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Reseñas recientes de Acu

Mostrando 1-6 de 6 aportaciones
A 1 persona le pareció útil esta reseña
60.5 h registradas (46.9 h cuando escribió la reseña)
Reseña de Acceso anticipado
Waited 2 years for this game, and will still have to wait a bit more for the rest of the game, but I'm happy with what there is.

Biggest positive of the game is no curfew. You don't automatically pass out at some arbitrary time. You can build up a farm of meat plants, make food with them for the best energy food in the game, and have a full stack of them wherever you go to never get exhaustion again.

What ISN'T mentioned, however, is that this game DOES have a plot that is told with the NPCs and not just environmental storytelling. It takes a while to get to it with the ever increasingly steep hill that is the money grind, of which your main source of income is tourism. You unlock a bit more story after every tourist upgrade you purchase, of which get more and more expensive, and the final upgrade costing a massive 30,000 coins. I imagine that when more buildings to renovate are added later on down the line the grind won't be so bad, but as it is right now the money grind is honestly the worst thing I can think of about this game.

Everything else gets a thumbs up from me.
Publicada el 23 de septiembre de 2024.
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Nadie ha calificado este análisis como útil todavía
65.1 h registradas (32.9 h cuando escribió la reseña)
Repetitive Stress Injury: The Game.
Publicada el 17 de septiembre de 2024.
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A 6 personas les pareció útil esta reseña
1 persona ha encontrado divertida esta reseña
27.9 h registradas (11.9 h cuando escribió la reseña)
Reseña de Acceso anticipado
Despite the flaws, you can craft literal holy/unholy nukes in a bottle and throw them at townspeople. 10/10
Publicada el 20 de octubre de 2023.
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A 7 personas les pareció útil esta reseña
1 persona ha encontrado divertida esta reseña
3.7 h registradas (2.8 h cuando escribió la reseña)
Reseña de Acceso anticipado
A great game to play with friends, but it can get quite a bit hectic at times. Thankfully, even though this is a Mario Party-like game with minigames you play every round, the games you play are co-op. Everyone is working toward the same goal, and those that fail the minigame dock a point from the life that everyone shares at once.

Speaking of which, some of the minigames currently in the game are so difficult that I feel changes are desperately needed.

Duck minigame: You're required to hit your arrow keys in the direction the ducks are facing as they ZOOM (not exaggerating with this) toward the failure line. Missing one is an almost guaranteed fail. The main issue here is that the ducks wiggle and wave and you have to look at which way they're facing in order to input the correct direction.

Fishing minigame: You're required to fish up objects before a time limit. Doesn't sound bad, but you have to WAIT for fish to hook, and then keep a box over the fish outline as it moves up and down (this plays exactly like Stardew Valley's fishing, if you've played that). If the fish at any point moves outside of the box, the catching process resets. The fish you get is RNG and each one is a different point value, and you need to catch a lot. Good luck with this minigame should you get it.

Mushroom minigame: You're required to platform in a side-scrolling game to the end. Along the way, you have to dodge mushrooms. Touching one sends you back. Doesn't sound bad, but they can chain into each other. Good luck if the stage generates in a way that you get sent all the way back to the start from the middle of the stage.

Slide puzzle minigame: HA. Good luck doing this with a time limit.

Breakout minigame: Another one that is extremely hard to do with a time limit, especially if the stage generates in a way that there are unbreakable blocks in a line blocking most of the path.

Racing minigame: Touching any other car around you docks your speed so hard you will never catch up.

Asteroids minigame: You're required to dodge asteroids as they fly around the screen. The issue is, when the game starts, ALL asteroids are spawned at once and fly toward your team that makes losing instantly almost guaranteed.

That's just a few of the gripes with the current minigames that are currently in the game, but they're planning on releasing more over time. How many more hasn't been announced.

Is the game worth it though? Of course. It's a really fun co-op game and has online capability, just try not to yell at your friends too much for failing a game because the odds are definitely stacked against you.
Publicada el 5 de marzo de 2023. Última edición: 5 de marzo de 2023.
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A 1 persona le pareció útil esta reseña
2 personas han encontrado divertida esta reseña
0.0 h registradas
DLC references locking the butler in the freezer 10/10
Publicada el 1 de febrero de 2023.
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Nadie ha calificado este análisis como útil todavía
3.2 h registradas (2.9 h cuando escribió la reseña)
Do you like hearing and/or making your friends angry? Here's another good game for that.
Publicada el 27 de mayo de 2022.
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Mostrando 1-6 de 6 aportaciones