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0.6 godz. w ciągu ost. 2 tyg. / 4,998.2 godz. łącznie (2,743.7 godz. w momencie publikacji recenzji)
Zamieszczono 21 czerwca 2013 o 16:57
Zaktualizowano 17 czerwca 2024 o 6:45

CS2 Sub-Tick New Features:
  • pre-lag
  • pre-tagging
  • tag-warping
  • aim-stunning
  • sliding
  • bullet-curving
  • death prediction
  • induced collisions
  • audio negation
  • fake packet loss

With the absence of lag compensation, the sub-tick system is a "hinting" system.

Clients send hints to the server hinting that an action was performed, without actually having performed the action. The server then predicts whether the action could have been performed, and then executes it without giving the user back control. The server discards any and all information that it predicts could have been overridden by new data, even if the event did in fact occur.

When an enemy target is moving in front of the player, the player's keyboard and mouse controls will be completely disabled, preventing the player's character from moving. This is intentional by design to ensure the player's inputs are processed precisely by the server.

What you see is what you get!
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Komentarzy: 2
Shiva 12 maja 2018 o 5:27 
Agreed !!!!!!!!!!!!!
potatofade 9 czerwca 2014 o 8:37 
well said.... more reviews! hahahaha