11
Products
reviewed
227
Products
in account

Recent reviews by •҉Raysparks

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Showing 1-10 of 11 entries
No one has rated this review as helpful yet
532.1 hrs on record (23.7 hrs at review time)
This game is an immersive sim masquerading as an RPG. It's perfect.
Posted 4 August, 2023.
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1 person found this review helpful
1,337.9 hrs on record (1,249.4 hrs at review time)
funny sword game
Posted 15 October, 2022.
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No one has rated this review as helpful yet
34.9 hrs on record
The best game ever made. It's my goal in life to make something that touches someone as much as this game touched me.
Posted 25 November, 2021.
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1 person found this review helpful
0.0 hrs on record
I was largely disappointed by this DLC, but I still recommend it. Despite its shortcomings, It's still a good time, and the enemies and weapons it adds are something I very look forward to seeing more of in mods and master levels.
The DLC is lacking the clever and memorable combat encounters that made TAG 1 so incredible, which is a huge shame. The difficulty overall is also not challenging enough to really keep me engaged, but I play UNM, so for the average player I imagine it feels about right.
Overall, it's not nearly as good as TAG 1 or the base game, but I do think it's a solid addition to the game and well worth your time.
Posted 23 March, 2021.
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No one has rated this review as helpful yet
0.0 hrs on record
This is one of the best DLCs of all time, and it's certainly id software's best work. TAG 1 steps up the difficulty in all the right ways, keeping you engaged and challenged the entire time. The encounter design has been massively improved from the base game as well, with virtually every single fight being memorable. No longer do fights blend together and become a blur - you'll be remembering exactly how each and every encounter violated you for as long as you live.
10/10 DLC, and Blood Swamps is easily one of the best FPS levels ever made.
Posted 23 March, 2021.
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2 people found this review helpful
1 person found this review funny
2,783.2 hrs on record (901.3 hrs at review time)
It honestly boggles my mind that the same company to make something as good as the Index made a piece of software this completely terrible. Every single time I want to start VR, I have to spend 20-30 minutes starting and restarting SteamVR, restarting my PC, and even uninstalling and reinstalling it just to get it working. In my experience, it only launches successfully 10% of the time. The other 90% I get a "critical error" that crashes my entire PC and forces a restart, or at the very least a full restart of Steam. It's awful that this is the only way to use the Index, because I get so frustrated just trying to get this piece of garbage to turn on that I lose interest in actually playing 9 out of 10 times.
And that's not even mentioning the weird bug that seems to occur for everyone who uses it - where it says I've played 1,000+ hours even though I know I haven't even put in 150 in all my VR games combined yet. Seriously, just look at other reviews and try to find one with less than 1,000 hours on record. It's an awful piece of software that I only use because there's literally no other choice. Absolutely unreal that this is coming from Valve.
Posted 1 February, 2021.
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No one has rated this review as helpful yet
1 person found this review funny
259.8 hrs on record (64.7 hrs at review time)
Early Access Review
Only 1/3 of the game is out and it's already tied for my favorite FPS of all time. The skill ceiling feels nearly infinite and the cybergrind makes it endlessly replayable for me. Soundtrack is absolutely top-notch too. Would recommend to literally anyone.
Posted 2 December, 2020.
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No one has rated this review as helpful yet
251.9 hrs on record (47.5 hrs at review time)
Eternal almost perfectly executes on the type of game it wants to be, and does so with incredible confidence. For the people who like the type of fast paced parkour & combos-with-guns style gameplay Eternal demands, a better game has never existed. I cannot get enough of Eternal and don't imagine I'll get bored with it any time soon
Posted 29 March, 2020.
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1 person found this review helpful
4.8 hrs on record (3.5 hrs at review time)
My two favorite things in games are stealth and good movement systems, and this game has both and does them really well. It's so fluid at times that you almost forget it's a stealth game as you rapidly wall-jump across the entire map to stab a guard who's about to notice a corpse you left behind. The level design is also surprisingly varied, with some levels being tight and claustrophobic where every movement counts, and others being sprawling open warehouses that require a good grasp of the speedy aerial movement to not get spotted. It always feels like you can play the level faster and more fluidly, and since it's just a joy to play, it's a great reason to keep coming back.
Posted 29 October, 2019.
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32 people found this review helpful
3 people found this review funny
534.0 hrs on record (59.6 hrs at review time)
Mordhau feels great to play for a few hours because of the incredibly well done visuals and feedback upon hitting someone with a weapon. However the game's actual combat mechanics start to become more apparent the more you play, and that's when the game starts to fall apart.

All of Mordhau's combat mechanics encourage a fast-paced, reaction-based system that results in twitch-based gameplay rather than a more strategic and deep-learned skillful approach that's offered by other slasher games. The core of the combat system comes down to single button presses or simple one-two combos, meaning the options the game presents you for offence all come down to pressing the right button the most number of times, rather than creating opportunities with good footwork or intentionally whiffed attacks or whatever other cool technique you figure out as you play. This also has the consequence of making it feel as though beating an opponent relies on *them* messing up, not on you being better. And because all the game's mechanics encourage aggression so much and do very little for people who want to get better defensively, combat ends up feeling like a game of "who can be the most aggressive for the longest period of time so the opponent has more time to make a mistake" rather than a deep system that rewards understanding of weapon quirks and reading and controlling opponent's moves.

The game is also very lacking in content. 7 maps, many of which are very small. 4 gamemodes, 3 of which are just variations on the traditional team deathmatch gametype. Mordhau's flagship gametype, Frontline, also fails to live up to it's purpose as the main gametype, as the moving spawnpoints with no objectives tend to just make it feel like a glorified TDM rather than a proper objective-based gamemode.

The game has some good, though. It feels better to hit someone with a hammer with this game than it does in any other game. The customization is some of the best I've ever seen and all without any microtransactions. The maps all feel different and are each enjoyable in their own way. However, I don't believe this is anywhere near enough to outweigh the incredibly lackluster combat system.

If you want to casually play a sword-fighting game that feels good and were annoyed by the spinning in Chivalry, you'd probably love this game. But if you're looking for a deep combat system that encourages learning it's mechanics and developing your own unique playstyle through your understanding of them, look somewhere else. The game looks and feels fantastic, but anything deeper than surface level is very poorly made.
Posted 11 May, 2019.
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Showing 1-10 of 11 entries