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Recent reviews by Trago

Showing 1-6 of 6 entries
1 person found this review helpful
730.1 hrs on record (692.0 hrs at review time)
Give me more or give me death
Posted July 12, 2024.
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No one has rated this review as helpful yet
43.0 hrs on record (2.0 hrs at review time)
Woah.
Posted January 27, 2018.
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6 people found this review helpful
15.9 hrs on record (0.5 hrs at review time)
Early Access Review
Logged in ate a blackberry picked up a stick beat a zombie to death and gave it the middle finger

10/10 GOTY
Posted January 19, 2015.
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2 people found this review helpful
0.4 hrs on record (0.4 hrs at review time)
You will only ever be horrified once throughout this game. Everything will be pretty creepy, sure. But you will come to a sudden realisation which you may work out half the way through, or right at the end. And when you come to that sudden realisation, you will excrete your intestines so hard that you'll open a hole in the space and time continium, take a time out, get some hot cocoa, hire a shrink, go through 6 months of rehabilitation, fly to Canada to face your fears, see a moose, have a nervous breakdown and hang yourself.
Posted November 24, 2014.
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4 people found this review helpful
1.2 hrs on record (1.1 hrs at review time)
Well, this game pleasantly surprised me.

In all honesty I purchased the game purely as it was tagged as a Psycological Horror, yet there were no screenshots to "prove" it. I'm a huge fan of "don't ask me about the game, just play it" and love the unexpected. If you are likeminded, its definately worth picking up The Moon Sliver.

The graphics aren't incredible and the controls are very simple, but that all adds to the charm, and to a certain extent, the creeepiness of the game. The Moon Sliver is saying more through less as its the lack of entities that make it such a chilling piece of work. I'm unsure as to whether this is as a result of a lack of time or resources from the author, or whether this was intended to be so, but either way it works terrifically well.

As you can see, it took me roughly an hour to complete the game. I have more to say about playing The Moon Sliver after 60 minutes, than I do about some horror games that I have invested 10 hours into. If you appreciate story, atmosphere and more subtle horror then you'll get your monies worth out of this short and sweet experience.
Posted October 30, 2014. Last edited October 30, 2014.
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21 people found this review helpful
3 people found this review funny
40.9 hrs on record (34.9 hrs at review time)
I'm extreamely schitzophrenic about this game.

First off, it runs via Uplay. Instant boner kill, nothing I hate more than the Uplay client, although its not too bad when you know, you can actually log in.

Watch_Dogs had a massive hype train, and the graphics we were promised looked incredible. The concept of being able to hack your surrounding environment sounded amazing taking player/surroundings interactivity to a new level. (No, i'm not going to scream LEVELUTION!!!11!)

However two hours into the game you realise very quickly that you've exhausted the hacking diversity of the game. Hackable entities are far more limited than expected and grow extremely repetative. There's only so many times that its funny to make Blockers arise from the ground like you're a ♥♥♥♥♥♥♥ wizard (harry) to destroy the hilariously naive policeman chasing you.

And the driving, ♥♥♥♥♥♥♥♥♥ the driving is terrible. None of the cars have any traction whatsoever and you aren't able to shoot from your car as one would expect, resulting in a fairly bland experience when in a car chase. There isnt an awful lot of intensity chasing a high value targer when neither you nor them can fire at each other, leaving you to rely purely on hacking exploitations, giving you the limited choice of eliminating your target by:

- Traffic Jam
- Blockers
- Steam Pipe (Explosion)

The combat system is nothing special, yet has some interesting elements. Red Dead Redemption managed to spice up its combat system with Dead eye, New Vegas gave combat the edge with Vats, Skyrim offered a selection of Kill Moves, as well as unique Magic / Shouts. Watch_Dogs's unique combat mechanic is that you are sometimes able to hack objects on enemies to your advantage. For example you can distract them with Text Messages to sneak past, activate explosive devices on their belts, or even cause a blackout which will allow you get up close and personal with your unsuspecting foe. Yet all in all, every Watch_Dogs firefight is the same, copy and paste. Same ♥♥♥♥, different location.

The story had a promising start. However the pinacle of the games excitement was reached too quickly, and one certainly feels like they hadn't thought too much about the plot after the first hour. The protagonist, Aiden Pearce is a very uninteresting character. He comes across as just your classic "detective" type, who has decided to take on the world because ♥♥♥♥ you. If you like domestic issues and family sob stories, then maybe you'll get a kick out of the campaign, but otherwise, meh. I stand by the suspision that they seriously didn't think ahead with the plot.

The only thing that I really do think is perfect in Watch_Dogs, is the Digital Trips feature. These Digital Trips are like mini-games, except each individual trip is like a game in itself. Every single one is heaps of fun, and arguably more fun than the original game. One involves you comandeering a ♥♥♥♥♥♥♥ Spider Tank that has gatling guns, rockets, and can climb up the sides of buildings. If that doesnt get you horny then you're no child of mine.

I feel like Watch_Dogs needed another year or two to polish up. Slow and steady would very possibly have won the race.

Would happily pay 20 quid for the experience as aspects of it have been fun. But 40? Getouttaheeeeyaaaa
Posted October 13, 2014. Last edited October 13, 2014.
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Showing 1-6 of 6 entries