8
Products
reviewed
989
Products
in account

Recent reviews by Webkun

Showing 1-8 of 8 entries
No one has rated this review as helpful yet
60.3 hrs on record (40.1 hrs at review time)
I wish I could un-play the game so I can play it for the first time again
Posted 1 March, 2023.
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No one has rated this review as helpful yet
0.7 hrs on record
best playable trailer ever
Posted 11 July, 2020.
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12 people found this review helpful
1 person found this review funny
17.2 hrs on record (11.3 hrs at review time)
The game is being review bombed over a fake controversy.

The game is amazing. If you like classic FPS, this should be considered to be right up there with Duke.
Posted 24 August, 2019.
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No one has rated this review as helpful yet
13.2 hrs on record (12.3 hrs at review time)
Mania is everything we'd hope it'd be and more.
Posted 29 August, 2017.
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1 person found this review helpful
23.5 hrs on record (18.6 hrs at review time)
If you like the Mother/Earthbound series then this game may exceed your love for even those games.
Posted 19 October, 2015.
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37 people found this review helpful
4 people found this review funny
1.9 hrs on record (1.1 hrs at review time)
Early Access Review
Polyball captures the gameplay reminiscent of Super Monkey Ball quite well, and goes a step further by adding a jump mechanic which opens up a whole new avenue for interesting levels and challenges to give the player.

Graphics:
The game is gorgeous and has a nice minimalistic aesthetic going on about it. The world is made up of low-poly objects and solid colors with shading. It all comes together nicely to create a surprisingly pleasing atmosphere.

There is a large amount of customization options for your ball that you can unlock with collectibles in the game, which change the ball's model, material, speed trail, and even a full chroma scale to pick your ball's colors from. These changes are purely aesthetic mind you, they have no bearing over actual gameplay.

Sound:
The music is pretty good in my opinion, ranging from high energy drum beats to chill electronic-style music. It fits in with the visual aesthetic quite well.

Gameplay:
I fully 100% recommend you play this game with a controller, you need access to a full stick to control the ball well.
There are only two controls that affect your character, the ball. The left stick moves the ball around and the A button (on a 360 pad) jumps. The jump is what really separates this game from being a monkey ball clone gameplay wise, as now more interesting obstacles show up such as levels requiring precision platforming, or having to jump from one ramp to another at high speeds over a bottomless pit. It is hard to get used to but once you get a good grasp on how the movement works you can get to pretty high speeds and get a very nice sense of momentum, but this is reliant on your skill. There are also your fair share of high speed downhill slides that don't need jumping as well.

Overall, this game takes an old idea and makes it fresh along with the great art direction. A fair warning though: this game gets very hard very fast. Be prepared to restart levels over and over again and get frustrated. However, the sense of satisfaction from beating a hard level drives you forward right into the next one.
Posted 4 June, 2015. Last edited 4 June, 2015.
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No one has rated this review as helpful yet
1 person found this review funny
9.4 hrs on record
zombies
Posted 27 August, 2014.
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2 people found this review helpful
2.7 hrs on record
I haven't played a brawler this responsive since ever.
You are the baddest fairy of the forest and you get to shank some fools while shooting magic and dodging and blocking your way to the next day, where you can do the same thing again.

This game is combination of the combat system of Super Smash Bros (the block break mechanic, the perfect block mechanic, and the dodge step mechanic, and the basic fighting mechanics)
and Devil May Cry (999 COMBOS, ABSOLUTELY INSANE SPECIAL MOVES, FLASHY EFFECTS; HELLO, DELIVERY? ONE ORDER OF CRAZY PLEASE)

The story is not anything profound and you should just mash the next button through the dialogue. The combat system is deep with a customized special skill loadout (you can have 4 equipped at any time and theres about 20 to choose from). The enemy variety is unfortunately lacking, as most small budget games from small studios, they usually skimp out on the art assets of the game. Theres like 4 or 5 main enemies that just get recolored throughout the game, however they DO get new attacks as the game goes on, so the variety is actually a bit better than it may originally seem. Even though the enemy models may be few (and in some cases boring or ugly), Freesia (the main character) and the bosses are all unique and look sufficiently pretty. The character designs are kept simple and I personally think it works pretty well. What they did NOT skimp out in in the art aspect are the absolutely gorgeous particle effects which really help drive the feel of the action home. The cutesy anime art style is understandably offputting and doesn't mesh with the typical target demographic of this game at all, and may be hard for a lot of people to look past. I personally don't mind it at all and think it give the game just a hint of charm to it (similar to Recettear), but if you're not particularly into the Japanese art style then the overall asthetic just isn't for you most likely.

Speaking of Japanese, the game comes fully playable in Japanese and English. The English translations are good enough for the skill descriptions and tutorials. I can't speak for the story as I skipped over most of it, but I assume it was also competently done as well. However, no matter what language you decide the text to be in, the spoken language is always Japanese. As a Japanese language hobbyist, this again doesn't really matter to me, and probably shouldn't matter TOO much for anyone else either (everyone loves to play as Marth or Roy in Smash Bros, and they only talk Japanese). Just be prepared to be hearing Freesia yell "IKUZO!" all the time (Which is the equivalent to some dude yelling "HERE WE GO!" every time he punches someone). The Japanese seem to like particularly vocal characters, Freesia and the humanoid bosses not being exempt from this. It would have been nice if they gave them subtitles though (which they did not).

Long story short, theres a special ability that lets you launch an enemy into the air with a double butterfly kick, encase them in a ball of magic and LITERALLY slam dunk them into the rest of the enemies on the ground, making sure to do a few flips on the way down for good measure.

Get this game (when its on sale).
Posted 2 June, 2014. Last edited 2 June, 2014.
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Showing 1-8 of 8 entries