54 人がこのレビューが参考になったと投票しました
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過去 2 週間: 0.0 時間 / 総プレイ時間:596.7時間 (レビュー投稿時点:405.9時間)
投稿日: 2021年12月6日 8時22分
更新日: 2022年9月18日 8時29分

Look at my play time. That's not idle playtime, that's active. To say this game is like XCOM devalues this game. TROUBLESHOOTER is more than XCOM. It has a long, interactive, well written story (translation issues aside) and one the most dedicated development team I have EVER seen in a game.

This game has 100 hours of content, easily, and at it's price is woefully undervalued. I've never played a game where the community unanimously is begging the developers for more ways for us to pay. Yeah, that's right. The gamers are saying, "Please, let us pay you more for this game" only for the developers to release an entire full fledged DLC for free! What the heck!

Buy the game. Not at a discount, but at full price. Heck, buy the art book, buy the soundtrack. You know what, buy the trading cards! This developer 100% deserves every single cent.

(Update: Most translation issues have been fixed!)
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開発元の返答:
Dandylion  [開発元] 投稿日: 2021年12月6日 22時05分
Thank you for comparing Trubleshooter to a good game. XCOM is like a big brother to us. We were able to borrow a great system that had already been verified from him, and based on it, we were able to color the game.

I think this evaluation, which stems from a deep understanding of your game, makes the reader feel a deep trust in the game. You are supporting the development team like this again.

I think it's time for us to prepare for the next update once again.

Thank you for this review.