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Πρόσφατες κριτικές από τον Hellession

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Εμφάνιση 1-10 από 13 καταχωρίσεις
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311.2 ώρες συνολικά (6.3 ώρες όταν γράφτηκε)
idk why I am still playing this over 5 years later

but this game is great
Αναρτήθηκε 2 Σεπτεμβρίου 2021.
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91.5 ώρες συνολικά (39.8 ώρες όταν γράφτηκε)
Probably the best example of Game Development done right. An example others can learn from

Amazing game
Αναρτήθηκε 31 Ιουλίου 2021.
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681.6 ώρες συνολικά (331.2 ώρες όταν γράφτηκε)
This is a hard review to make as I have a mixed feeling about the game overall. I've stuck with it ever since Season 1 and never really stopped playing it except for Season 3. You could say I just really, really want the game of this type to succeed.

What pulls me in is the unique tournament style battle royale gameplay you have. It's just a bunch of minigames (47 as of writing of this) that you face randomly. The pull of this game for me is that you can play solo, that it's a platformer-ish BR and that it creates unique combos of levels every match. The first few rounds are often easy, not punishing and include quite a bit of random. For example - Door Dash is pretty much RNG - you slam against doors and hope they're not fake. Pretty RNG if you ask me, but it only spawns with at least 40 players, which you are very likely not to be at after round 2. On the other hard, the finals are supposed to be hard, skill-testing experiences, because only one winner emerges and that winner wins the whole show.

The problems arise when you actually take more than 2 seconds to look at the game.
Back when this game first released, PC had a massive cheater problem which persisted for ~40 days until they finally released a mid-season patch. At that point most mainstream players weren't even playing anymore. This is an example of how horrible Mediatonic (the devs) are at game polish. This game has had constant polish issues. Season 4's release was a bugfest - they introduced the new Squads Show (which I liked), but it was very buggy - almost as if the devs never even tested it, or tested it with such strange priorities, that they only ever cared about fixing the game-breaking bugs. Speaking of priorities, I find Mediatonic a strange outlier in this category as well - most developers, for example, Mojang with Minecraft, push out multiple bug fix updates after their newest release to make sure that players have the least buggy experience before starting work on new features. That's not how it works for Mediatonic! Every season, they appear to have this cycle:
* Season drops - new features, meaning new bugs
* One hotfix a few days later or a week later (at least the one that the community gets notified about)
* A lot of time passes
* Mid-season patch - fixes bugs AND adds new features (new bugs)
* More time passes
* Repeat
I assume Mediatonic is on a time crunch or something, because they are trying to dish out new features as quickly as possible...

Asides from polish, the design of the game is questionable as well.
The most distinct and unique features of Fall Guys is what you play as - you play as beans which are designed with kinda strange physics. They can fall over, get hit, stretch (visually) and flip over... but they can also get flung or... just act strange and unpredictable. Fall Guys doesn't offer solid server sync. I've never seen myself get teleported or re-synced with the server somehow - the server doesn't control any of that. What this means is Fall Guys has one of the worst desync I've seen of all games. You can be sure that most of the players you see on your screen are actually at least a bit ahead. Near the end of races, I often see players disappear off the map BEFORE they cross the line. The problem with this is when you play tail tag games and Jinxed, where the game OBJECTIVE, depends on something that's desynced... Luckily it's usually not THAT bad. I pretty much never had strong issues with Tail Tag, Royal Fumble and games like that. What's more annoying is the more prevalent mechanic - GRABBING. Grabbing is the strongest mechanic when it comes to interacting with players. What's annoying about it, is that you can get grabbed by a desynced player who looks like he's really behind you (on whose screen you're closer to them). When that happens, you will literally get flung backwards against your win and then stuck for a bit... It's also annoying because the duration for which you get stuck appears to be random. Sometimes it's quick, sometimes it's long. Also, if you are the one to grab a player, you also kind of get stuck. It's annoying because when you stop holding the key to grab, there's a noticeable delay to get unstuck from the grabbing position. This is a flimsy mechanic that is now integral to the game, giving the game it's own 'feel', which really sucks, because it's often frustrating to many players and is the main way to grief other players. I get that there needs to be a way to interact with others, but I really wish it was less annoying than that.
There are even more issues with desync, but I don't think Steam can handle my review to be much longer....

I know I've said that Fall Guys seems to pertain a pattern where the first rounds are easy and kinda random, while last rounds require skill, but really isn't the reality - it's just a pattern people WANT to see. There are currently 6 finals in the game. The final that requires the most skill is Jump Showdown, but on paper it sounds really boring - it's just a final version of Jump Club with a top and bottom 2-sided baton, where the bottom baton speeds up over 5 minutes that the round lasts. The only other thing about the final that is unique, is that its floor divided into 8 parts is slowly destroyed down to 2, limiting your running space (and introducing unfair RNG that is STILL not fixed!). That sounds boring... but unfortunately simple rounds are like that are somewhat common in Fall Guys (which in my opinion isn't an issue that much). What's the issue are the other finals. I don't have strong issues with Royal Fumble, though people considered it the worst final. My issue is with finals like Fall Mountain or as I like to call it "RNG Mountain". The game is a climb upwards with very unpredictable elements determined by RNG. Due to lack of autonomy over your characters, it's often impossible to dodge or gain a benefit from oncoming projectiles. In my opinion this was the worst final until Season 4.5, where they managed to outdo themselves somehow. Mediatonic, on a quest to add more variations, decided to add low gravity to (the overrated) Hex-A-Gone and Thin Ice... this turned them into the most boring finals ever. Because everyone has very large jumping range and all of it is very slow, it becomes child's play until the final moment of the final. At that final moment, the only thing that impacts the result is who jumps LAST and spends the most time midair. That's the winner! That's it! Who thought this was a good idea? I understand the will to add more variations, but there are so many better ways to do it! How about you change the positions of hexes? How about you make interesting layers out of them??? Or what about making special new types of hexes that do something? There are so many things you could do but you didn't bother...
What's also upsetting is the choice of what Mediatonic chooses to even add in each season. Consider the fact that every single season since release had ALWAYS added new Team games... you know, the game archetype that MOST players hate??? From noobs to pros, most HATE Team games. They are only good in Squads Shows imo. Team is arguably one of the biggest archetypes in the game with most rounds, while also being the most hated type of game. Season 3 is the only season to have added new Finals. What's upsetting is that these 'new' Finals are just Final reskins of already existing games! They added Roll Off, which is the final version of Roll Out and they added Thin Ice, a more boring variation of Hex-A-Gone...
That's how creative they are despite the constant streams of suggestions they opened up for themselves, they couldn't come up with anything more original.

I'll end this review here for now. There are more issues with the game, like the controversies Mediatonic had with exclusive skins, worrying monetization and Mediatonic's belligerence with trackers.
I still like the game and really wish it improved...
6/10
Αναρτήθηκε 1 Ιουλίου 2021. Τελευταία επεξεργασία 2 Ιουλίου 2021.
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48.3 ώρες συνολικά (47.1 ώρες όταν γράφτηκε)
Wow, I still haven't posted a review for this?

Ok so I am too lazy to write a very in-depth review right now but this(INCLUDING THE 18+ DLC) is my favorite 18+ VN as of now - although I am really waiting on the Western release of the fan disc(it's coming, but unknown when).
I highly recommend getting, if you want a comedic, random fantasy VN with the ability to select your girl(routes) and lots of... material.

My score: 9/10
Αναρτήθηκε 6 Φεβρουαρίου 2020.
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8.4 ώρες συνολικά (8.1 ώρες όταν γράφτηκε)
I may have a bit of a biased review, because I talked to the developer of the game and helped them with bugs. Take that into consideration when reading this.

At first I was greatly reluctant at recommending both AHEGAL and AHEGAL SEASONS. Both the first game and this game suffered from the game constantly freezing my USB mouse really often(well it varied quite greatly on how often it happened, but it still happened) - I couldn't move my mouse at all, even if I quit the game. However quite recently the dev released an update fully fixing this specific issue, so I could finally play it without worries and consider recommending it.

The game basically consists of you dodging projectiles(bullet hell) from enemy waves with your mouse. You have to survive till the end of the level without losing all of your HP. The gameplay is often quite relaxed because of this, since you only need to use... one hand... and not very much at that. There is a 'boss' stage at the end of each level, although the enemies you meet in it aren't usually unique, because some levels mix 2 of the bosses met prior.
Comparably to the Deep Space Waifu series, you play while scrolling through girls in the background. Eventually the game lets you undress the girl. I find the artwork quite nice and uncensoring is very easy(if you're here for that). There's a gallery mode for each girl and also a challenge mode for each level with tougher difficulty. I also find the music good, but I don't know if this is original music from the dev or rather some free, public music you can grab online(I attempted to find them, but failed).

Now that the game is mostly bug free, I can freely recommend it.
I don't know if this series will get more installments, but I definitely see room for improvement in terms of what this game can do, but I believe things that I'd want to see are very subjective from my point of view.

Numerical scores if they help...
Full Rating: 7/10
Artwork: 7/10
Music: 7/10
Gameplay: 6/10
Mature Content: 7.5/10
Αναρτήθηκε 6 Φεβρουαρίου 2020.
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0.1 ώρες συνολικά
Do you want to play something masquerading as a game, but actually is just more of a gallery for 18+ pictures(which you could easily find on websites like r34)? Well.. ok. Then you're looking for the Hentai Girl games.
This review applies for Hentai Girl, because they're all the exact same format. The guys behind these products figured out a bargain and are selling these to horny players(like me....). I just hope 80% of the earnings go to the artist and 15% to the music composer, because there's 0 of work effort coming from programmers - the code is as good as copy pasted in the Unity Engine to grab a few quick bucks. But this is Steam we're talking about and it's filled to the brim with similar products. I understand that to someone new to H-games in general, they would be interested by the products, but trying enough out will probably get you out of these, since it'll just get boring and your standards will go higher.
I cannot recommend this product(can't call it a game).. because it's just mediocre.

PS. These games offer large achievement amounts, which could be used on your profile(and I used them so I am a bit of a hypocrite to criticize this aspect...). It just shows that they're trying to find reasons for you to buy their product. You get hundreds of them for just completing one stage.
Αναρτήθηκε 2 Ιουλίου 2019. Τελευταία επεξεργασία 2 Ιουλίου 2019.
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11.4 ώρες συνολικά (5.4 ώρες όταν γράφτηκε)
This is one of the only times when I can say that an 18+ game from Steam happens to also be really fun.
Epido is a Shoot Em' Up where you play as a cupid and fight girl bosses. There are 7 stages in total and an arcade mode.

Gameplay and the whole game

The controls are simple, but are sadly locked(lowering my opinion, but you can still get used to the controls). You control the cupid's position with arrow keys and shoot with Z(unless you have one hand mode turned on :) ), slash/remove projectiles with X and have ultimates on C and V.
Each stage can be fought in 5 different difficulties, ranging from super easy to very hard. The harder difficulty you pick, the more affection you win on said stage. Winning affection unlocks next stages and also unlocks CGs in gallery. Getting 100% unlocks respective girls' H-Scene, although I think they're pretty underwhelming compared to other things.
A stage starts with small enemies appearing, which are one shot kills and mini-boss(kind of) enemies, which usually appear as main enemies until you quickly kill them. The small enemies sometimes drop power up pickups and mini-boss enemies drop lots of power up pick ups. You goal in this part of the stage is to upgrade your shooting ability, as you only start off with 1 projectile per shot, but can go up to 5 and also get... up to 4 panties.. which are like your homing projectiles. If you are at max shooting ability level the power ups instead have a chance to either recover your mana or health, which is very useful in arcade mode. Eventually the enemies stop and the minibosses either get killed by you or go off screen and the 'boss' appears, which is the girl you've selected.
At this point I should note that each stage has different enemies, different attack patterns and different backgrounds(mostly). And just as everything else different, each boss/girl you fight has unique abilities and attack patterns. When the boss fight starts, you see large girl sprites on left and right. On the left you see Miel, who you play as. She gets progressively more naked the more health you lose. On the right you see the girl you're fighting. Every girl boss fight is split into 5 stages based on the health bar you see at the top. You start off in stage 1, when the girl is fully clothed. Each stage starts off with the girl always spamming projectiles in circles and later stages / later bosses have this bullet hell stuff last longer. Progressing a stage will cause your boss to abruptly stop, all enemy projectile turn into coins, the boss goes off screen and you see the more nude sprite on the screen because of 'Part Breaking!!!'. By stage 5 your enemy will be fully naked(unless you didn't remove censor) and wear an ahegao expression. If you die you'll lose the level. If you win you get coins to spend in the shop to upgrade your abilities. Your coins get multiplied based on how healthy you end up being at the end of the match, with x5 only awarded when you never got hurt. And this is pretty much it.
There's an unlockable Arcade Mode, which is opened (I think) when you get 100% affection on all 7 stages. This is where you can unlock Miel CGs in the gallery. In Arcade Mode you face off all the 7 bosses one by one. All of them are on the hardest difficulty so be prepared! After beating 1 boss you go directly to the next stage. Use the enemies' power up pickups to restore your health. First Miel CG unlocks after beating the first 4 bosses. Second Miel CG unlocks after beating all bosses in Arcade Mode and winning it.

Drawbacks

There are only 3 different music tracks in the entire game: Menu music, In-game music and music while in CG. The only problem here is that, while I wasn't too annoyed by this, there's literally only 1 track for all levels! It's the same music all the time, even in Arcade! I'd appreciate it more, if there were unique music tracks for each stage.
There are a few weird bugs, like for example, I actually had a weird victory in Arcade Mode, where I died, but my projectiles didn't get deleted and these same projectiles also killed the very last boss... I got shown the loss screen first and then I saw another 'results' screen on top and saw that I got a Steam achievement for unlocking 2nd Miel CG..? I guess I'll take that as a win?
Not sure if it's just me, but the Prologue comic is pretty confusing to me: some guy thinks about sexual stuff, some guy gives cupid bow to Miel, Miel gets irritated at guy I guess because she likes him??, guy does something to Miel, which gets her happy and then she's happy or whatever? Well whatever it is, it doesn't seem to matter that much.

Numerical score time
Full Rating: 7.5/10
Artwork: 9/10
Music: 5/10
Gameplay: 9/10
Mature Content: 6.5/10
Αναρτήθηκε 26 Ιουνίου 2019.
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6.5 ώρες συνολικά (6.0 ώρες όταν γράφτηκε)
Forest Fortress is a fantasy VN with 18+ elements.
Note that you need to download an 18+ patch, otherwise it will be partially censored.
This game has a kind-of branching storyline, but I'll get into it later.

The plot of the game and kind of the starting part is explained in the game's description, so with that information, if you don't want more spoilers, you can ignore the blacked out part, since I'll give you an option to read it through.
If you want to see all possible paths of the game and a guide, I made an entire game's route guide here[i.imgur.com].
You play as some dude looking for cure for a terrifying disease and his lost brother. At the start he gets attacked and a squirrel girl(Rika) saves him and then tells him about the danger of corruption and that dryads brought it into the forest. You go somewhere with her and then she leaves you because it's 'too late'. You start hallucinating and seeing a dryad, who eventually goes fully nude while you can't do anything. You wake up in that dryad's cave, whose name is Olly. In that scene you have your first choice prompt, where, how you respond, will influence the amount of 'points' each girl has and that influences who will become your gf at the end. You continue looking more around the forest despite Olly's suggestions, but then are chased by some monster. You manage to flee, but get exhausted and are eventually found by Rika. Rika hides after Olly arrives. Olly asks you to come back to her cave and then leaves you looking for head dryad to help you. She doesn't come back in hours. This is now the point where you start having hallucination stuff happen again and you can either flee or investigate. Investigating twice and then clicking 'Yes' causes you to reach what I call the 'BAD ENDING' and the story ends. If you flee you sleep, wake up in daytime, still don't find Olly and escape. You are then found by another squirrel girl Lily, who is cruel to you and nearly kills you on the way to her tribe. Turns out Lily is the princess of squirrels and Rika is her sister. Lily then wants you to dance with Rika for a festival or whatever, although that never happens and instead sets up the environment for the very first H-Scene. Then you help work on the cure for dryads, which is tested on Olly and works, then Olly is brought to the squirrel tribe and this is basically the end. By the end you are tested on points and you can have Lily, Rika or Olly become your gf or actually be left with no gf. Then the game ends with a cliffhanger scene, where head dryad wants to punish those who are making them lose influence over the humans.

Ok, so in my opinion, the story is interesting... but short. It took me ~3 hours to complete. I am not sure if this is something I'd get for the price of 15 Euros(costs more than Starbound, Terraria or any of the Nekopara games). I'd rate the game higher if there was an update with more story.
The art of the game is stunning. This also helps the h-scenes, about which I'll talk about later. All characters are animated. A lot of CGs are also animated(including ALL H-scene CGs). The art is just beautiful. The art rating, however, will suffer in conjunction to the problem with the H-scenes that I'll talk about later. Also.. I am not sure if it's just a feeling but the backgrounds are a bit overused.
The music is meh... there's like 3 songs that I remember hearing in the game: upbeat, calm and evil(melancholic). The only track that got me in its intended mood is the evil one, although that may be because the game itself usually turns into dark and cold colors when 'evil' scenes play. The music just gets annoying to listen to because it's a bit overused.
So let's talk about Mature Content... There are 6 H-Scenes and 9 total explicit CGs in the game. All, as mentioned before, are animated. The animations are good and all, but they are sometimes not aligned with what's actually going on. Also, many 'states' are usually just missing. You never see an actual orgasm, it just keeps on going. There are no sound effects to accompany these scenes(the characters of the game are not voiced at all). This basically means that H-Scenes have a lot of room for improvement.

Okay. Numerical rating time:
Full Rating: 7/10
Artwork: 9/10
Music: 4/10
Story: 7/10
Mature Content: 7/10
Characters: 8/10
Αναρτήθηκε 10 Ιουνίου 2019.
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3.1 ώρες συνολικά (2.2 ώρες όταν γράφτηκε)
NEW DLC: So the guys behind this game decided to suddenly release 2 new girls as a free DLC, so let me review them quickly - while I like them more than the original 5, they all have same problems, shallow personality and dialogue, H scenes interaction is still as weird as before and the game still follows the weird gameplay formula as described below.


This game is really cheap, which makes me give it a positive review, rather than a negative one, but in reality I am quite mixed about it.
(There's no good reason for me to write a long review for this game, am just bored tbh)
So the base of this game is similar to HuniePop, but while I explain it you may find where some of its flaws reside:
1. Meet girl(the game has no introduction - just throws you to a girl without any explanation)
2. Talk(and try to answer a sometimes quite random question with pretty random answers and try to guess one that'll give you a bonus)
3. After attempting to answer a question, talk more, but this time girl lets you ask 3 questions, to which she answers with information, some information is saved to... her page which you can randomly open, but that information is nearly always useless later
4. After asking the 3 questions, the girl will say she "has to do something" or "it's late. go", but you can literally ask her on a date and it'll happen
5. Pop... balls.. which contain hearts like in those mobile games you've probably played
(Best part of the date is the cute cupid that holds the... balls..)
6. The game gives you money for popping balls with hearts based on a very weird score system, with which you reach stars
6a. After the date you don't get to see the cupid until you go on another one and that's sad
7. Now when you click the date button the girl will also say something like "get off!111 i have stuffz to do!!"(although in poorer accent since this game has quite a bit of grammatical errors)
7a. The game suggests you go spend time with other girls, but in reality if you come back without really gifting that girl anything, she'll say the exact same stuff
8. Use your hard-earned money blowing- I mean popping balls to buy ♥♥♥♥ for the girl and give it to her to fill the bar and create a heart since that's the only way to get a girl's heart.. with money! Am I right, guys???
9. Repeat from step 2 until you're up to 5 hearts
10. The game launches an interactive H scene, although you always have 1 option, it's linear, there's an auto button that seems useless and the game asks you to click or keep moving your mouse or something, without any real way of showing what it does, offers a bar that fills on top that seems to show.. I don't know what... it also gives you an AUTO button, which I've always used.. maybe that's what fills the bar??

Okay, but for real, this game seems to be heavily inspired off HuniePop. If you're in it for the boobs and sex, you can buy it - the uncensored version(it's actually uncensored, not mosaics) is free as DLC. The game is strongest at its art - the girl sprites are actually animated(unlike HuniePop) and H scenes are animated as well. If you expect this game to .. make sense, you'll probably be disappointed. The characters are weird and seem shallow - although I might say that because the game offers 0 depth into characters. There's literally one girl who's only in it "because my parents want me to have a boyfrienddd".. so it means she's in it to impress her needy parents, but doesn't give a flying ♥♥♥♥ about you... There's a nurse, who keeps calling herself "amative"..
I was also disappointed a bit by the initiation of the H scenes, which might be important to those buying it for.. nutting purposes. As I've said before, they're linear, which doesn't really give it much sense to be interactive - I thought if it's interactive, you'd control when you nut, when you do A or choose to do B instead, but no - you have to click a hand or .. your ♥♥♥♥... then click a specific region and then it shows you that you either have to click or drag your mouse... and nothing else. So am I supposed to click once.. or click nonstop.. for how long do I do it?? Do I hold down my mouse and drag it once or do I do it as quickly as possible?? There is also a meter on top which appears to fill up with time.. or when you do what it asks, but it was so confusing that I just clicked "AUTO" for most of the time. At first I thought that was an "Affection meter", where it would show how far you are from nutting or finishing what you're doing, but no - it never reached the end for me - some time after you start, the screen just goes black and you switch to the next phase, which leads me to the climax of each H scene, because the part where you nut... does it even exist? So what happens is when the climax takes place(supposedly) the screen just goes black and you're shown what's already after the climax. So if you actually intend to beat it to the game.. it's a warning.

Well, that's all I really have to say.. let's give it a bunch of numerical ratings:
Full Rating: 4/10(only recommending it because it's cheap af)
Artwork: 9/10
Music: 5.5/10
Gameplay: 4/10
Mature content: 7/10
Characters + Context: 2/10
Αναρτήθηκε 5 Απριλίου 2019. Τελευταία επεξεργασία 26 Απριλίου 2019.
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625.9 ώρες συνολικά (264.5 ώρες όταν γράφτηκε)
Κριτική Πρόωρης Πρόσβασης
This game is amazing. Go get it.
I personally believe this is the best, if not one of the best games that can generate you a cool storyline for a ♥♥♥♥♥♥ up colony.

If you need a proper review about what this game is about, then here's a bit more detail..

You control a colony of 3 that crashlands and survives, after their ship gets destroyed. They land on an unknown Rimworld, full of pirates, factions, bugs that like to consume stone, mechanoids and beavers that can wipe your colony's entire wood supply in less than a week. Actually, that's not even the core scenario you may choose to start with. You are in full control of your scenario, starting planet, difficulty, storyteller type and that's excluding what mods add.
Anyways, while maintaining your colony the following things may happen to you:
* A psychic ship part falls inside of your base, then drives all the colony's animals nearby into manhunting rage.
* A pack of manhunter chinchillas wipe out your entire colony.
* A pirate with 0% sight, one arm cut off and 0 shooting shoots your best shot in the colony.
* The animals in your colony start consuming luciferium and eventually die. You also uncover an ancient danger and find an insect that's drunk.
* A trading caravan approaches the colony and one of them who's a pyromaniac, goes on a fire starting spree and burns your entire colony, the one which you decided to build out of wood, since you're in a swamp.
* You lose all food during a winter and your colony resorts to cannibalism, eating each others' corpses without any preparation.
* You install a mod adding new events and get the worst one to happen.
Αναρτήθηκε 20 Φεβρουαρίου 2018.
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