i5 and a 970 feels more like they just picked the most popular hardware configuration from a steam survey, however it is an entirely absurd recommendation. The minimum recommended hardware specifications are totally absurb, bordering on false advertising which probably explains some of the negative Steam reviews.

The game is definately worth a look for anyone curious enough to be reading Steam reviews, however temper your expectations regarding graphics performance, netcode performance and visual quality as the product screenshots and hardware suggestions set the expectations way, way beyond what's going to be possible for most people likely to pick this up.


Posted 2 January, 2019.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
522.0 hrs on record (53.5 hrs at review time)
So, you have a "throw insult" button, dudes running in dialling pizza hut and blowing themselves up, bullets punching through walls, custom servers and a server browser, disturbing screams from burning people alive, blowing up enemy technicals with RPGs, driving around with the boiz, choking on chemical weapons and best of all brutal PVE difficulty.

It's all here and high quality stuff for the asking price, with strong developer updates and support so far. The performance needs some optimisation and it's a system pig, but it runs well on high end hardware with tuned settings, looks excellent and it's early still so they get a pass on that.

If you like shooting stuff in games, this is a classic in the making.
Posted 28 December, 2018.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
1 person found this review funny
519.0 hrs on record (193.3 hrs at review time)
Early Access Review
I respect the developer's decision to remove loot boxes as a core mechanic, but of course that's going to upset some stupid people. The performance is excellent, under 50 ping network performance is solid, steady updates with free content and really stand out quality for a (now) free to play title, that is still in early access, which I think many people forget. The game is great, but it's going to be a tough crowd to please and jumping into free to play and removing loot boxes is going to fire some people up. The core gameplay experience and technical performance on offer (for free) is exceptional with strong evidence of a serious developer. Recently complaints stem largely from the removal of fluff, loot and meta balance in the game, but this is Quake, so really none of that is important. CTF is exceptional and definately the stand out experience.
Posted 28 December, 2018.
Was this review helpful? Yes No Funny Award
< 1  2  3 >
Showing 1-10 of 23 entries