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Senaste recensioner av tonydez415

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69.4 timmar totalt (12.1 timmar när recensionen skrevs)
Early Access-recension
BattleBit Remastered

Roblox Battlefield, But A Bit More Interesting

I've been playing BattleBit for a little while now, at least since earlier this Spring when its playtesting was starting to pick up in popularity. It's an interesting game full of crazy setpiece moments, hilarious push-to-talk shenanigans, and some pretty tight gunplay. As a low-end version of Battlefield, it actually does quite a good job at mimicking the series' best traits while adding in a few nice aspects that make this game more original. However, the game's fun can be faltered by some weird design choices, a shaky level of quality to its maps, balancing issues, and the general bugginess of early access.

BattleBit's gunplay is fairly tight for a low-poly shooter, and it's likely the main reason players keep coming back. The sound design plays a big part, with it being on par with Battlefield's chunkiness and depth at times. Weapon feedback is very good, and each gun feels distinct and powerful in its own ways. This helps during hectic firefights where buildings are collapsing, helicopters are crashing into the surroundings, and people are screaming all around you. It's an immersive experience, and the proximity voice chat that is implemented is clear, crisp, and easy to access, making the game feel much more alive than Battlefield.

This can be for better or worse sometimes, since you still have people who scream obscenities and racist remarks, but OkiGames has a solid anti-abuse system in place for their voice/text chat that seems to get rid of offenders fairly fast. You can still cuss, but spewing discrimination isn't really something the developers seem to allow, which is a really good thing. The fact that audio recordings are saved is a bit fishy, but since I have no proof it's been used in a negative way, it's not something I find too bothersome.

BattleBit is in early access, so there are still a lot of kinks to work through. I'll leave a list of current issues that I believe hurt the experience for myself:

- I personally think the map design needs a lot of work, with many maps feeling not only too similar visually, but play far too similarly each round. The feedback system that exists for these maps is present, but I haven't seen anything large scale being implemented.

- Personally, I think there needs to be the ability to parachute, at least for a specific class. This can be done by sacrificing your gadgets or tweaking something with your armor, but Battlefield's best moments come from its generally more dynamic movement system at times (thinking more along the lines of BF4 and 2042 rather than the more boots to the ground ones).

- Vehicles are too strong and/or anti-vehicle tools are too weak. I think vehicle speed needs to be lowered, or the time it takes to fire rockets needs to be a bit faster. Working as a team can get the job done, but this will always be a game where people don't work together because, well, that's multiplayer in a nutshell these days.

- General UI improvements and bugfixes. The game's presentation through menus is very poor, and there's not even menu music. You also need to be able to customize classes outside of a game. There are still many EA bugs, but I'm sure this will be fixed in due time - as it stands, the game is fairly polished, but there are visual, audio, and movement bugs still present.

- There needs to be an adjustment to spawning (relay beacons in particular), as well as the way maps play out. There is far too many instances of back flag captures that make the action feel fragmented, and if you get bad squad luck, it feels like you get locked out of actually going anywhere on the map. This can be improved by adjusting the spawning locations in base to have multiple set points, or by increasing the base radius to discourage spawn camping. This is also a problem in Battlefield, so I don't expect any huge changes here, but it would be nice to see the developers tackle this issue.

BattleBit is likely the best Battlefield clone to date, but in order to have a long AND influential lifespan, it still needs to shore up some of its issues. I like playing it for now, but there is potential down the line where I get tired of some of the game's problems (map design, spawning, and low QOL features), and I could see myself taking a break only to never return. I hope the developers use early access as a tool to really improve this game, but I guess time will tell what happens with BattleBit. For now, it's a cheap way to experience some of the best aspects of Battlefield without giving Electronic Arts any money, especially since this developer team actually seems to care about their product.

Final Verdict: 8/10 (Great)

If you enjoyed this review, feel free to check out my curator page for my thoughts on a variety of other games!

https://node2.projectplanet.cn/@store.steampowered.com/curator/37542043-ADHD-Reviews/
Upplagd 25 juni 2023. Senast ändrad 21 november 2023.
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0.0 timmar totalt
Binding of Isaac: Wrath of the Lamb

Isaac's First DLC

This is a solid DLC that adds a buttload of content to the original game. While not all of the content is "great", there are things such as the Angel Rooms, spider/sack enemy types, new curses, and new bosses/mini-bosses that just help the game feel so much more fleshed out. Isaac's original content was fine, but got old really fast, so this DLC helped add a layer of randomness that actually helped with the game's run diversity and added some extra charm to the experience.

Final Verdict: 6/10 (Above Average)

If you enjoyed this review, feel free to check out my curator page for my thoughts on a variety of other games!

https://node2.projectplanet.cn/@store.steampowered.com/curator/37542043-ADHD-Reviews/
Upplagd 24 juni 2023. Senast ändrad 5 november 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
1 person tyckte att denna recension var hjälpsam
14.6 timmar totalt
The Binding of Isaac

The Original Version Of The Definitive Flash-Era Roguelite

The Binding of Isaac is now 12 years old, which is a pretty crazy thing to me. While I didn't play this original version until now, I had played the Rebirth remaster a lot when I first got my PS4. That game was likely the first true roguelite I had ever played. Revisiting this original version makes it clear where the game placed its roots, but it also shows how inferior the first version was.

The interesting thing about Isaac is how much it replicates the original The Legend of Zelda with its dungeon design. This never occurred to me until I recently played the first LoZ game, but it's a core component of this game with its focus on ranged combat, bombs, keys, and the way dungeons and enemies are structured. It's a nice evolution of a pretty early adventure game idea.

The actual gameplay of Isaac is pretty simple but does devolve into a repetitive yet addicting loop. You defeat a room full of enemies to progress throughout a randomized dungeon, and you collect primary items and other secondary-use items along the way. This changes how Isaac's character functions and offers some wacky tools to fight enemies with. A downside is that you cannot get rid of items you don't enjoy, and there are no in-game descriptions for any items, causing you to have to memorize each one (unless you have a wiki pulled up next to you).

The game is also very, very focused on randomness. There isn't a lot of room for skill, so you pretty much just work with what you're given. I find this game to lean too far into the "luck" side of things more often than not, which really takes away from the feeling of accomplishment.

Still, it's a fun game with some imaginative items, enemies, and boss fights. Future expansions/remasters would only make the game stronger, but this base version is still playable for those who are interested in seeing the earlier days of this game.

Final Verdict: 6/10 (Above Average)

If you enjoyed this review, feel free to check out my curator page for my thoughts on a variety of other games!

https://node2.projectplanet.cn/@store.steampowered.com/curator/37542043-ADHD-Reviews/
Upplagd 24 juni 2023. Senast ändrad 24 juni 2023.
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2.2 timmar totalt
Sonic Adventure 2

A Sonic Game For Sonic Fans...Not Much Else

Don't really know what to say for this one. I tried so many Sonic games and none of them have stuck with me, and this is one of the more popular and beloved ones. The soundtrack is not too bad, but it feels like just about everything else is low-budget and crummy to play through.

The game has floaty controls and unfocused level design. There's another simple plot about Dr. Robotnik capturing the emeralds and yadda yadda. New hedgehog called Shadow, with a cliche personality to boot. Visuals are decent, but the world has a scattered art focus, which is a shame since I always liked the aesthetic of the 2D games. These 3D ones just do not match in quality.

The voice acting is comically bad, but the audio design somehow makes it worse. Low effort writing and dialogue combine to make poor scenes all around.

Again, I've sort of given up on these games. This one just took the aspects of the previous game and dialed them up to 11, which will work great for fans of that game but will still end up being niche for most people. The platformers I enjoy tend to have imaginative, focused, and properly flowing levels. Also, you know, good controls. I just don't like Sonic much as a concept, so this game likely serves as a final chance for me to have enjoyed the series.

Final Verdict: 2/10 (Bad)

If you enjoyed this review, feel free to check out my curator page for my thoughts on a variety of other games!

https://node2.projectplanet.cn/@store.steampowered.com/curator/37542043-ADHD-Reviews/
Upplagd 25 april 2023. Senast ändrad 25 april 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
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0.1 timmar totalt
Aperture Desk Job

Short And...Alright

Was recommended to play this one when I first received my Steam Deck, and I have to say that it was just an okay experience. The humor was solid and it was cool to see more added to the Portal universe, but the gameplay was very simplistic and lacking. Additionally, the game is very short, clocking in at around half an hour of my time. Nothing too groundbreaking, but it wasn't offensively long to the point of exhaustion by any means.

The story is simple: you work with another robot at Aperture and deal with the consequences of goofing around on the job. You get to meet Cave Johnson again for a solid cameo, but it amounts to a five-ish minute long scene before the game comes to a close. It's cool that they got J.K. Simmons to come back and reprise his role once again, but this short game just didn't do too much with its runtime.

There's a short turret sequence and some amusing jokes, but this is pretty light for a "platform experience". It's advertised as a tech demo, but it doesn't really go over all of the Deck functions in details the way that Wii Sports or Astro's Playroom do for their respective consoles. It could've been much worse though, and its at least short enough that I would possibly stop in to play it again if I really wanted some Portal flavor, though I don't see why I wouldn't just play the main games instead.

Final Verdict: 6/10 (Above Average)

If you enjoyed this review, feel free to check out my curator page for my thoughts on a variety of other games!

https://node2.projectplanet.cn/@store.steampowered.com/curator/37542043-ADHD-Reviews/
Upplagd 31 mars 2023. Senast ändrad 31 mars 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
1 person tyckte att denna recension var hjälpsam
1 person tyckte att denna recension var rolig
9.4 timmar totalt
Call of Duty 2

Slowly Refining Itself

A sequel was "quickly" released for the first Call of Duty (two years seems slow now for a COD cycle), and it looked to push the series ever further with its technical performance and gameplay addiction. The healing system was streamlined to fit the new level designs, shooting was improved to feel crisper, and the visuals were sharpened ever further to deliver one of the better military shooters at the time of release. While the gameplay didn't exactly see any large changes or tweaks, level design saw a more open-ended approach come to fruition for better or worse. Call of Duty 2 is a good example of a solid sequel that doesn't change the formula much, though in my opinion this improve help my opinion of the series as much as I had hoped.

The biggest change is the switch to regenerative health, which in my opinion feels much more natural for the series. On easier difficulties I can see this being far too unrealistic, but I play most of the titles on "Hardened" and this felt just right. It wasn't as brutally difficult as the first game and its expansion, so engaging in firefights felt more natural and I relied on cheap tactics far less. The level design has also been opened up involve less cover and more dynamic set pieces, though this still led to frustration on higher difficulties since you still die in a few bullets.

Enemies are still far too accurate which definitely hurt my experience. You would barely peek around a corner and enemies would beam you right in the face, and this led to more situations where I cowered in cover waiting for a chance to peek out. Funny enough, this helped with immersion for a bit, but it started to get a bit old after a while.

Guns are unfortunately still a bit underwhelming. I didn't really find them to feel that good to use, and you do still have a pretty limited arsenal at this point in the series. They also don't feel super powerful at higher difficulties, and most enemies will die in two shots to the chest which is less than ideal during larger enemy attacks.

I do still hate the fact that there are so many defense sections in this series so far, and they tend to be filled with far too many enemies with not enough cover. The defense of "Hill 400" was really tedious, though thankfully not on the scale of "Pavlov's House" in the original game. The regenerating health does help a ton, and this title surely made improvements on the poorer parts of the original.

However, there is still something lacking for me with this game. The story is a tad bit less linear, at least with the ability to choose which campaign you want to play in. I still didn't care about most of the characters, and I pretty much felt like generic Russian/British/American soldier-boy most of the time. This would be improved starting with Call of Duty 4: Modern Warfare, but at this point in the series the writing is still pretty much nonexistent.

The graphics are noticeably improved, and the game just feels even smoother to play. Colors pop a bit more, though there is still an overreliance on the dull grays and browns of wartime Russia and France. The final mission definitely made things more interesting visually. I also liked the smoke effects - they last a lot longer and look far more natural, even if the game is dated by nearly two decades of superior game visuals and tech in general. Audio is still nice and crisp, a huge boon for immersion and game feel.

Still no comments on multiplayer since the servers are mostly dead, but I don't think playing it currently would change my mind much. It seems very simple with some solid maps, but also not too interesting what with the changes with the series itself and in the shooter genre as a whole.

This is a solid game, but not really one I see myself playing again. It feels like a tweaked version of Call of Duty, which is great but a bit too simple. It needs something else - more bite, more edge, and more story. More guns would help too! It's worth a look if you're interested in the series, since I think the presentation is just fine and sort of captures the formula. However, it feels like one of those generic WWII games the industry has memed now, which is sad considering it was one of the better ones at the time.

[/h2] Final Verdict: 5/10 (Average) [/h2]

If you enjoyed this review, feel free to check out my curator page for my thoughts on a variety of other games!

https://node2.projectplanet.cn/@store.steampowered.com/curator/37542043-ADHD-Reviews/
Upplagd 27 februari 2023. Senast ändrad 27 februari 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
3 personer tyckte att denna recension var hjälpsam
12.4 timmar totalt
Postal 2

Utter Goofy Madness

A controversial game for its time, Postal 2 seems a bit tamer nowadays. Granted this is due to copycats and the general relaxation of mature content in most current media, but this is one of those titles that isn't really that controversial when you look back on it. Sure, you CAN kill innocent bystanders if you choose, and there is a ton of violence with some solid gore effects, but its premise is actually much different from the original. It's for better or worse gameplay-wise, but it certainly doesn't top the original's goal of literally committing mass murder and it's a bit silly to think the media ran around blaming this game for so much.

The plot here is not really existent. You play as "Postal Dude" yet again, though this time it's in a far more comical setting. You carry out various random tasks throughout the fictional town of "Paradise", and this leads to all sorts of random encounters with angry video game protesters, hippies, terrorists, cops, and even postal workers (a fitting final level if you play it out in the correct order). There's a lot of black comedy and racist/sexist humor on display, but I never found it to be so offensive that the game would be banned in any sort of way.

I guess that's the interesting thing about media like this - it's bound to lose its controversial nature over time since it dared to take risks. Maybe this game actually WAS more controversial than I think, hell I daresay it must've been. What other games at the time allowed you to murder innocents at a whim while slicing them to bits? Not many I say.

With the shock and awe of its graphic material out of the way, the game underneath is sort of average. It's a shooter that plays somewhat similarly to Half-Life , only there's way less instances of platforming, atmosphere-building, and plot progression. The shooting is alright, though weapons seem to feel weak in many cases. There's a diverse arsenal that contains all of the standard firearms you expect, though some weapons stand out in good and bad ways. I loved messing people up with the Scythe and Sledgehammer since they were interesting to use and had fun animations, but the Shotgun felt far too weak while any fire weapons risked you lighting on fire in the process.

The levels are also not very interesting nor laid out well. They're all very linear outside of the hub world and pretty easy as well. The hub world itself was fairly big, but I didn't find that much to do. There was the occasional hilarious instance of finding some terrorists twerking or seeing random NPC's break out into fights, but it was mostly an empty sandbox outside of these moments.

The humor is solid at times, but I also think the game lacks a real identity. Sometimes it's better than the original (that one being dark, moody, and edgy in its entirety), but other times I sort of wished it followed the story of someone far more interesting and possibly crazier. Instead, "Postal Dude" serves as a jokester who doesn't have much personality outside of being cynical - fine I guess, but it doesn't carry much weight after a couple of hours.

It's a fairly short game that still manages to feel a bit stale by the end. It needed more diversity and more interesting weapons, since most feel both weak and repetitive to use by the end. It also would have been nice to see missions play out more interestingly - everything sort of just devolved into chaos by the end of each day. I'd likely never play it again, and the charm lost its luster by the time I finished, but if you want some sort of chaotic sandbox shooter, I guess you could do worse than this one. Just don't expect anything too edgy compared to other games made today...

Final Verdict: 5/10 (Average)

If you enjoyed this review, feel free to check out my curator page for my thoughts on a variety of other games!

https://node2.projectplanet.cn/@store.steampowered.com/curator/37542043-ADHD-Reviews/
Upplagd 3 februari 2023. Senast ändrad 3 februari 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
1 person tyckte att denna recension var hjälpsam
51.3 timmar totalt
Dragon Age: Origins

Mid Fantasy

It's been almost a full decade since I had first tried out Dragon Age: Origins on my Xbox 360, and while I found the introduction of the game to be pretty cool (differing backgrounds lead to different intros), I wondered for a while why I never ended up playing more than that. I then decided a few years ago to do a similar thing, again to no avail. As one of my final games of 2022, I decided to mod this thing up once and for all and attempt to delve deep into Ferelden in hopes of finding an experience truly worth the game's epic namesake. I have to say that after all of this time waiting, I've been disappointed again (surprise, surprise).

Maybe this game would have been better had I played it more around its release (or, you know, just was older in general), but I found so much of this game to feel far more dated than some of the other "great" games from 2009. Yes, the game's writing is solid enough "character-wise", and yes, the game contains impressively rich lore as per BioWare's typical offerings, but I just couldn't really harness any more fun out of this one outside of those aspects.

The combat is incredibly stiff and unsatisfying to me. This may have to do with the game's unimpresive animation at times, but I've seen people bring up that this system is mechanically deep (which I wouldn't argue with). Yet, I never found it *fun* to interact with. Attacks were automated and rigid, the mana/stamina systems felt overly restrictive, and in-game tactics required a constant hampering of combat pacing. For my experience in any RPG with combat, I still need to feel like I'm "taking part" in a battle AND have a direct way of influencing it. It's kind of the point of having diversity in builds and whatnot. In Dragon Age: Origins , it feels more like you come across enemies and slowly slap them around a bit with some uninteresting abilities until one side fully dies. Well, unless you're a mage that is.

See, DA: Origins is absolutely clear with its intentions - in the world of Ferelden, magic is power, and everything else is just secondary. This applies both to the actual power levels of each class as well as the number of interesting things you can do with them. As a Warrior or Rogue, most skills revolve around drawing attention/distracting enemies and stunning or charging up powerful attacks. Typical stuff, but it's limited to this for a nearly fifty hour main campaign (even disregarding side content). The thing is, once you choose a class, you're stuck with them. Sorry! Better luck next time. (Unless you utilize a mod to change this, but it wouldn't really prove as a smooth transition to suddenly go from lumbering, beast warrior to fragile, reclusive mage)

If you are smart enough to play as a mage though, well, you're in for a treat. Origins provides a slew of fun tools to play around with, ranging from necromancy to divination, even spells covering the whole classic catalog of fire, air, ice, electricity, etc. As a mage, you actually FEEL powerful, or at least feel like you have potential to become so. This is massive flaw since none of the other classes feel this way, and this is evident when you start to interact with the party system. Mages are awesome...except for that they're built like actual twigs, snapping at any moment of exposure to direct combat.

Now, I chose my character to be a warrior. Boo-hoo, bad choice, I guess, but at least he was a damage tank. However, in Origins you can pretty much control another character in everything except direct dialogue, meaning you can have your character be the "Frodo" to someone else's "Sam" (there are still debates on who the main character is in "LOTR"). I can switch to being a mage, or rogue, or fricking GOLEM mid-combat! It's actually a cool concept for a game to have...until you realize most other characters aren't that fun to play as.

While magic provides for interesting tools to play around with, the actual act of playing with them is very stripped back. You click a button, see an extended animation, and watch your character send their attack towards an enemy...only to miss? This game utilizes a random attack succession system and lord does it fail to make combat feel "realistic", nonetheless "fun". The game starts to feel more like a battle management simulator, and this is far different than a direct-control RPG in many elements. One of the things that suffers the most from this in my opinion is the game's immersion.

[/b] Origins [/b] does not have a strong plot. It's simple and it works for sure, but it boils down quickly to "recruit allies, fight evil, save the world". It is not very subtle with this either, thus much of the game's true narrative is actual within character interactions. These are very solid, hell some of the better characters I've seen in interactive fiction. Yet, the "Alistair's", "Morrigan's", and "Zevran's" of gaming can't fully shine without immersion, and I constantly found mine broken through the rugged simplicity of the plot and the bland combat.

What also ruined my experience was how slow the game felt. I try to be patient with games but forgive me if I don't want to spend a few hours exploring a mine for a small relic for a section of one main mission. This type of mission made the game DRAG for some many hours, and by the time I got to "Orzammar" and the "Deep Roads" I just had enough. I couldn't do any more quests like "The Fade" stuff either (though I'm pretty sure that was undoubtedly the worst part of the game).

To add on top of this, the Darkspawn NEVER feel like a true threat, and there's no sense of pressure through gameplay or writing that indicates this. It's only characters "talking" about how bad they are, but besides the early sections of the game, you can go almost to the very end without being SHOWN their tenacity. They're literally just "evil monsters" and that's it.

There's no doubt that Origins was made with love and care, especially for the theme, genre, and lore throughout. There's an absolute truckload of material to read through in this game, and lore nerds would find much to love from the way BioWare unravels this universe. However, the game is just not very fun to play outside of dialogue interactions. Movement is cumbersome and clunky, combat lacks proper feedback and is restrictive to a key class, and the overall plot struggles with pacing and tension - one of the most important aspects of any RPG story. Mass Effect may be less mechanically deep than Origins , but it was more fun because of its pacing.

Look, if you enjoy this game, good for you. I'm late to this party like most people, but I never really got behind the "real-time combat" genre. You could call me "impatient" (I played fifty hours, so f*ck me right?), but I think games should be a "bit" stronger with getting things moving along UNLESS they have a strong gameplay loop. Plus, my reviews aren't factual - look at the average review to see how people who play it feel about their experience. My experience, however, was pretty middling, so seeing people call it a masterpiece sort of causes me to scoff. Different strokes, I guess. Dragon Age: Origins is, frankly, not one of those games.

Final Verdict: 5/10 (Average)

If you enjoyed this review, feel free to check out my curator page for my thoughts on a variety of other games!

https://node2.projectplanet.cn/@store.steampowered.com/curator/37542043-ADHD-Reviews/
Upplagd 26 januari 2023. Senast ändrad 3 februari 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
18.9 timmar totalt
Borderlands GOTY Enhanced

Childhood Nostalgia Revisited

Borderlands was an absolute classic for me as a kid, and I spent many hours looting, shooting, and goofing around with elementary school friends back when voice chat on consoles still felt like a novelty. I'm not even that old, yet the fact that this game is nearly 14 years old now certainly makes me feel like the same adults that used to reminisce on the novelty of the OG Quake battles that used to dominate their mindscapes in the late 90's. I had taken a long break from playing this and had completed a solo playthrough in 2018 or 2019, but I recently completed it again with my current go-to co-op partner - my girlfriend. Ah, have times changed...

The game still has a simple but interesting premise - explore a chaotic wasteland of a world dominated by corporate greed, reckless roided-out bandits, and lots and lots of rusted steel and gun smoke. The cell shaded visuals have certainly aged a bit, but man were they something that I found fresh as a kid. It was also one of my earliest endeavors into the world of RPGs, or in this game's case, the "ARPG-lite". A sprinkle of perk progression here, some random loot there, and tons of repetitive tasks - breaths in - nothing better to sooth the mind of a ten-year-old kid.

Enough with the nostalgia, because now I'm a (jaded) adult. Once you look past the novelties...the game is really simple. It was definitely a flash in the pan, and the original game doesn't hold a candle to its sequel in pretty much every way. Yet it held such a place in my heart and mind for over a decade, mainly because it has a style that was abandoned from future games in the series. There's a sense of loneliness to your adventure that just doesn't really exist in the sequels, and that helped it feel like you were entering uncharted territory, not "well-observed but rarely ventured" territory - those two things are WAY different in practice.

The shooting is also really awkward at times. It sort of feels like you shoot in the vicinity of enemies rather than "at" them, and entire gun classes feel worse because of this (see the Sniper Rifles and Shotguns). Models either have poor hitboxes, or the guns themselves are glitchy. Either way, it made shooting feel choppy, stunted, and ultimately less satisfying than my childhood brain could recognize.

The audio is still solid, though it cut out a bit here and there. This is likely due to me playing it co-op split screen on my PC...which you're likely wondering about since that doesn't "officially" exist. I used a pretty janky program (won't name drop in case it ends up screwing up someone's PC, but if you look up a guide, you'll absolutely come across it), and this thing just made things so much more difficult than they had to be. There were crashes, some occasional glitches (visual and audio), and it always made me worried about malware. Yet, unlike Gearbox themselves, it allowed me to play co-op without goading someone into buying themselves a gaming PC, buying the game, and setting up the awkward party feature in the game itself. Thanks Gearbox , for once again you prove to be a player-friendly company...

The glitches may have also been an aspect of the version I played, this being the "Enhanced" GOTY edition. The game did look a bit sharper, but seeing comparisons proved that this was a sloppy remaster. Shadow work is not as good, and the additional weapons are cool until you realize they are WAY more powerful than any others you come across - something which ruins the game flow of "loot, compare, sell" with weaponry.

At least this version still includes the DLC, and having played them all again, I definitely think they are worse than Borderlands 2 . They're pretty cheaply made, and even though they can be worth a playthrough (except for Moxie's, since it's crap), the quests and themes never felt fully "realized". The main game has the best curve of "discovery of Pandora" along with "gameplay mechanic introduction" of the bunch, so much so that the main campaign is still "great" in my books.

But since this is a remaster as well as a DLC collection, the "value" increases while the experience drops in quality. The whole Borderlands 1 package is weaker than the sum of its parts, since many of the DLC's are just "extra whipped cream " rather than "extra dessert".

Still, the game is fun and is worth at least one playthrough (including the DLC's...except Moxie's) for anyone new to the franchise. Hell, check it out if you've played the sequels/spin-offs and want to see where it all started. I can Recommend it for sure. Just don't expect it all to be as funny, addicting, or properly supported as the future titles - Gearbox has always smelled the money when it became available, and thus poured assets into capitalizing that first and foremost. Maybe one day we'll get a return to a more "isolated" or "exploratory" title like this one from them. At least this one will always be a solid memory for me, even if that memory grows a bit dimmer every day.

Final Verdict: 7/10 (Good)

If you enjoyed this review, feel free to check out my curator page for my thoughts on a variety of other games!

https://node2.projectplanet.cn/@store.steampowered.com/curator/37542043-ADHD-Reviews/
Upplagd 16 januari 2023. Senast ändrad 16 januari 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
0.7 timmar totalt
The Elder Scrolls: Arena

Not A Good Start At All

The Elder Scrolls was never really on my radar until the release of Skyrim over a decade ago, and I've only ever played Oblivion in addition. I've enjoyed my time with both games, but I was always interested in going back to the franchises' humble beginnings to see if there is any semblance of a spark with those games. Naturally, I found myself playing this title - Arena - the canonical, technical, and "spiritual" start to the series.

My god was this awful to play.

The controls are exceptionally poor and make navigating the opening area a complete chore. Combat felt stiff, clunky, and directionless. The presentation of the game was fine, but the audio mixing was all over the place. Creating a character was a complicated and arduous process, and I never quite felt like I understood what stats were important and which were absolutely useless. I also knew the game wouldn't look great, but it really does just look like a jumbled mess of textures and sprites hopping around.

Don't bother with this one. It's a redundant entry nowadays that technically indicates the start of the franchise, but it's just not worth going through its slog of mechanics for a chance of enjoyment.

Final Verdict: 1/10 (Terrible)

If you enjoyed this review, feel free to check out my curator page for my thoughts on a variety of other games!

https://node2.projectplanet.cn/@store.steampowered.com/curator/37542043-ADHD-Reviews/
Upplagd 26 december 2022. Senast ändrad 26 december 2022.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
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