3
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170
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Recent reviews by ChickenMobile

Showing 1-3 of 3 entries
79 people found this review helpful
55 people found this review funny
262.1 hrs on record (3.3 hrs at review time)
Did a 600 piece puzzle and last piece was missing.
Found it on floor.

10/10 realistic jigsaw puzzle experience.
Posted 13 January, 2024.
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9 people found this review helpful
1 person found this review funny
2.8 hrs on record
Early Access Review
I love the premise of this game: always wanted a game where you play as a pixie or fairy, it's very immersive/pretty and the base building is fun - very conan exiles like. The combat is good but sometimes glitchy and difficult. Playing as a group would definitely make it a much easier and fun.
... However I would put this more as a "I will wait until it is more fleshed out before getting more into it." Currently early-game resource gathering is too grindy: most of it being used to repair your gear which breaks too quickly. Every creature is hostile, making it is almost impossible not to chew through all your food/bandages to just walk a short distance to the next quest hub. Travel is so slow, which isn't bad in itself, however it is genuinely frustrating when you die and have to go back to your body; only to probably die again from hordes of bugs which can usually outrun you.
The Rhino Beetle boss was way too hard (we died constantly). Not sure if we accidentally skipped previous mission zones or what - but this appeared to be the first mission from an NPC.

Perhaps it needs more difficulty sliders other than: everything will murder you or everything is passive and will not. I do think this has a lot of potential to be great! - but just isn't for me right now.
Posted 21 July, 2023.
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22 people found this review helpful
3 people found this review funny
13.8 hrs on record
As soon as I saw this game purchasable in beta - I was thinking "Awesome! an official lego minecraft like game" and promptly bought it. However playing it I was incredibly disappointed. This game is barely complete - and at times, frustrating especially when it came to controls.

Like many, as a kid I was (and still am) a huge fan of lego - and my initial impression of this game was promising.
Unfortunately the bad highly outweighs the good and is the reason why I wouldn't recommend it.

TLDR: Concept good, controls and execution bad.


THE GOOD

1. Diversity of worlds, players, items and vehicles

Don't like the world you're on? Go to a lava world, a medieval world, a swamp world, or something else. There are always unique mini-structures, characters and animals to find. And because the worlds are auto-generated, each one had something different. One thing I did find awesome was the amount of animals and vehicles you could ride which ranged from a rowboat to a dragon - each with their own unique 'lego' animations.
I was however, disappointed that you couldn't make your own vehicles (or at least I don't think you can).

Players can also choose how they want to look by finding Lego peoples in different worlds. I thought this was a cute touch - and is a way to make your character unique online.


2. Building customisation

There were many blocks to choose from which will allow for some interesting and creative structures (when unlocked). It is evident how awesome buildings can be just by walking around the worlds. And honestly this game is a lot cheaper than actually buying Lego blocks.




THE BAD

1. Lack of goals

There were no missions of any sort in the beta, however it looks like the developers just plonked in a range of simple mission content given by Lego NPCs for release. At first this was fun to learn how to use different items, but then it just became repetitive for little reward or purpose, usually in the form of golden bricks or coins. Great coins! but you can collect coins by literally punching anything.
This might change when playing with friends where building might be a higher priority - but I was just simply bored by the content provided.


2. The controls

I'm not sure if this is the case for other platforms, but the controls are absolutely terrible for PC.
Other than being glitchy, it was almost impossible to be precise with the tools. There were just too many tools and menus to get through - adding unnecessary complexity and time.
The shortcuts were also very inconsistent (if there was any) - e.g. the put away button for items (down arrow) does not match the put away button for tools (c).

The biggest concept of this game - 'building' - was way too hard to do!
It seemed that the game encourages copying and pasting existing structures more than actually creating your own. I tried to make a simple house but gave up after the first wall because of how frustrating it is to get a block exactly in the position you want. The camera was everywhere, my character always ended up stuck in a wall or swimming in an ocean 200 metres away from where I was building and 'first person' mode doesn't exist in builder mode.
Maybe it was the fact you had to right-click and drag the mouse to look anywhere - but it was just damn awful.
Posted 28 March, 2017.
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Showing 1-3 of 3 entries