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Recent reviews by 光雄䝿

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No one has rated this review as helpful yet
1.1 hrs on record
The game is beyond broken. Ascensions don't work at all. When I do that, the game simply crashes and the Cloud starts suffering from issues, meaning I can't carry over save data to another device. When I came back, all of my progress is still there with nothing back to 0, and I have more Ascension currency, so go ahead and farm this: Ascend, crash the game, load it, spend Ascension points, Ascend to crash again, repeat.

Also, this game is made with unity. Remember, unity partnered with a Malware company so it very likely WILL ruin your computer. Avoid this game like it's a mobile scam.
Posted 21 August, 2022.
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No one has rated this review as helpful yet
0.0 hrs on record
Has a few unique concepts, but feels a lot like an early creation. When it comes to the basics and how the table plays, it does what it's supposed to do. There is a drop target bank for starting Multiball, but the drop targets reset individually after a while. However, the drop targets stay down long enough to make lighting Multiball a bit easier with enough practice. The spinning wheel at the left is the most interesting part of the table, but it can't really be aimed for. This can be a bit of an annoyance, since the wheel is used for starting modes and Multiball.

When I played this table for the first time, I didn't like the fact that it had dual drain lanes on the left, however I quickly felt relieved when discovering there was an unlimited Kicker in the leftmost drain lane, while the right drain lane next to it has a pin to knock the ball into the Kicker. The only real way the ball could drain through those drain lanes is if the table is nudged. I guess this was done on purpose to discourage nudging when the ball is in that spot. One complaint I have however is, like Space Shuttle before that was changed, that the Kickback Kicker at the right drain lane seems close to impossible to activate. I've played many sessions of this table, and many balls tend to eventually go into the right drain lane. Also, during modes and Multiball, spelling CANOES in the return lanes and drain lanes doesn't work, meaning that ball savers can't be activated during them, and speaking of Multiball, there is no music during that, just silence amongst the sound of Jackpots and targets and bumpers, and speaking of Jackpots, I can't help but feel like it's rather hard to get Double Jackpots, Triple Jackpots and Super Jackpots. I keep on getting Jackpots quite easily, but no others. Lighting the lanes for a ball saver not working during Multiball and modes seems to be true for all other Remake tables too. I could've forgiven this a bit if it was just this table and maybe the next one, but all of them? Considering that these lanes are usually supposed to activate the ball saver, I just find it strange how all of the Remake tables, including this one, don't work when there is more than 1 ball in play.

Overall, when it comes to a game of pinball, this table does the basics well enough. There are a lot of shots that aren't too hard to hit, starting modes is clear enough, however this still feels like it was an early table.
Posted 7 June, 2019.
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8 people found this review helpful
0.0 hrs on record
This table, at first, was way too unfair and frustrating to recommend. However, it has now been updated. There is now a Kickback lit at the start of each ball, and the LAUNCH drop targets around a pop bumper no longer light locks, but instead the kickback. Plus, the locks are all lit from the start. Since these changes have been made, I felt like I had to redo a review.

The Remake of the Space Shuttle table, while challenging, is not too agravating. There are quite a few shots to go for, but a few of them tend to be quite difficult to get through. The voice that is heard through the table fits the theme well enough, but at the same time, can be generic at times. Starting a mode is especially easy to notice being tough to do, since it requires 4 shots to a kickout hole. Luckily, starting a mode will stay lit once one has been started, so experts shouldn't find much of an issue with that.

However, the biggest complaint I have with this table is that there doesn't seem to be a way to restart Multiball. I feel like when the LAUNCH drop targets now light the Kickback, it's now impossible to light the locks again for Multiball. The spot target bank that is close to the left-most flipper gives out a lot of points when cleared, but that spot target bank could just as easily be used for lighting locks. Outside of those problems, this can be a fun table for a while if you want to practice how accurate you are.
Posted 15 May, 2019. Last edited 7 June, 2019.
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Showing 1-3 of 3 entries