13
Products
reviewed
76
Products
in account

Recent reviews by Skirts are superior

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Showing 1-10 of 13 entries
No one has rated this review as helpful yet
20.8 hrs on record (3.2 hrs at review time)
A lot of issues with the game.
Players are desynced even on low ping and slightly teleport because of the interpolation.
No exclusive fullscreen so your mouse gets out of the game window in the middle of a fight and you cant do anything for a moment
hard coded 60 fps lock with no option for it in the settings, there is a way to change the limit with a startup command -setfps and changing to the beta branch.
Movement feels junky
The movement mechanics are unpredictable and frustrating at least for new players
A controller is recommended but optional

I love the idea of the game and it can be fun with friends but how the game is done is silly
Posted 11 July.
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11 people found this review helpful
135.8 hrs on record (11.7 hrs at review time)
Works pretty well, the difference is big, but don't get fooled by people's hype, it's nothing more than an optimized and better made position estimation that already exists in every game. The only problems I've had is bad compatibility with seated style playing, the floor height adjusting is pretty annoying and takes too long or requires multiple tries to trigger, the software could at least support toggling itself off without restarting steamvr, and because ovr's playspace mover doesn't transition the body animation anymore(because games receive the body information as a real fbt trackers), it causes a significant problem. The second problem is the legs crossing (which was slightly improved in the update, but still occurs often), that's one of the reasons the body movement feels a bit awkward, it's not a game breaker tho. I also don't like the software throws you into the calibration mode without telling you how to do it or what controls to do it with, the only way to finish it is to google the answer, read a guide or read this story page which most users don't do, you also have to configure the FBE in some games in the game settings for it to work better, but there's nothing the developer can do about it other than inform the user. I also don't like that your legs move separately on their own while calibrating the fbe in games like vrchat, it makes it much more difficult to calibrate it accurately and if you don't do it right it makes you end up with one leg in the wrong position.

The developer of Standable supposedly plans to implement compatibility with real FBT in the second version, it will help out FBT look more natural and behave more realistically. I can't wait for it, because it will make FBT behave and look better even for budget options. You could even buy just 2 IMU FBT trackers, one for each leg, and have an actual functioning FBT that looks convincingly thanks to Standable. SlimeVR offers 5 IMU based trackers for 165$, if you could buy 2 trackers you'd theoretically have convincing FBT for 66$ leg tracking + 18$ delivery + 20$ Standable = 104$ but it's time to stop daydreaming.

Standable looks to be a great software for vr gamers. Considering it's in early development while the developer is actively working on it and the price is fair, it's a safe buy for me.
Posted 26 May, 2023. Last edited 26 May, 2023.
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No one has rated this review as helpful yet
0.7 hrs on record
hold in tension all the way through, a game for a bit over half an hour
Posted 7 November, 2022.
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6 people found this review helpful
2,236.0 hrs on record (647.2 hrs at review time)
Early Access Review
Easy Anti Cheat in a social VR game creates more problems than it solves
VRChat just added Easy Anti Cheat to the game. The text below was written by Knah on VRChat feedback (Canny), so credits to him, he explained it very well. Currently it has 19.1k upvotes which is huge.

Soo... The long blog post, praising EAC as a silver bullet that solves everything. Except it isn't, and the only thing it actually "solves" is wholesome modding.
Here's simple facts:
* Most games that use EAC (or other anti-cheats) still have cheaters. For VRChat, this means that malicious mods will still exist and be used to annoy people in publics.
* Some of VRChat's problems (avatar ripping, crashing) have nothing to do with client mods. It's exceedingly easy to do both without mods. In fact, wholesome mods are used to prevent crashing and make ripping harder. All EAC does in this case is make people crash more due to lack of protections.
* The blog post once again shifts the blame to mods for account theft. At the same time, VRChat Team soft-endorses OSC software, "as long as you can build it from sources yourself". What do you know, the same applies to most wholesome mods - they're completely open-source and safe. This is a blatant two-faced lie to spin the narrative in your interests.
* Mods causing issues for creators or VRChat Team on game updates? The main source of update breakage is VRChat deliberately obfuscating their code, making mod development harder. As for creator issues, some mods also provide brand new possibilities that VRChat refuses to consider or will consider "soon" (see below).
* VRChat has been historically slow at adding features. You promise mod features "soon" but people can have them now, via mods. It's very likely that "soon" in this case will be either "years", or "never" for more niche features or features that don't align with your team's grand vision. To this day IK2 is far from perfect (people still use you-know-what), avatar favorites are pitifully limited, and most mod features are not even mentioned anywhere, with their canny posts lying forgotten and buried.
* You have a lot of angry people on your hands, duh.
Given that this update seemingly fixes nothing while also angering quite a few people, how about you choose a different course of action? Here's what I suggest:
* Drop EAC and forget it ever existed. Same for any other anti-cheat.
* Focus on actual security - not trusting the client, fixing exploits, having serverside checks. It's actual work, but it's also the only thing that has results. Not pretending that an anti-cheat solves anything.
* Drop obfuscation from most of the code. It didn't stop modding and only caused issues on game updates. Mods for non-obfuscated games break way less on updates. You can keep obfuscation on parts you deem critical to security, like Photon - not that it will stop anyone, but at least it will send a clear signal.
* Adapt to the reality of people modding the client. Update TOS to distinguish malicious and non-malicious modifications. Normalize talking about mods, so that most issues investigations can be safely started with "do you use any mods? If yes, try without them". You don't have to support mods, obviously, but you'll have way easier time dealing with the fact that people use them.
Posted 26 July, 2022.
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No one has rated this review as helpful yet
19.4 hrs on record (7.5 hrs at review time)
Early Access Review
My irl electricity went off when a ghost was chasing me. have never played the game again since then
Posted 2 July, 2022.
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No one has rated this review as helpful yet
12.8 hrs on record (9.2 hrs at review time)
The game's so cool, makes me wanna come back long after finishing it. I love the gun mechanics, veri satisfyin. wish it was longer tho
Posted 29 June, 2022.
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No one has rated this review as helpful yet
2,776.2 hrs on record (1,525.9 hrs at review time)
CS:GO Review
i hate this game
Posted 1 May, 2022.
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No one has rated this review as helpful yet
0.5 hrs on record
I hate this game
Posted 6 January, 2022.
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No one has rated this review as helpful yet
26.3 hrs on record (0.7 hrs at review time)
great game for destroying frendships
Posted 1 November, 2021.
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2 people found this review helpful
0.3 hrs on record
I feel like I'm high when I play this
Posted 30 May, 2021.
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Showing 1-10 of 13 entries